From a9a930141ae48352f10ee0f9e40d034e1f39fb36 Mon Sep 17 00:00:00 2001 From: ACGaming Date: Sun, 2 Aug 2020 17:03:22 +0200 Subject: [PATCH] ESM config --- src/overrides/config/epicsiegemod.cfg | 195 ++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 src/overrides/config/epicsiegemod.cfg diff --git a/src/overrides/config/epicsiegemod.cfg b/src/overrides/config/epicsiegemod.cfg new file mode 100644 index 0000000..047a256 --- /dev/null +++ b/src/overrides/config/epicsiegemod.cfg @@ -0,0 +1,195 @@ +# Configuration file + +creepers { + # Ignores the listing and allows any mob to have a Creeper rider [default: true] + B:"All Creeper Jockeys"=true + + # Creepers will attempt to blast through walls [default: true] + B:Breaching=true + + # AND HIS NAME IS... [range: 0 ~ 100, default: 1] + I:Creeper=5 + + # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10] + I:"Creeper Jockey Chance"=10 + + # Sets which mobs can spawn with Creepers riding them [default: ] + S:"Creeper Jockey Mobs" < + > + + # Creeper detonations leave behind flaming craters [default: true] + B:Napalm=true + + # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10] + I:"Powered Rarity"=10 + + # Creepers will continue approaching their target while arming [default: true] + B:"Walking Fuse"=true +} + + +general { + # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]] + S:"AI Blacklist" < + minecraft:villager_golem + > + + # Prevents players skipping the night through sleep [default: false] + B:"Allow Sleep"=true + + # Mobs will attack any player owned pets they find [default: true] + B:"Attack Pets"=true + + # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64] + I:"Awareness Radius"=64 + + # Everyone one and everything is a target [default: false] + B:"Chaos Mode"=false + + # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8] + I:"Hardcore Day Cycle"=8 + + # Hides update notifications [default: false] + B:"Hide Updates"=true + + # Maximum number of attackers per target [range: 0 ~ 128, default: 16] + I:"Pathing Cap"=16 + + # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200] + I:"Resistance Cooldown"=200 + + # Allows mobs to attack villagers as they would players [default: true] + B:"Villager Targeting"=true + + # Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64] + I:"Xray Mobs"=32 +} + + +other { + # Animals will fight back if provoked [default: true] + B:"Animals Retaliate"=false + + # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1] + S:"Boss Kill Modifier"=0.0 + + # Enabled boss kill modifier on damage dealt [default: true] + B:"Boss Mod Damage"=false + + # Enabled boss kill modifier on health [default: true] + B:"Boss Mod Health"=false + + # Enabled boss kill modifier on knockback resistance [default: false] + B:"Boss Mod Knockback Resist"=false + + # Enabled boss kill modifier on movement speed [default: false] + B:"Boss Mod Speed"=false + + # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]] + S:"Building Mobs" < + minecraft:husk + minecraft:skeleton + minecraft:stray + minecraft:zombie + > + + # How common demolition variants are [range: 0 ~ 100, default: 10] + I:"Demolition Chance"=10 + + # List of mobs that can drop live TNT [default: [minecraft:zombie]] + S:"Demolition Mobs" < + minecraft:husk + minecraft:skeleton + minecraft:stray + minecraft:zombie + > + + # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ] + S:"Digging Blacklist" < + > + + # List of mobs that can dig through blocks [default: [minecraft:zombie]] + S:"Digging Mobs" < + minecraft:husk + minecraft:skeleton + minecraft:stray + minecraft:zombie + > + + # Digging mobs require the proper tools to dig [default: true] + B:"Digging Tools Only"=true + + # Mobs will strafe more than normal and avoid imminent explosions [default: true] + B:"Evasive AI"=true + + # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]] + S:"General Griefable Blocks" < + minecraft:bed + minecraft:bookshelf + minecraft:brewing_stand + minecraft:cake + minecraft:carrots + minecraft:chest + minecraft:crafting_table + minecraft:enchanting_table + minecraft:farmland + minecraft:fence + minecraft:fence_gate + minecraft:furnace + minecraft:glass + minecraft:glass_pane + minecraft:ladder + minecraft:melon_block + minecraft:melon_stem + minecraft:planks + minecraft:potatoes + minecraft:pumpkin + minecraft:pumpkin_stem + minecraft:sapling + minecraft:stained_glass + minecraft:stained_glass_pane + minecraft:wooden_door + > + + # Dying to zombies will turn your corpse into one of them [default: true] + B:"Infectious Zombies"=true + + # Use the digging blacklist as a whitelist instead [default: false] + B:"Invert Digging Blacklist"=false + + # Mobs are passive until provoked [default: false] + B:"Neutral Mobs"=false + + # The block zombies use to pillar up with [default: minecraft:cobblestone:0] + S:"Pillaring Block"=minecraft:cobblestone:0 + + # Allows Enderman to teleport the player instead of themelves [default: true] + B:"Player Teleport"=true + + # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25] + I:"Webbing Chance"=25 + + # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]] + S:"Witch Potions" < + minecraft:blindness:300:0 + minecraft:harming:1:0 + minecraft:mining_fatigue:300:2 + minecraft:poison:300:0 + minecraft:slowness:300:0 + minecraft:weakness:300:1 + > +} + + +skeletons { + # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0] + I:"Arrow Error"=5 + + # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64] + I:"Fire Distance"=64 + + # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10] + I:"Wither Skeleton Chance"=10 +} + +