From 1feaee74bfb4d35ea88cc71ffdedc7c17e0d7869 Mon Sep 17 00:00:00 2001 From: LordMZTE Date: Thu, 11 Feb 2021 17:51:47 +0100 Subject: [PATCH] remove stupid mpt script and properly format toml files --- modpacktoolsconfig.toml | 22 +- mpt | 43 - src/overrides/config/bluepower-common.toml | 210 ++--- src/overrides/config/create-common.toml | 306 ++++---- src/overrides/config/crossroads-server.toml | 444 +++++------ src/overrides/config/iceandfire-common.toml | 742 +++++++++--------- .../config/silents_mechanisms-common.toml | 298 +++---- 7 files changed, 1011 insertions(+), 1054 deletions(-) delete mode 100644 mpt diff --git a/modpacktoolsconfig.toml b/modpacktoolsconfig.toml index 65ff88e..58c8cc3 100644 --- a/modpacktoolsconfig.toml +++ b/modpacktoolsconfig.toml @@ -1,14 +1,14 @@ [Locations] - #The location of the twitch manifest file (will be replaced with addonscript in later versions) - manifestFile = "src/twitch/manifest.json" - #The location of the source - src = "src" - #The location used to store temporary files - tempDir = ".mpt" +#The location of the twitch manifest file (will be replaced with addonscript in later versions) +manifestFile = "src/twitch/manifest.json" +#The location of the source +src = "src" +#The location used to store temporary files +tempDir = ".mpt" [Local] - selectedVersion = -1 +selectedVersion = -1 [Downloads] - #The maximum number of threads that will be used for downloads - maxThreads = 5 - #The timeout of http requests in ms - httpTimeout = 2147483647 \ No newline at end of file +#The maximum number of threads that will be used for downloads +maxThreads = 5 +#The timeout of http requests in ms +httpTimeout = 2147483647 diff --git a/mpt b/mpt deleted file mode 100644 index 329213c..0000000 --- a/mpt +++ /dev/null @@ -1,43 +0,0 @@ -#!/bin/sh -cd "$(dirname "$0")" || exit -case $1 in -install) - if ! [ -d "$HOME/.mpt" ]; - then mkdir $HOME/.mpt - fi - if ! [ -f "$HOME/.mpt/mpt.jar" ]; - then - dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) - echo Downloading $dl ... - curl $dl --output $HOME/.mpt/mpt.jar - fi - ;; -update) - dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) - echo Downloading $dl ... - if [ -f ".mpt/mpt.jar" ] - then - curl $dl --output .mpt/mpt.jar - else - curl $dl --output $HOME/.mpt/mpt.jar - fi - echo Updating Script - curl https://data.tilera.xyz/api/mpt.php/script > mpt - ;; -*) - if ! [ -d ".mpt" ]; - then mkdir .mpt - fi - if [ -f ".mpt/mpt.jar" ]; - then jar=.mpt/mpt.jar - elif [ -f "$HOME.mpt/mpt.jar" ]; - then jar=$HOME.mpt/mpt.jar - else - dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) - echo Downloading $dl ... - curl $dl --output .mpt/mpt.jar - jar=.mpt/mpt.jar - fi - java -jar $jar $* - ;; -esac \ No newline at end of file diff --git a/src/overrides/config/bluepower-common.toml b/src/overrides/config/bluepower-common.toml index 7f90432..f570064 100644 --- a/src/overrides/config/bluepower-common.toml +++ b/src/overrides/config/bluepower-common.toml @@ -1,108 +1,108 @@ ["world gen"] - #Tungsten Max Y - maxTungstenY = 10 - #Vein Count Tungsten - veinCountTungsten = 2 - #Vein Count Zinc - veinCountZinc = 6 - #Generate Ruby - generateRuby = false - #Amethyst Min Y - minAmethystY = 0 - #Vein Size Zinc - veinSizeZinc = 6 - #Generate Teslatite - generateTeslatite = true - #Teslatite Min Y - minTeslatiteY = 1 - #Teslatite Max Y - maxTeslatiteY = 20 - #Generate Amethyst - generateAmethyst = true - #Generate Zinc - generateZinc = true - #Vein Size Teslatite - veinSizeTeslatite = 8 - #Generate Copper - generateCopper = false - #Copper Min Y - minCopperY = 35 - #Volcano Spawn Chance - volcanoSpawnChance = 0.005 - #Vein Count Ruby - veinCountRuby = 2 - #Vein Size Silver - veinSizeSilver = 6 - #Silver Max Y - maxSilverY = 20 - #Copper Max Y - maxCopperY = 90 - #Vein Size Ruby - veinSizeRuby = 5 - #Generate Sapphire - generateSapphire = true - #Vein Size Copper - veinSizeCopper = 7 - #veinSizeMarble - veinSizeMarble = 2048 - #Amethyst Max Y - maxAmethystY = 48 - #Sapphire Min Y - minSapphireY = 0 - #Vein Count Amethyst - veinCountAmethyst = 2 - #Generate Tungsten - generateTungsten = true - #Vein Count Teslatite - veinCountTeslatite = 4 - #Ruby Max Y - maxRubyY = 48 - #Vein Count Silver - veinCountSilver = 3 - #Silver Min Y - minSilverY = 1 - #Zinc Min Y - minZincY = 15 - #Volcano Active To Inactive Ratio - volcanoActiveToInactiveRatio = 0.5 - #Sapphire Max Y - maxSapphireY = 48 - #Generate Volcano - generateVolcano = true - #Vein Size Tungsten - veinSizeTungsten = 3 - #Ruby Min Y - minRubyY = 0 - #Possible to generate Tungsten in the Volcano - generateTungstenInVolcano = true - #Zinc Max Y - maxZincY = 40 - #Generate Silver - generateSilver = true - #Vein Size Sapphire - veinSizeSapphire = 5 - #Vein Count Sapphire - veinCountSapphire = 2 - #Vein Size Amethyst - veinSizeAmethyst = 5 - #Tungsten Min Y - minTungstenY = 1 - #Generate Marble - generateMarble = true - #Vein Count Copper - veinCountCopper = 8 - #Indigo Flower Spawn Chance - flowerSpawnChance = 1 +#Tungsten Max Y +maxTungstenY = 10 +#Vein Count Tungsten +veinCountTungsten = 2 +#Vein Count Zinc +veinCountZinc = 6 +#Generate Ruby +generateRuby = false +#Amethyst Min Y +minAmethystY = 0 +#Vein Size Zinc +veinSizeZinc = 6 +#Generate Teslatite +generateTeslatite = true +#Teslatite Min Y +minTeslatiteY = 1 +#Teslatite Max Y +maxTeslatiteY = 20 +#Generate Amethyst +generateAmethyst = true +#Generate Zinc +generateZinc = true +#Vein Size Teslatite +veinSizeTeslatite = 8 +#Generate Copper +generateCopper = false +#Copper Min Y +minCopperY = 35 +#Volcano Spawn Chance +volcanoSpawnChance = 0.005 +#Vein Count Ruby +veinCountRuby = 2 +#Vein Size Silver +veinSizeSilver = 6 +#Silver Max Y +maxSilverY = 20 +#Copper Max Y +maxCopperY = 90 +#Vein Size Ruby +veinSizeRuby = 5 +#Generate Sapphire +generateSapphire = true +#Vein Size Copper +veinSizeCopper = 7 +#veinSizeMarble +veinSizeMarble = 2048 +#Amethyst Max Y +maxAmethystY = 48 +#Sapphire Min Y +minSapphireY = 0 +#Vein Count Amethyst +veinCountAmethyst = 2 +#Generate Tungsten +generateTungsten = true +#Vein Count Teslatite +veinCountTeslatite = 4 +#Ruby Max Y +maxRubyY = 48 +#Vein Count Silver +veinCountSilver = 3 +#Silver Min Y +minSilverY = 1 +#Zinc Min Y +minZincY = 15 +#Volcano Active To Inactive Ratio +volcanoActiveToInactiveRatio = 0.5 +#Sapphire Max Y +maxSapphireY = 48 +#Generate Volcano +generateVolcano = true +#Vein Size Tungsten +veinSizeTungsten = 3 +#Ruby Min Y +minRubyY = 0 +#Possible to generate Tungsten in the Volcano +generateTungstenInVolcano = true +#Zinc Max Y +maxZincY = 40 +#Generate Silver +generateSilver = true +#Vein Size Sapphire +veinSizeSapphire = 5 +#Vein Count Sapphire +veinCountSapphire = 2 +#Vein Size Amethyst +veinSizeAmethyst = 5 +#Tungsten Min Y +minTungstenY = 1 +#Generate Marble +generateMarble = true +#Vein Count Copper +veinCountCopper = 8 +#Indigo Flower Spawn Chance +flowerSpawnChance = 1 - ["world gen"."recipe enabling"] - #Enable Gate Ticking Sounds - tickingSounds = true - #Any item name (minecraft:bucket,minecraft:minecart) added here will be blacklisted from being able to melt down into its raw materials. - alloyFurnaceBlacklist = "minecraft:iron_nugget,minecraft:gold_nugget,minecraft:gold_ingot,minecraft:iron_ingot" - #Server Template Saving by Ops only - ServerTemplateOpsonly = false - #Generate Json Datapack for Alloy Furnace (Only used to generate recycling recipes) - alloyFurnaceDatapackGenerator = true - #Albedo Support Lamp Brightness - albedoBrightness = 0.01 +["world gen"."recipe enabling"] +#Enable Gate Ticking Sounds +tickingSounds = true +#Any item name (minecraft:bucket,minecraft:minecart) added