thaumic-machinery/src/main/java/net/anvilcraft/thaummach/ClientProxy.java

142 lines
6.9 KiB
Java

package net.anvilcraft.thaummach;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.registry.GameRegistry;
import net.anvilcraft.alec.jalec.factories.AlecUnexpectedRuntimeErrorExceptionFactory;
import net.anvilcraft.thaummach.entities.EntitySingularity;
import net.anvilcraft.thaummach.gui.GuiArcaneFurnace;
import net.anvilcraft.thaummach.gui.GuiBore;
import net.anvilcraft.thaummach.gui.GuiCondenser;
import net.anvilcraft.thaummach.gui.GuiCrystallizer;
import net.anvilcraft.thaummach.gui.GuiDuplicator;
import net.anvilcraft.thaummach.gui.GuiEnchanter;
import net.anvilcraft.thaummach.gui.GuiGenerator;
import net.anvilcraft.thaummach.gui.GuiRepairer;
import net.anvilcraft.thaummach.gui.GuiSoulBrazier;
import net.anvilcraft.thaummach.gui.GuiVoidChest;
import net.anvilcraft.thaummach.gui.GuiVoidInterface;
import net.anvilcraft.thaummach.render.BlockApparatusRenderer;
import net.anvilcraft.thaummach.render.entity.EntitySingularityRenderer;
import net.anvilcraft.thaummach.render.tile.TileBoreRenderer;
import net.anvilcraft.thaummach.render.tile.TileCondenserRenderer;
import net.anvilcraft.thaummach.render.tile.TileConduitPumpRenderer;
import net.anvilcraft.thaummach.render.tile.TileCrystallizerRenderer;
import net.anvilcraft.thaummach.render.tile.TileDuplicatorRenderer;
import net.anvilcraft.thaummach.render.tile.TileEnchanterRenderer;
import net.anvilcraft.thaummach.render.tile.TileGeneratorRenderer;
import net.anvilcraft.thaummach.render.tile.TileRepairerRenderer;
import net.anvilcraft.thaummach.render.tile.TileSealRenderer;
import net.anvilcraft.thaummach.render.tile.TileVoidChestRenderer;
import net.anvilcraft.thaummach.render.tile.TileVoidInterfaceRenderer;
import net.anvilcraft.thaummach.tiles.TileArcaneFurnace;
import net.anvilcraft.thaummach.tiles.TileBore;
import net.anvilcraft.thaummach.tiles.TileCondenser;
import net.anvilcraft.thaummach.tiles.TileConduit;
import net.anvilcraft.thaummach.tiles.TileConduitPump;
import net.anvilcraft.thaummach.tiles.TileConduitTank;
import net.anvilcraft.thaummach.tiles.TileConduitValve;
import net.anvilcraft.thaummach.tiles.TileConduitValveAdvanced;
import net.anvilcraft.thaummach.tiles.TileCrucible;
import net.anvilcraft.thaummach.tiles.TileCrystallizer;
import net.anvilcraft.thaummach.tiles.TileDuplicator;
import net.anvilcraft.thaummach.tiles.TileEnchanter;
import net.anvilcraft.thaummach.tiles.TileFilter;
import net.anvilcraft.thaummach.tiles.TileGenerator;
import net.anvilcraft.thaummach.tiles.TilePurifier;
import net.anvilcraft.thaummach.tiles.TileRepairer;
import net.anvilcraft.thaummach.tiles.TileSeal;
import net.anvilcraft.thaummach.tiles.TileSoulBrazier;
import net.anvilcraft.thaummach.tiles.TileVoidChest;
import net.anvilcraft.thaummach.tiles.TileVoidInterface;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class ClientProxy extends CommonProxy {
@Override
public void init() {
RenderingRegistry.registerEntityRenderingHandler(
EntitySingularity.class, new EntitySingularityRenderer()
);
FMLCommonHandler.instance().bus().register(new RenderTicker());
BlockApparatusRenderer.RI = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerBlockHandler(new BlockApparatusRenderer());
}
@Override
public void registerTileEntities() {
// clang-format off
GameRegistry.registerTileEntity(TileArcaneFurnace.class, "arcane_furnace");
GameRegistry.registerTileEntity(TileConduit.class, "conduit");
GameRegistry.registerTileEntity(TileConduitTank.class, "conduit_tank");
GameRegistry.registerTileEntity(TileConduitValve.class, "conduit_valve");
GameRegistry.registerTileEntity(TileConduitValveAdvanced.class, "conduit_valve_advanced");
GameRegistry.registerTileEntity(TileCrucible.class, "crucible");
GameRegistry.registerTileEntity(TileFilter.class, "filter");
GameRegistry.registerTileEntity(TilePurifier.class, "purifier");
GameRegistry.registerTileEntity(TileSoulBrazier.class, "soulBrazier");
ClientRegistry.registerTileEntity(TileBore.class, "bore", new TileBoreRenderer());
ClientRegistry.registerTileEntity(TileCondenser.class, "condenser", new TileCondenserRenderer());
ClientRegistry.registerTileEntity(TileConduitPump.class, "conduit_pump", new TileConduitPumpRenderer());
ClientRegistry.registerTileEntity(TileCrystallizer.class, "crystallizer", new TileCrystallizerRenderer());
ClientRegistry.registerTileEntity(TileDuplicator.class, "duplicator", new TileDuplicatorRenderer());
ClientRegistry.registerTileEntity(TileEnchanter.class, "enchanter", new TileEnchanterRenderer());
ClientRegistry.registerTileEntity(TileGenerator.class, "generator", new TileGeneratorRenderer());
ClientRegistry.registerTileEntity(TileRepairer.class, "repairer", new TileRepairerRenderer());
ClientRegistry.registerTileEntity(TileSeal.class, "seal", new TileSealRenderer());
ClientRegistry.registerTileEntity(TileVoidChest.class, "voidChest", new TileVoidChestRenderer());
ClientRegistry.registerTileEntity(TileVoidInterface.class, "voidInterface", new TileVoidInterfaceRenderer());
// clang-format on
}
@Override
public Object
getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
TileEntity te = world.getTileEntity(x, y, z);
switch (GuiID.get(id)) {
case ARCANE_FURNACE:
return new GuiArcaneFurnace(player.inventory, (TileArcaneFurnace) te);
case BORE:
return new GuiBore(player.inventory, (TileBore) te);
case CONDENSER:
return new GuiCondenser(player.inventory, (TileCondenser) te);
case CRYSTALLIZER:
return new GuiCrystallizer(player.inventory, (TileCrystallizer) te);
case DUPLICATOR:
return new GuiDuplicator(player.inventory, (TileDuplicator) te);
case ENCHANTER:
return new GuiEnchanter(player.inventory, (TileEnchanter) te);
case GENERATOR:
return new GuiGenerator((TileGenerator) te);
case REPAIRER:
return new GuiRepairer(player.inventory, (TileRepairer) te);
case SOUL_BRAZIER:
return new GuiSoulBrazier(player.inventory, (TileSoulBrazier) te);
case VOID_CHEST:
return new GuiVoidChest(player.inventory, (TileVoidChest) te);
case VOID_INTERFACE:
return new GuiVoidInterface(player.inventory, (TileVoidInterface) te);
default:
throw AlecUnexpectedRuntimeErrorExceptionFactory.PLAIN.createAlecException(
"invalid GUI ID"
);
}
}
}