thaumic-machinery/src/main/java/net/anvilcraft/thaummach/render/tile/TileVoidInterfaceRenderer.java

85 lines
2.8 KiB
Java

package net.anvilcraft.thaummach.render.tile;
import net.anvilcraft.thaummach.tiles.TileVoidInterface;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class TileVoidInterfaceRenderer extends TileEntitySpecialRenderer {
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
for (int a = 0; a < 4; ++a) {
float xx = 0.0F;
float zz = 0.0F;
switch (a) {
case 0:
xx = 0.375F;
zz = 0.2F;
break;
case 1:
zz = -0.375F;
xx = 0.2F;
break;
case 2:
xx = -0.375F;
zz = -0.2F;
break;
case 3:
zz = 0.375F;
xx = -0.2F;
}
GL11.glPushMatrix();
GL11.glTranslatef(
(float) x + (float) (a != 2 && a != 3 ? 1 : 0),
(float) y + 0.44F,
(float) z + (float) (a != 1 && a != 2 ? 1 : 0)
);
GL11.glTranslatef(xx, 0.0F, zz);
GL11.glRotatef(90.0F * (float) a, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(90.0F, 1.0f, 0.0f, 0.0f);
GL11.glTranslatef(-0.75f, -0.4f, 0.0f);
GL11.glScalef(-0.25f, 1.0f, -0.25f);
GL11.glPushMatrix();
//ThaumCraftRenderer.renderItemFromTexture(
// ModLoader.getMinecraftInstance(),
// "/thaumcraft/resources/particles.png",
// 8,
// 56 + ((TileVoidInterface) te).network,
// 0.25F,
// 0.0F,
// false,
// 1.0F,
// 1.0F,
// 1.0F,
// 220,
// 1
//);
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(
"thaummach",
"textures/misc/i_" + ((TileVoidInterface) te).network
+ ".png"
));
GL11.glEnable(3042);
GL11.glBlendFunc(770, 1);
Tessellator tess = Tessellator.instance;
tess.startDrawingQuads();
tess.addVertexWithUV(0.0, 0.0, 1.0, 1.0, 0.0);
tess.addVertexWithUV(1.0, 0.0, 1.0, 0.0, 0.0);
tess.addVertexWithUV(1.0, 0.0, 0.0, 0.0, 1.0);
tess.addVertexWithUV(0.0, 0.0, 0.0, 1.0, 1.0);
tess.draw();
GL11.glDisable(3042);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
}