here will be blacklisted from being able to melt down into its raw materials. +alloyFurnaceBlacklist = "minecraft:iron_nugget,minecraft:gold_nugget,minecraft:gold_ingot,minecraft:iron_ingot" +#Server Template Saving by Ops only +ServerTemplateOpsonly = false +#Generate Json Datapack for Alloy Furnace (Only used to generate recycling recipes) +alloyFurnaceDatapackGenerator = true +#Albedo Support Lamp Brightness +albedoBrightness = 0.01 diff --git a/src/overrides/config/create-common.toml b/src/overrides/config/create-common.toml index 24439d5..dc65e4e 100644 --- a/src/overrides/config/create-common.toml +++ b/src/overrides/config/create-common.toml @@ -1,165 +1,165 @@ [worldgen] - # - #Modify Create's impact on your terrain - [worldgen.v1] - # - #Prevents all worldgen added by Create from taking effect - disableWorldGen = false - # - #Forward caught TileEntityExceptions to the log at debug level. - logTeErrors = false +# +#Modify Create's impact on your terrain +[worldgen.v1] +# +#Prevents all worldgen added by Create from taking effect +disableWorldGen = false +# +#Forward caught TileEntityExceptions to the log at debug level. +logTeErrors = false - [worldgen.v1.copper_ore] - # - #Range: > 0 - minHeight = 40 - # - #Range: > 0 - clusterCount = 2 - # - #Range: > 0 - maxHeight = 86 - # - #Whether to spawn this in your World - enable = false - # - #Range: > 0 - clusterSize = 18 +[worldgen.v1.copper_ore] +# +#Range: > 0 +minHeight = 40 +# +#Range: > 0 +clusterCount = 2 +# +#Range: > 0 +maxHeight = 86 +# +#Whether to spawn this in your World +enable = false +# +#Range: > 0 +clusterSize = 18 - [worldgen.v1.weathered_limestone] - # - #Range: > 0 - minHeight = 10 - # - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - # - #Range: > 0 - maxHeight = 30 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 128 +[worldgen.v1.weathered_limestone] +# +#Range: > 0 +minHeight = 10 +# +#Range: 0.0 ~ 1.0 +clusterChance = 0.03125 +# +#Range: > 0 +maxHeight = 30 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 128 - [worldgen.v1.zinc_ore] - # - #Range: > 0 - minHeight = 15 - # - #Range: > 0 - clusterCount = 4 - # - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = false - # - #Range: > 0 - clusterSize = 14 +[worldgen.v1.zinc_ore] +# +#Range: > 0 +minHeight = 15 +# +#Range: > 0 +clusterCount = 4 +# +#Range: > 0 +maxHeight = 70 +# +#Whether to spawn this in your World +enable = false +# +#Range: > 0 +clusterSize = 14 - [worldgen.v1.zinc_ore_desert] - # - #Range: > 0 - minHeight = 10 - # - #Range: > 0 - clusterCount = 5 - # - #Range: > 0 - maxHeight = 85 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 17 +[worldgen.v1.zinc_ore_desert] +# +#Range: > 0 +minHeight = 10 +# +#Range: > 0 +clusterCount = 5 +# +#Range: > 0 +maxHeight = 85 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 17 - [worldgen.v1.limestone] - # - #Range: > 0 - minHeight = 30 - # - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - # - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 128 +[worldgen.v1.limestone] +# +#Range: > 0 +minHeight = 30 +# +#Range: 0.0 ~ 1.0 +clusterChance = 0.03125 +# +#Range: > 0 +maxHeight = 70 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 128 - [worldgen.v1.dolomite] - # - #Range: > 0 - minHeight = 20 - # - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - # - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 128 +[worldgen.v1.dolomite] +# +#Range: > 0 +minHeight = 20 +# +#Range: 0.0 ~ 1.0 +clusterChance = 0.015625 +# +#Range: > 0 +maxHeight = 70 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 128 - [worldgen.v1.copper_ore_ocean] - # - #Range: > 0 - minHeight = 20 - # - #Range: > 0 - clusterCount = 4 - # - #Range: > 0 - maxHeight = 55 - # - #Whether to spawn this in your World - enable = false - # - #Range: > 0 - clusterSize = 15 +[worldgen.v1.copper_ore_ocean] +# +#Range: > 0 +minHeight = 20 +# +#Range: > 0 +clusterCount = 4 +# +#Range: > 0 +maxHeight = 55 +# +#Whether to spawn this in your World +enable = false +# +#Range: > 0 +clusterSize = 15 - [worldgen.v1.gabbro] - # - #Range: > 0 - minHeight = 20 - # - #Range: 0.0 ~ 1.0 - clusterChance = 0.015625 - # - #Range: > 0 - maxHeight = 70 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 128 +[worldgen.v1.gabbro] +# +#Range: > 0 +minHeight = 20 +# +#Range: 0.0 ~ 1.0 +clusterChance = 0.015625 +# +#Range: > 0 +maxHeight = 70 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 128 - [worldgen.v1.scoria] - # - #Range: > 0 - minHeight = 0 - # - #Range: 0.0 ~ 1.0 - clusterChance = 0.03125 - # - #Range: > 0 - maxHeight = 10 - # - #Whether to spawn this in your World - enable = true - # - #Range: > 0 - clusterSize = 128 +[worldgen.v1.scoria] +# +#Range: > 0 +minHeight = 0 +# +#Range: 0.0 ~ 1.0 +clusterChance = 0.03125 +# +#Range: > 0 +maxHeight = 10 +# +#Whether to spawn this in your World +enable = true +# +#Range: > 0 +clusterSize = 128 diff --git a/src/overrides/config/crossroads-server.toml b/src/overrides/config/crossroads-server.toml index 40f7f48..3980e47 100644 --- a/src/overrides/config/crossroads-server.toml +++ b/src/overrides/config/crossroads-server.toml @@ -1,234 +1,234 @@ [Ores] - #Generate Void Crystal Ore? - void = true - #Generate Tin Ore? - tin = false - #Generate Copper Ore? - copper = false - #Generate Ruby Ore? - ruby = true +#Generate Void Crystal Ore? +void = true +#Generate Tin Ore? +tin = false +#Generate Copper Ore? +copper = false +#Generate Ruby Ore? +ruby = true [Specializations] - #Allow Multiple specializations per player in Multiplayer? - paths_multi = false - #Allow forgetting paths using Path Sigils? - path_forget = true - #Allow Multiple specializations per player in Singleplayer? - paths_single = true +#Allow Multiple specializations per player in Multiplayer? +paths_multi = false +#Allow forgetting paths using Path Sigils? +path_forget = true +#Allow Multiple specializations per player in Singleplayer? +paths_single = true - [Specializations.Technomancy] - #FE equal to 1 Temporal Entropy - #Range: > 1 - fe_per_entropy = 50 - #Enable hardmode for the Gateway? - #If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed - #Enable this if you want an extra challenge - gateway_hard = false - #Whether Technomancy machines should drop an item when overloaded - drop_machine = false - #Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling - #Range: -1 ~ 86400 - time_recall = 300 - #Allow time acceleration of Tile Entities? - #Disabling this does not affect acceleration of normal entities or block ticks - te_accel = true - #Does the CCC require specifically a Time beam? - ccc_req_time = true - #Allow Temporal Entropy disasters from Technomancy? - #If disabled, disasters create a small explosion instead - flux_disaster = true - #Should recalling restore previous health and hunger? - #Recommended to disable this for PvP - stat_recall = true - #Destroy the CCC if Copshowium overfills the tank? - #Disabling this will make the CCC much easier to use - allow_overflow = true - #Power output of the Lodestone Dynamo (in J/t) - #Set to 0 to disable the Lodestone Dynamo - #Range: 0 ~ 1000 - lodestone_dynamo = 100 - #Beam power output of the beacon harness - #Range: 8 ~ 4096 - beacon_harness_power = 512 - #Allow adding Netherite armor to Technomancy armor? - techno_armor_reinforce = true - #Multiplier for XP levels to upgrade Technomancy armor - #Range: 0 ~ 100 - techno_armor_xp = 1 - #Temporal Entropy gained per Entropy Node when transferring - #Higher values are more difficult, and encourage using fewer node chains - #Range: 0 ~ 64 - entropy_node_gain = 2 - #Speed boost from All-Terrain Boots in