diff --git a/src/modpack.json b/src/modpack.json index c494bcf..69b88da 100644 --- a/src/modpack.json +++ b/src/modpack.json @@ -2338,16 +2338,26 @@ ] }, { +<<<<<<< HEAD "id": "f32", "file": { "installer": "internal.dir:resourcepacks", "link": "http://www.f32.me/F32-1.12.2.zip" }, "type": "mod", +======= + "id": "spackenmobs", + "file": { + "installer": "internal.dir:resourcepacks", + "link": "https://data.tilera.xyz/file/spackenmobs/spackenmobs-1.0.zip" + }, + "type": "resourcepack", +>>>>>>> original/master "options": [ "required", "client", "included" +<<<<<<< HEAD ] }, { @@ -2362,6 +2372,20 @@ "client", "included" ] +======= + ], + "meta": { + "name": "Spackenmobs", + "contributors": [ + { + "name": "ACGaming", + "roles": [ + "owner" + ] + } + ] + } +>>>>>>> original/master } ] } diff --git a/src/overrides/config/ice_and_fire.cfg b/src/overrides/config/ice_and_fire.cfg new file mode 100644 index 0000000..f55a118 --- /dev/null +++ b/src/overrides/config/ice_and_fire.cfg @@ -0,0 +1,446 @@ +# Configuration file + +all { + # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0] + S:"Amphithere Attack Strength"=7.0 + + # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75] + S:"Amphithere Flight Speed"=1.75 + + # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0] + S:"Amphithere Max Health"=50.0 + + # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5] + I:"Amphithere Spawn Weight"=5 + + # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400] + I:"Amphithere Tame Time"=400 + + # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64] + I:"Amphithere Villager Search Length"=64 + + # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true] + B:"Animals Fear Dragons"=true + + # True if riding dragons should make the player take a 3rd person view automatically. [default: true] + B:"Auto 3rd person when riding dragon"=true + + # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:sponge" or "rats:rat_crafting_table" [default: ] + S:"Blacklisted Blocks from Dragon" < + > + + # If true, then the blacklist will act as a whitelist. [default: false] + B:"Blacklisted Blocks from Dragon is a Whitelist"=false + + # Dragons cannot spawn in these dimensions' IDs + I:"Blacklisted Dragon Dimensions" < + -1 + 1 + > + + # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs + I:"Blacklisted Misc. Structure Dimensions" < + -1 + 1 + > + + # True if chickens lay rotten eggs. [default: true] + B:"Chickens Lay Rotten Eggs"=true + + # True if the summon crystal can load chunks to find dragons. [default: true] + B:"Chunk Load Summon Crystal"=true + + # Maximum cockatrice health [range: 1.0 ~ 10000.0, default: 40.0] + S:"Cockatrice Health"=40.0 + + # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0] + I:"Cockatrice Spawn Check Chance"=0 + + # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4] + I:"Cockatrice Spawn Weight"=4 + + # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30] + I:"Cockatrice chicken Search Length"=32 + + # Whether to display the dragon on the main menu or not [default: true] + B:"Custom main menu"=false + + # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17] + I:"Cyclopes Sheep Search Length"=17 + + # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0] + S:"Cyclops Attack Strength"=15.0 + + # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0] + S:"Cyclops Bite Strength"=40.0 + + # Whether or not cyclops can break logs or leaves in their way [default: true] + B:"Cyclops Griefing"=true + + # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0] + S:"Cyclops Max Health"=150.0 + + # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200] + I:"Dangerous World Gen Distance From Spawn"=200 + + # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0] + S:"Death Worm Base Attack Strength"=3.0 + + # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0] + S:"Death Worm Base Health"=10.0 + + # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3] + I:"Death Worm Spawn Check Chance"=3 + + # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2] + I:"Death Worm Spawn Weight"=2 + + # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64] + I:"Death Worm Target Search Length"=64 + + # True if wild deathworms are allowed to target and attack monsters [default: true] + B:"Death Worms Target Monsters"=true + + # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17] + I:"Dragon Attack Damage"=17 + + # Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0] + S:"Dragon Attack Damage(Fire breath)"=2.0 + + # Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5] + S:"Dragon Attack Damage(Ice breath)"=2.5 + + # Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5] + I:"Dragon Block Break Cooldown"=5 + + # The percentage chance for a block to drop as an item when a dragon breaks it. [range: 0.0 ~ 1.0, default: 0.1] + S:"Dragon Block Breaking Drop Chance"=0.1 + + # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45] + I:"Dragon Cave Ore Ratio"=45 + + # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4] + I:"Dragon Den Gold Amount"=4 + + # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200] + I:"Dragon Egg Hatch Time"=7200 + + # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4] + I:"Dragon