forked from Anvilcraft/Mobs-Dimensions2
60 lines
2 KiB
INI
60 lines
2 KiB
INI
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# Configuration file
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features {
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# Default: false; If set to true, then all web UI features will be enabled; Used only on client side
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B:EnableWebServer=false
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# Default: true; If set to true, then all energy features will be enabled. Not recommended to disable, as it is core feature
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B:EnableEnergyFeatures=true
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# Default: false; If set to true, then all mana features will be enabled.
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B:EnableManaFeatures=true
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# Default: true; If enable, then interaction bus will be available in game
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B:"Enable Interaction Part"=true
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# Default: true; If set to true, then ember p2p tunnel will be available.
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B:EnableEmberFeatures=true
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# Default: true; If set to true, then starlight p2p tunnel will be available.
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B:EnableStarlightTunnel=true
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# Default: true; If set to true, then xnet p2p tunnel will be available.
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B:EnableXnetTunnel=true
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# Default: true; If set to true, then will p2p tunnel (demonic) will(you get :) ) be available.
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B:EnableWillTunnel=true
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}
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properties {
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# Default: 1 000 000 RF; Max capacity of ME Energy interface in RF units (all other units is depend on RF capacity).
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I:InterfaceStorage=1000000
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# Default: 97; Max range of ME Pylon's beam
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I:PylonDistance=97
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# Default: 20.0D; Active(used only when matter transmitted) energy drain per block of ME pylon's beam. Limit is: 10000
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D:PylonDrainPerBlock=20.0
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# Default: 8000; Port for web UI of network topology
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I:"WebUI Port"=8000
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# Default: False (blacklist); If true, then default mode is server security terminal GUI will be white list
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B:"Default Security Terminal List Mode"=false
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}
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"tile entities" {
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# Default: true (only in alpha); If set to true, then all black/white hole storage system blocks will be available in game.
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B:EnableBlackHoleStorageSystem=false
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# Default: true; If set to true, then ME multi-controller, blocks will be available in game.
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B:EnableMEMC=false
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# Default: true; If set to true, then Logic bus blocks will be available in game.
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B:EnableLogicBus=false
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}
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