forked from Anvilcraft/Mobs-Dimensions2
374 lines
14 KiB
INI
374 lines
14 KiB
INI
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# Configuration file
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##########################################################################################################
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# compat
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to compatibility with other mods.
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##########################################################################################################
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compat {
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# Maximum height under which aluminum ore will spawn. [range: 1 ~ 255, default: 58]
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I:aluminumMaxY=58
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# Minimum height over which aluminum ore will spawn. [range: 0 ~ 254, default: 0]
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I:aluminumMinY=0
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# Maximum size of a aluminum ore vein (in blocks) [range: 0 ~ 255, default: 6]
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I:aluminumVeinSize=0
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# Number of attempts to spawn aluminum ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:aluminumVeinsPerChunk=0
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# If true, Embers will register items, blocks, and recipes providing support for other mods' aluminum. [default: true]
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B:enableAluminum=true
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# If true, Embers will register items, blocks and recipes providing Baubles integration. [default: true]
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B:enableBaubles=true
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# If true, Embers will register items, blocks, and recipes providing support for other mods' bronze. [default: true]
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B:enableBronze=true
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# If true, Embers will register items, blocks, and recipes providing support for other mods' electrum. [default: true]
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B:enableElectrum=true
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# If true, Embers will register items, blocks and recipes providing Mystical Mechanics integration. [default: true]
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B:enableMysticalMechanics=true
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# If true, Embers will register items, blocks, and recipes providing support for other mods' nickel. [default: true]
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B:enableNickel=true
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# If true, Embers will register items, blocks, and recipes providing support for other mods' tin. [default: true]
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B:enableTin=true
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# Maximum height under which nickel ore will spawn. [range: 1 ~ 255, default: 24]
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I:nickelMaxY=24
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# Minimum height over which nickel ore will spawn. [range: 0 ~ 254, default: 0]
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I:nickelMinY=0
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# Maximum size of a nickel ore vein (in blocks) [range: 0 ~ 255, default: 6]
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I:nickelVeinSize=0
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# Number of attempts to spawn nickel ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:nickelVeinsPerChunk=0
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# Maximum height under which tin ore will spawn. [range: 1 ~ 255, default: 48]
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I:tinMaxY=48
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# Minimum height over which tin ore will spawn. [range: 0 ~ 254, default: 0]
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I:tinMinY=0
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# Maximum size of a tin ore vein (in blocks) [range: 0 ~ 255, default: 6]
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I:tinVeinSize=0
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# Number of attempts to spawn tin ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
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I:tinVeinsPerChunk=0
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}
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misc {
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# Codex category is shut. Progression is open. [default: true]
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B:codexCategoryIsProgress=true
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# Codex entry is shut and hide. Progression is open and show. [default: true]
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B:codexEntryIsProgress=true
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# If true, Embers homing projectiles will go for neutral players. [default: false]
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B:everybodyIsAnEnemy=false
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}
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##########################################################################################################
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# mobs
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to ore generation.
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##########################################################################################################
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mobs {
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# How much knockback resistance Ancient Golems have. [range: 0.0 ~ 1.0, default: 1.0]
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S:ancientGolemKnockbackResistance=1.0
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# Spawning weight of the Ancient Golem mob. Higher values make golems spawn more frequently. [range: 0 ~ 32767, default: 25]
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I:ancientGolemSpawnWeight=25
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}
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##########################################################################################################
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# ores
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to ore generation.