Flap Noise Distance"=4 + + # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4] + I:"Dragon Flute Distance"=4 + + # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30] + I:"Dragon Gold Search Length"=30 + + # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0] + I:"Dragon Griefing"=0 + + # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500] + I:"Dragon Health"=500 + + # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000] + I:"Dragon Hunger Tick Rate"=3000 + + # Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false] + B:"Dragon Moved Wrongly Error Fix"=false + + # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128] + I:"Dragon Target Search Length"=128 + + # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40] + I:"Dragon Wander From Home Distance"=40 + + # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true] + B:"Dragons Despawn"=true + + # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true] + B:"Dragons Dig When Stuck"=true + + # True if dragons can drop their blood on death. [default: true] + B:"Dragons Drop Blood"=true + + # True if dragons can drop their heart on death. [default: true] + B:"Dragons Drop Heart"=true + + # True if dragons can drop their skull on death. [default: true] + B:"Dragons Drop Skull"=true + + # Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12] + I:"Dragonsteel Base Armor"=12 + + # Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000] + I:"Dragonsteel Base Durability"=8000 + + # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0] + S:"Dragonsteel Sword Base Attack Strength"=25.0 + + # Percentage of critical strike that will disarm with easter egg tinkers material. [range: 0.0 ~ 1.0, default: 0.2] + S:"Easter Egg Tinkers Tool Disarm chance"=0.2 + + # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false] + B:"Experimental Dragon path Finder"=false + + # True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false] + B:"Explosive Dragon Breath"=false + + # Whether to generate structures or mobs on superflat worlds [default: true] + B:"Generate All Structures on Superflat"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180] + I:"Generate Dragon Cave Chance"=180 + + # Whether to generate dragon caves or not [default: true] + B:"Generate Dragon Caves"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360] + I:"Generate Dragon Roost Chance"=360 + + # Whether to generate dragon roosts or not [default: true] + B:"Generate Dragon Roosts"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300] + I:"Generate Dragon Skeleton Chance"=300 + + # Whether to generate dragon skeletons or not [default: true] + B:"Generate Dragon Skeletons"=true + + # Whether to generate glacier biomes or not [default: true] + B:"Generate Glaciers"=true + + # True if hydra caves are allowed to generate [default: true] + B:"Generate Hydra Caves"=true + + # True if mausoleums are allowed to generate [default: true] + B:"Generate Mausoleums"=true + + # Whether to generate sapphire ore or not [default: true] + B:"Generate Sapphire Ore"=true + + # Whether to generate silver ore or not [default: true] + B:"Generate Silver Ore"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100] + I:"Generate Snow Village Chance"=100 + + # Whether to generate snow villages or not [default: true] + B:"Generate Snow Villages"=true + + # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4] + I:"Glacier Spawn Weight"=4 + + # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0] + S:"Gorgon Max Health"=100.0 + + # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2] + I:"Hippogryph Spawn Weight"=2 + + # One out of this number chance per chunk to generate a hydra cave. [range: 1 ~ 10000, default: 200] + I:"Hydra Caves Gen Chance"=200 + + # Maximum hydra health [range: 1.0 ~ 10000.0, default: 250.0] + S:"Hydra Max Health"=250.0 + + # A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. [default: false] + B:"Intelligent Dragon Pathfinding"=false + + # Dread Lich spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2] + I:"Lich Spawn Weight"=2 + + # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false] + B:"Log Cascading World Gen"=false + + # One out of this number chance per chunk to generate a mausoleum. [range: 1 ~ 10000, default: 1800] + I:"Mausoleum Gen Chance"=1800 + + # How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128] + I:"Max Dragon Flight Height"=128 + + # How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80] + I:"Max Stymphalian Bird Flight Height"=80 + + # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0] + S:"Myrmex Base Attack Strength"=3.0 + + # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150] + I:"Myrmex Colony Gen Chance"=150 + + # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80] + I:"Myrmex Colony Max Size"=80 + + # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500] + I:"Myrmex Gestation Length"=2500 + + # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000] + I:"Myrmex Hatch Length"=3000 + + # Blocks that will not drop as items when broken by a dragon. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: [minecraft:stone], [minecraft:dirt], [minecraft:grass]] + S:"No-Drop Blocks from Dragon Block Breaking" < + minecraft:stone + minecraft:dirt + minecraft:grass + > + + # size of pixie villages [range: 1 ~ 10000, default: 5] + I:"Pixie Village Size"=5 + + # True if pixies are allowed to steal from players [default: true] + B:"Pixies Steal Items"=true + + # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0] + S:"Sea Serpent Base Attack Strength"=4.0 + + # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0] + S:"Sea Serpent Base Health"=20.0 + + # Whether or not sea serpents can break weak blocks in their way [default: true] + B:"Sea Serpent Griefing"=true + + # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0] + S:"Siren Max Health"=50.0 + + # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000] + I:"Siren Max Sing Time"=12000 + + # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000] + I:"Siren Time Between Songs"=2000 + + # True if amphitheres are allowed to spawn [default: true] + B:"Spawn Amphitheres"=true + + # True if cockatrices are allowed to spawn [default: true] + B:"Spawn Cockatrices"=true + + # True if cyclops caves are allowed to spawn [default: true] + B:"Spawn Cyclopes Caves"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170] + I:"Spawn Cyclops Cave Chance"=170 + + # True if deathworms are allowed to spawn [default: true] + B:"Spawn Death Worms"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75] + I:"Spawn Gorgon Chance"=75 + + # True if gorgon temples are allowed to spawn [default: true] + B:"Spawn Gorgons"=true + + # True if hippocampi are allowed to spawn [default: true] + B:"Spawn Hippocampus"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70] + I:"Spawn Hippocampus Chance"=70 + + # True if hippogryphs are allowed to spawn [default: true] + B:"Spawn Hippogryphs"=true + + # True if dread liches are allowed to spawn [default: true] + B:"Spawn Liches"=true + + # True if myrmex colonies are allowed to spawn [default: true] + B:"Spawn Myrmex"=true + + # True if pixie villages are allowed to spawn [default: true] + B:"Spawn Pixies"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60] + I:"Spawn Pixies Chance"=60 + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200] + I:"Spawn Sea Serpent Chance"=200 + + # True if sea serpents are allowed to spawn [default: true] + B:"Spawn Sea Serpents"=true + + # True if siren islands are allowed to spawn [default: true] + B:"Spawn Sirens"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300] + I:"Spawn Sirens Chance"=300 + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100] + I:"Spawn Stymhphalian Bird Chance"=100 + + # True if stymphalian birds are allowed to spawn [default: true] + B:"Spawn Stymphalian Birds"=true + + # True if trolls are allowed to spawn [default: true] + B:"Spawn Trolls"=true + + # True if wandering cyclopes are allowed to spawn [default: true] + B:"Spawn Wandering Cyclopes"=true + + # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 900] + I:"Spawn Wandering Cyclops Chance"=900 + + # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0] + S:"Stymphalian Bird Feather Attack Strength"=1.0 + + # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25] + I:"Stymphalian Bird Feather Drop Chance"=25 + + # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40] + I:"Stymphalian Bird Flock Length"=40 + + # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64] + I:"Stymphalian Bird Target Search Length"=64 + + # True if stymphalian birds are allowed to target and attack animals [default: false] + B:"Stymphalian Birds Target Animals"=false + + # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true] + B:"Stymphalian Birds drop ore dict items"=true + + # True if tamed dragons can follow the griefing rules. [default: true] + B:"Tamed Dragon Griefing"=true + + # True if tamed dragons go to sleep at night. [default: true] + B:"Tamed Dragons Sleep"=true + + # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0] + S:"Troll Attack Strength"=10.0 + + # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0] + S:"Troll Max Health"=50.0 + + # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1] + I:"Troll Spawn Check Chance"=1 + + # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 60] + I:"Troll Spawn Weight"=60 + + # True if trolls are allowed to drop their weapon on death. [default: true] + B:"Trolls Drop Weapon"=true + + # True to make the screen pink when sirens attract players [default: true] + B:"Use Siren Shader"=true + + # Whether to use the vanilla font in the bestiary or not [default: false] + B:"Use Vanilla Font"=false + + # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true] + B:"Villagers Fear Dragons"=true + + # Disable this to remove easter egg with tinkers installed. [default: true] + B:Weezer=true + + # Dragons can only spawn in these dimensions' IDs + I:"Whitelisted Dragon Dimensions" < + 0 + > + + # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs + I:"Whitelisted Misc. Structure Dimensions" < + 0 + > + + # How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150] + I:"World Gen Distance"=150 + + # true to use dimensional blacklist, false to use the whitelist. [default: true] + B:"use Dimension Blacklist"=true +} + +