forked from Anvilcraft/Mobs-Dimensions2
82 lines
3.4 KiB
INI
82 lines
3.4 KiB
INI
# Configuration file
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general {
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# All the options that can only be set on the server.
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##########################################################################################################
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general {
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# Allows the lightning in Midnight to burn blocks and do damage to entities. Default= false
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B:allow_lightning_damage=false
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# Allows rifters to teleport to players when they aren't being looked at. Default= true
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B:allow_rifter_teleport=true
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# The chance to take a small amount of damage when picking a bladeshroom cap as a percentage. If 0, this is disabled. Default= 5
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# Min: 0
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# Max: 100
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I:bladeshroom_damage_chance=5
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# If true, players will respawn in Midnight after dying in the dimension. Default= false
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B:can_respawn_in_midnight=false
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# Mobs on this whitelist can be captured by rifters, players and animals are already captured by default. Format is mod id:name of creature, just use the modid to whitelist everything from it. Default= empty
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S:capturable_entities <
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>
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# Allows the modded flowers to appear with bonemeal in Midnight. Default= false
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B:foreign_flowers_from_bonemeal=false
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# The maximum amount of rifters that spawn from a rift. Default= 1
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# Min: 1
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# Max: 5
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I:max_rifter_by_rift=1
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# The ID to be used for the Midnight Dimension. Default= -23
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I:midnight_dimension_id=-34
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# Spawn rate of entities of the 'monster' type in midnight (eg. Rifter, Hunter). Default= 1
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# Min: 1
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# Max: 2147483647
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I:monster_spawn_rate=1
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# Mobs on this blacklist cannot be captured by rifters. Format is mod id:name of creature, just use the mod id to blacklist everything from it. Default= iceandfire, midnight:nightstag
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S:not_capturable_animals <
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iceandfire
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midnight:nightstag
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>
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# The rarity that a rift appears. Larger numbers increase rarity. If 0, rifts don't spawn. Default= 1000
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# Min: 0
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# Max: 10000
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I:rift_spawn_rarity=1000
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# Allows rifters to capture tamed entities and drag them into rifts. Default= false
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B:rifter_capture_tamed_animal=false
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# The rarity that rifts spawn rifters. Larger numbers increase rarity. If 0, rifters don't spawn. Default= 1000
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# Min: 0
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# Max: 10000
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I:rifter_spawn_rarity=1000
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# All the options that can be modified by players on server.
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##########################################################################################################
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client {
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# Hides the vignette effect in the darker areas of Midnight. Default= true
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B:hide_vignette_effect=true
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# If true, rifts will be rendered with custom shaders for standard effects. If false, a simpler (motionless) texture will be rendered. Default= true
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B:rift_shaders=true
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}
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}
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