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##########################################################################################################
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ores {
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# Maximum height under which copper ore will spawn. [range: 1 ~ 255, default: 64]
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I:copperMaxY=64
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# Minimum height over which copper ore will spawn. [range: 0 ~ 254, default: 0]
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I:copperMinY=0
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# Maximum size of a copper ore vein (in blocks) [range: 0 ~ 255, default: 12]
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I:copperVeinSize=12
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# Number of attempts to spawn copper ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
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I:copperVeinsPerChunk=6
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# Maximum height under which lead ore will spawn. [range: 1 ~ 255, default: 28]
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I:leadMaxY=28
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# Minimum height over which lead ore will spawn. [range: 0 ~ 254, default: 0]
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I:leadMinY=0
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# Maximum size of a lead ore vein (in blocks) [range: 0 ~ 255, default: 8]
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I:leadVeinSize=8
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# Number of attempts to spawn lead ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:leadVeinsPerChunk=4
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# A list of all dimension IDs in which Embers orespawn is prohibited. Embers ores will spawn in any dimension not on this list, but only in vanilla stone. [default: [-1], [1]]
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S:oreBlacklist <
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-1
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1
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>
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# Whether the orespawn blacklist is a whitelist. [default: false]
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B:oreBlacklistIsWhitelist=false
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# Maximum height under which quartz ore will spawn. [range: 1 ~ 255, default: 18]
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I:quartzMaxY=18
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# Minimum height over which quartz ore will spawn. [range: 0 ~ 254, default: 0]
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I:quartzMinY=0
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# Maximum size of a quartz ore vein (in blocks) [range: 0 ~ 255, default: 8]
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I:quartzVeinSize=8
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# Number of attempts to spawn quartz ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:quartzVeinsPerChunk=4
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# Maximum height under which silver ore will spawn. [range: 1 ~ 255, default: 28]
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I:silverMaxY=28
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# Minimum height over which silver ore will spawn. [range: 0 ~ 254, default: 0]
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I:silverMinY=0
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# Maximum size of a silver ore vein (in blocks) [range: 0 ~ 255, default: 6]
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I:silverVeinSize=6
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# Number of attempts to spawn silver ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:silverVeinsPerChunk=4
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}
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##########################################################################################################
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# parameters
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#--------------------------------------------------------------------------------------------------------#
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# Settings for machine/item/misc parameters
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##########################################################################################################
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parameters {
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# Whether ember conduits can attach to any ember consumer/producer [default: false]
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B:allAcceptVolatile=false
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melter {
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# The ember cost per tick. [range: -Infinity ~ Infinity, default: 1.0]
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S:cost=1.0
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# How many mb of fluid are obtained per ore output in the melter. This is multiplied by the amount of output a melter would produce, so by default 144mb * 2 ingots. [range: -2147483648 ~ 2147483647, default: 144]
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I:oreAmount=144
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# The time in ticks it takes to process one recipe. [range: -2147483648 ~ 2147483647, default: 200]
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I:processTime=200
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}
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geoseparator {
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# How much fluid (in mb) fits into a Geologic Seperator [range: -2147483648 ~ 2147483647, default: 1000]
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I:capacity=1000
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}
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stamper {
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# How many ingots are required to make one aspectus in the stamper. [range: -2147483648 ~ 2147483647, default: 1]
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I:aspectusAmount=1
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# How much fluid (in mb) fits into the Stamp Base. [range: -2147483648 ~ 2147483647, default: 1500]
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I:capacity=1500
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# How many ingots are required to make one gear in the stamper. [range: -2147483648 ~ 2147483647, default: 2]
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I:gearAmount=2
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# How many ingots are required to make one plate in the stamper. [range: -2147483648 ~ 2147483647, default: 1]
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I:plateAmount=1
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}
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emberbore {
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# A list of all dimension IDs in which Embers Ember Bore will not mine. [default: ]
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S:blacklist <
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>
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# The amount of fuel consumed each tick [range: -Infinity ~ Infinity, default: 3.0]
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S:fuelCost=3.0
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# Whether the Ember Bore blacklist is a whitelist. [default: false]
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B:isWhiteList=false
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# The time in ticks it takes to try one dig attempt. [range: -2147483648 ~ 2147483647, default: 200]
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I:processTime=200
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# The speed modifier of the Ember Bore before upgrades. [range: -Infinity ~ Infinity, default: 1.0]
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S:speedMod=1.0
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# The maximum y-level at which the Ember Bore can mine ember. [range: -2147483648 ~ 2147483647, default: 7]
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I:yMax=7
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}
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charger {
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# How much ember is transferred between item and charger per tick [range: -Infinity ~ Infinity, default: 10.0]
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S:transfer=10.0
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}
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cinderplinth {
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# The ember cost per tick. [range: -Infinity ~ Infinity, default: 0.5]
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S:cost=0.5
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# The time in ticks it takes to process one item. [range: -2147483648 ~ 2147483647, default: 40]
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I:processTime=40
