tinycarts/src/main/java/mods/immibis/subworlds/mws/MWSClientWorld.java

80 lines
2.5 KiB
Java

package mods.immibis.subworlds.mws;
import mods.immibis.subworlds.dw.DWWorldProvider;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.WorldSettings;
import cpw.mods.fml.relauncher.ReflectionHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class MWSClientWorld extends WorldClient {
public int dimension;
//private Chunk blankChunk;
public boolean isDead = false;
public MWSClientWorld(int dimID) {
// need a valid NetClientHandler for construction so grab one from the real world
super((NetHandlerPlayClient)ReflectionHelper.getPrivateValue(WorldClient.class, Minecraft.getMinecraft().theWorld, 0),
new WorldSettings(Minecraft.getMinecraft().theWorld.getWorldInfo()),
dimID,
EnumDifficulty.PEACEFUL, // difficulty
Minecraft.getMinecraft().theWorld.theProfiler);
// but now we don't need it any more
ReflectionHelper.setPrivateValue(WorldClient.class, this, null, 0);
dimension = dimID;
isRemote = true;
Minecraft mc = Minecraft.getMinecraft();
render = new RenderGlobal(mc); /*{
@Override
public void renderAllRenderLists(int par1, double par2) {
super.renderAllRenderLists(par1, par2);
System.out.println(par1+" "+par2+" "+((java.util.List)ReflectionHelper.getPrivateValue(RenderGlobal.class, this, "glRenderLists")).size());
}
};*/
final EntityRenderer normalER = mc.entityRenderer;
erender = new EntityRenderer(mc, mc.getResourceManager()) {
// use the normal lightmap, not our separate one
@Override public void disableLightmap(double par1) {normalER.disableLightmap(par1);}
@Override public void enableLightmap(double par1) {normalER.enableLightmap(par1);}
};
render.setWorldAndLoadRenderers(this);
//blankChunk = getChunkFromChunkCoords(0, 0);
if(provider instanceof DWWorldProvider) {
DWWorldProvider pv = (DWWorldProvider)provider;
for(int x = -1; x <= pv.props.xsize; x++)
for(int z = -1; z <= pv.props.zsize; z++)
doPreChunk(x, z, true);
}
}
public RenderGlobal render;
public EntityRenderer erender;
public void zeppelinTick() {
updateEntities();
}
public void unloadChunk(int x, int z) {
doPreChunk(x, z, false);
}
}