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}
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dawnstoneanvil {
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# Number of hammer hits it takes to finish one process [range: -2147483648 ~ 2147483647, default: 40]
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I:maxHits=40
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}
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infernoforge {
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# The ember cost per tick. [range: -Infinity ~ Infinity, default: 16.0]
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S:cost=16.0
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# The maximum augment level that can be reforged to. [range: -2147483648 ~ 2147483647, default: 5]
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I:maxLevel=5
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# The time in ticks it takes to process one item. [range: -2147483648 ~ 2147483647, default: 200]
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I:processTime=200
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}
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tank {
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# How much fluid (in mb) fits into the Fluid Vessel. [range: -2147483648 ~ 2147483647, default: 16000]
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I:capacity=16000
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}
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reservoir {
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# How much fluid (in mb) fits into each Caminite Ring on a Reservoir. [range: -2147483648 ~ 2147483647, default: 40000]
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I:capacity=40000
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}
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miniboiler {
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# Whether or not the mini boiler should explode when at maximum steam pressure. [default: true]
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B:canExplode=true
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# How much fluid (in mb) fits into a mini boiler. [range: -2147483648 ~ 2147483647, default: 16000]
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I:capacity=16000
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# How efficient, heat-wise, the mini boiler is at making steam. [range: -Infinity ~ Infinity, default: 1.0]
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S:heatMultiplier=1.0
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}
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blazingray {
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# Time in ticks to fully charge. [range: -Infinity ~ Infinity, default: 20.0]
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S:charge=20.0
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# Cooldown in ticks between each shot. [range: -2147483648 ~ 2147483647, default: 10]
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I:cooldown=10
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# Ember used up by each shot. [range: -Infinity ~ Infinity, default: 25.0]
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S:cost=25.0
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# Damage dealt by one shot. [range: -Infinity ~ Infinity, default: 7.0]
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S:damage=7.0
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# Maximum shot distance. [range: -Infinity ~ Infinity, default: 96.0]
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S:distance=96.0
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# Maximum spread. [range: -Infinity ~ Infinity, default: 30.0]
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S:spread=30.0
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}
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cinderstaff {
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# Area of Effect on impact. [range: -Infinity ~ Infinity, default: 2.125]
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S:aoe=2.125
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# Time in ticks to fully charge. [range: -Infinity ~ Infinity, default: 60.0]
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S:charge=60.0
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# Cooldown in ticks between each shot. [range: -2147483648 ~ 2147483647, default: 10]
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I:cooldown=10
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# Ember used up by each shot. [range: -Infinity ~ Infinity, default: 25.0]
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S:cost=25.0
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# Damage dealt by one shot. [range: -Infinity ~ Infinity, default: 17.0]
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S:damage=17.0
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# Lifetime in ticks of projectile. [range: -2147483648 ~ 2147483647, default: 160]
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I:lifetime=160
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# Size of the projectile. [range: -Infinity ~ Infinity, default: 17.0]
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S:size=17.0
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}
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shiftingscales {
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# Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment. [default: [drown:1.0], [starve:1.0]]
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S:damagePasses <
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drown:1.0
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starve:1.0
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>
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# Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales. [default: ]
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S:damageRates <
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>
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}
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steamengine {
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# How much fluid (in mb) fits into a Steam Engine. [range: -2147483648 ~ 2147483647, default: 8000]
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I:capacity=8000
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# How much water (in mb) is consumed every tick while burning solid fuel. [range: -2147483648 ~ 2147483647, default: 4]
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I:fluidConsumption=4
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# How much water (in mb) is necessary to start burning solid fuel. [range: -2147483648 ~ 2147483647, default: 10]
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I:fluidThreshold=10
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# How efficient, time-wise, solid fuel is in the steam turbine. 1 = fuel lasts as long as it would in a furnace. [range: -Infinity ~ Infinity, default: 2.0]
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S:fuelEfficiency=2.0
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# How much mechanical power is generated while burning solid fuel. [range: -Infinity ~ Infinity, default: 20.0]
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S:fuelPower=20.0
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# How much gas (in mb), such as steam, is consumed every tick. [range: -2147483648 ~ 2147483647, default: 20]
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I:gasConsumption=20
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# How much mechanical power can be generated at max. [range: -Infinity ~ Infinity, default: 50.0]
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S:maximumPower=50.0
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}
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}
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##########################################################################################################
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# structures
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to structure generation.
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##########################################################################################################
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structures {
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# A list of all dimension IDs in which Embers small ruin generation is prohibited. [default: [0]]
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S:smallRuinBlacklist <
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0
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>
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# Whether the small ruin generation blacklist is a whitelist. [default: true]
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B:smallRuinBlacklistIsWhitelist=true
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# Spawning frequency of the small ruin structure. A value of 0 will prevent spawning altogether. [range: 0 ~ 32767, default: 5]
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I:smallRuinChance=5
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}
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