water (swim speed boost) - #Set to 0 to disable - #Range: 0.0 ~ 100.0 - enviro_boot_depth = 3.0 - #Level of the All-Terrain Boots frost walker effect - #Higher levels increase freezing range - #Set to 0 to disable - #Range: 0 ~ 10 - enviro_boot_frost = 2 - #Level of the All-Terrain Boots soul speed effect - #Set to 0 to disable - #Range: 0 ~ 10 - enviro_boot_soul = 3 - #Whether Gateways can teleport entities at all - allow_gateway = true - #Whether Gateways can teleport entities that aren't players - #If false, players can still use Gateways - allow_gateway_ent = true - #If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy - #Machines which overfill on Temporal Entropy will shut down instead - flux_safe = false +[Specializations.Technomancy] +#FE equal to 1 Temporal Entropy +#Range: > 1 +fe_per_entropy = 50 +#Enable hardmode for the Gateway? +#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed +#Enable this if you want an extra challenge +gateway_hard = false +#Whether Technomancy machines should drop an item when overloaded +drop_machine = false +#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling +#Range: -1 ~ 86400 +time_recall = 300 +#Allow time acceleration of Tile Entities? +#Disabling this does not affect acceleration of normal entities or block ticks +te_accel = true +#Does the CCC require specifically a Time beam? +ccc_req_time = true +#Allow Temporal Entropy disasters from Technomancy? +#If disabled, disasters create a small explosion instead +flux_disaster = true +#Should recalling restore previous health and hunger? +#Recommended to disable this for PvP +stat_recall = true +#Destroy the CCC if Copshowium overfills the tank? +#Disabling this will make the CCC much easier to use +allow_overflow = true +#Power output of the Lodestone Dynamo (in J/t) +#Set to 0 to disable the Lodestone Dynamo +#Range: 0 ~ 1000 +lodestone_dynamo = 100 +#Beam power output of the beacon harness +#Range: 8 ~ 4096 +beacon_harness_power = 512 +#Allow adding Netherite armor to Technomancy armor? +techno_armor_reinforce = true +#Multiplier for XP levels to upgrade Technomancy armor +#Range: 0 ~ 100 +techno_armor_xp = 1 +#Temporal Entropy gained per Entropy Node when transferring +#Higher values are more difficult, and encourage using fewer node chains +#Range: 0 ~ 64 +entropy_node_gain = 2 +#Speed boost from All-Terrain Boots in water (swim speed boost) +#Set to 0 to disable +#Range: 0.0 ~ 100.0 +enviro_boot_depth = 3.0 +#Level of the All-Terrain Boots frost walker effect +#Higher levels increase freezing range +#Set to 0 to disable +#Range: 0 ~ 10 +enviro_boot_frost = 2 +#Level of the All-Terrain Boots soul speed effect +#Set to 0 to disable +#Range: 0 ~ 10 +enviro_boot_soul = 3 +#Whether Gateways can teleport entities at all +allow_gateway = true +#Whether Gateways can teleport entities that aren't players +#If false, players can still use Gateways +allow_gateway_ent = true +#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy +#Machines which overfill on Temporal Entropy will shut down instead +flux_safe = false - [Specializations.Alchemy] - #Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen - #Overriden by gamerules - atmos_horses = true - #Maximum charge for the atmosphere - #Range: 0 ~ 2000000000 - charge_limit = 1000000000 - #Allow the full effect of Phelostogen? - #If disabled Phelostogen lights a single small fire instead - phel_effect = true - #Range of Density Plates - #Range: 0 ~ 128 - grav_range = 64 - #Level of effects from overcharging the atmosphere - #0: No negative effects - #1: Allow lightning strikes - #2: Allow creeper charging - #3: Allow lightning strikes & creeper charging - #Range: 0 ~ 3 - atmos_effects = 3 - #Whether to allow Ignis Infernum - #If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level - ignis_infernum = true - #FE produced by one Voltus - #Range: 0 ~ 100000 - voltus_power = 2000 - #Whether to change biomes in columns - #If true, biomes are transmuted in a column from bedrock to worldheight - #If false, biomes are transmitted only within the vertical bounds of the effect - vertical_biomes = true - #If true, rift beams will spawn mob drops instead of actual mobs - #Rift beams do this regardless of config setting in peaceful mode - rift_drops = false +[Specializations.Alchemy] +#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen +#Overriden by gamerules +atmos_horses = true +#Maximum charge for the atmosphere +#Range: 0 ~ 2000000000 +charge_limit = 1000000000 +#Allow the full effect of Phelostogen? +#If disabled Phelostogen lights a single small fire instead +phel_effect = true +#Range of Density Plates +#Range: 0 ~ 128 +grav_range = 64 +#Level of effects from overcharging the atmosphere +#0: No negative effects +#1: Allow lightning strikes +#2: Allow creeper charging +#3: Allow lightning strikes & creeper charging +#Range: 0 ~ 3 +atmos_effects = 3 +#Whether to allow Ignis Infernum +#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level +ignis_infernum = true +#FE produced by one Voltus +#Range: 0 ~ 100000 +voltus_power = 2000 +#Whether to change biomes in columns +#If true, biomes are transmuted in a column from bedrock to worldheight +#If false, biomes are transmitted only within the vertical bounds of the effect +vertical_biomes = true +#If true, rift beams will spawn mob drops instead of actual mobs +#Rift beams do this regardless of config setting in peaceful mode +rift_drops = false [Internal] - #Number of millibuckets of molten metal per ingot - #Does not change recipes - #Range: 1 ~ 10000 - ingot_mb = 144 - #Lower values increase network lag but increases gear speed synchronization - #Range: 0.05000000074505806 ~ 10.0 - predict_speed = 0.20000000298023224 - #Wipe internal per player dimension mappings on failure? - #Only change this if you know what you're doing - wipe_dim_map = false - #Interval in ticks between gear network checks - #Range: 100 ~ 2400 - network_time = 300 - #Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc) - #Lower values will decrease the amount of packets sent - #Range: 1 ~ 512 - effect_distance = 512 - #Whether beams decide what they can pass through based on beam power - #If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through - beam_collision_use_power = false - #If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded - #Used to stop beacon harnesses shutting off when loading across several chunks - beacon_harness_load_safety = false - #The size of the raytracing interval used by the beam staff and beam cannon - #Larger numbers cause less lag when using those devices, but are less precise - #Range: 0.10000000149011612 ~ 1.0 - beam_raytrace_step = 0.25 +#Number of millibuckets of molten metal per ingot +#Does not change recipes +#Range: 1 ~ 10000 +ingot_mb = 144 +#Lower values increase network lag but increases gear speed synchronization +#Range: 0.05000000074505806 ~ 10.0 +predict_speed = 0.20000000298023224 +#Wipe internal per player dimension mappings on failure? +#Only change this if you know what you're doing +wipe_dim_map = false +#Interval in ticks between gear network checks +#Range: 100 ~ 2400 +network_time = 300 +#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc) +#Lower values will decrease the amount of packets sent +#Range: 1 ~ 512 +effect_distance = 512 +#Whether beams decide what they can pass through based on beam power +#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through +beam_collision_use_power = false +#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded +#Used to stop beacon harnesses shutting off when loading across several chunks +beacon_harness_load_safety = false +#The size of the raytracing interval used by the beam staff and beam cannon +#Larger numbers cause less lag when using those devices, but are less precise +#Range: 0.10000000149011612 ~ 1.0 +beam_raytrace_step = 0.25 [Misc] - #Whether the charge alignment can summon lightning - charge_lightning = true - #Minimum temperature of nether biomes (in degrees C) - #Range: 0.0 ~ 1000.0 - nether_temp = 60.0 - #Enable overheat effects? - #If false, all heat cable overheating effects are replaced with burning - cable_effects = true - #Whether Enchantment beams have a chance to destroy items - enchant_destroy = true - #Minimum spring speed to hover with the Whirligig - #If set at or above 10, gaining elevation with a Whirligig is disabled - #Range: 1.0 ~ 100.0 - whirligig_hover = 6.0 - #Percentage of Stamp Mill progress to be lost on failure - #Effectively nerfs ore-tripling - #Range: 0 ~ 100 - mill_damping = 0 - #Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets) - #Range: 1 ~ 10000 - fat_cost = 100 - #Minimum spring speed to eliminate fall damage with the Whirligig - #If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it - #Range: 1.0 ~ 100.0 - whirligig_safe = 4.0 - #Whether void-potential (death) beams do absolute damage - #Absolute damage ignores potion effects and enchantments - beam_damage_absolute = false - #Whether Charge beams can summon lightning underground or under a roof - underground_lightning = false +#Whether the charge alignment can summon lightning +charge_lightning = true +#Minimum temperature of nether biomes (in degrees C) +#Range: 0.0 ~ 1000.0 +nether_temp = 60.0 +#Enable overheat effects? +#If false, all heat cable overheating effects are replaced with burning +cable_effects = true +#Whether Enchantment beams have a chance to destroy items +enchant_destroy = true +#Minimum spring speed to hover with the Whirligig +#If set at or above 10, gaining elevation with a Whirligig is disabled +#Range: 1.0 ~ 100.0 +whirligig_hover = 6.0 +#Percentage of Stamp Mill progress to be lost on failure +#Effectively nerfs ore-tripling +#Range: 0 ~ 100 +mill_damping = 0 +#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets) +#Range: 1 ~ 10000 +fat_cost = 100 +#Minimum spring speed to eliminate fall damage with the Whirligig +#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it +#Range: 1.0 ~ 100.0 +whirligig_safe = 4.0 +#Whether void-potential (death) beams do absolute damage +#Absolute damage ignores potion effects and enchantments +beam_damage_absolute = false +#Whether Charge beams can summon lightning underground or under a roof +underground_lightning = false [Balance] - #FE generated by one unit of charge-alignment beam - #Range: > 0 - fe_per_charge = 50 - #Multiplier for rotary energy loss - #Range: 0.0 ~ 2.147483647E9 - rotary_loss = 1.0 - #The maximum speed on a Spring Gun - #Higher maximum speeds increase maximum damage - #Range: 1.0 ~ 100.0 - spring_gun_cap = 10.0 - #The power produced by the Lodestone Turbine (in J/t) - #Range: 0.0 ~ 100.0 - lodestone_power = 5.0 - #The number of degrees one bucket of steam is worth - #If this is changed, it is recommended to rebalance JSON recipes with steam - #Range: > 0 - steam_value = 50 - #FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo - #Range: > 0 - dynamo_efficiency = 2 - #Maximum fuel burn time in the Firebox. Set to -1 to remove the limit - #Range: > -1 - firebox_cap = 4000 - #Resistive power exerted by the Winding Table per speed of the wound item - #Range: 0.0 ~ 1000.0 - winding_resist = 20.0 - #Power generated by the Crystal Master Axis in J/t - #Range: 0.0 ~ 2.147483647E9 - crystal_power = 100.0 - #The number of Joules generated from one degree worth of steam - #Range: > 0 - joule_value = 4 - #The maximum speed a Stirling Engine can reach - #Range: 0.0 ~ 2.147483647E9 - stirling_limit = 1.0 - #Multiplier for Stirling Engine power output - #Range: 0.0 ~ 2.147483647E9 - stirling_multiplier = 2.5 - #Power divider for potential beams grow effect - #For example, 2 will cause twice as much beam power for the same effect - #Range: 1 ~ 64 - grow_divider = 1 - #Whether to destroy items when failing to wind them in a Winding Table - winding_destroy = true - #Formula for rotary power loss, where 'a' is 'rotary_loss' config - #0: No loss - #1: -a*w^2 /tick, where w is I-weighted average system speed [default] - #2: -a% of system energy /tick [Larger systems lose power faster] - #3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears] - #Range: 0 ~ 3 - rotary_loss_mode = 1 - #The power produced by the Hamster Wheel (in J/t) - #Range: 0.0 ~ 100.0 - hamster_power = 5.0 +#FE generated by one unit of charge-alignment beam +#Range: > 0 +fe_per_charge = 50 +#Multiplier for rotary energy loss +#Range: 0.0 ~ 2.147483647E9 +rotary_loss = 1.0 +#The maximum speed on a Spring Gun +#Higher maximum speeds increase maximum damage +#Range: 1.0 ~ 100.0 +spring_gun_cap = 10.0 +#The power produced by the Lodestone Turbine (in J/t) +#Range: 0.0 ~ 100.0 +lodestone_power = 5.0 +#The number of degrees one bucket of steam is worth +#If this is changed, it is recommended to rebalance JSON recipes with steam +#Range: > 0 +steam_value = 50 +#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo +#Range: > 0 +dynamo_efficiency = 2 +#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit +#Range: > -1 +firebox_cap = 4000 +#Resistive power exerted by the Winding Table per speed of the wound item +#Range: 0.0 ~ 1000.0 +winding_resist = 20.0 +#Power generated by the Crystal Master Axis in J/t +#Range: 0.0 ~ 2.147483647E9 +crystal_power = 100.0 +#The number of Joules generated from one degree worth of steam +#Range: > 0 +joule_value = 4 +#The maximum speed a Stirling Engine can reach +#Range: 0.0 ~ 2.147483647E9 +stirling_limit = 1.0 +#Multiplier for Stirling Engine power output +#Range: 0.0 ~ 2.147483647E9 +stirling_multiplier = 2.5 +#Power divider for potential beams grow effect +#For example, 2 will cause twice as much beam power for the same effect +#Range: 1 ~ 64 +grow_divider = 1 +#Whether to destroy items when failing to wind them in a Winding Table +winding_destroy = true +#Formula for rotary power loss, where 'a' is 'rotary_loss' config +#0: No loss +#1: -a*w^2 /tick, where w is I-weighted average system speed [default] +#2: -a% of system energy /tick [Larger systems lose power faster] +#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears] +#Range: 0 ~ 3 +rotary_loss_mode = 1 +#The power produced by the Hamster Wheel (in J/t) +#Range: 0.0 ~ 100.0 +hamster_power = 5.0 diff --git a/src/overrides/config/iceandfire-common.toml b/src/overrides/config/iceandfire-common.toml index 358cd71..8ea8f94 100644 --- a/src/overrides/config/iceandfire-common.toml +++ b/src/overrides/config/iceandfire-common.toml @@ -1,373 +1,373 @@ [general] - #How fast amphitheres fly. - #Range: 0.0 ~ 3.0 - "Amphithere Flight Speed" = 1.75 - #how long(in ticks) a siren has to wait after failing to lure in a player - #Range: 100 ~ 24000 - "Siren Time Between Songs" = 2000 - #Troll attack strength - #Range: 1.0 ~ 10000.0 - "Troll Attack Strength" = 10.0 - #Maximum cyclops health - #Range: 1.0 ~ 10000.0 - "Cyclops Max Health" = 150.0 - #Dread Lich spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Lich Spawn Weight" = 2 - #Whether or not sea serpents can break weak blocks in their way - "Sea Serpent Griefing" = true - #True if pixie villages are allowed to spawn - "Spawn Pixies" = true - #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Cyclopes Sheep Search Length" = 17 - #A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Death Worm Spawn Check Chance" = 3 - #Maximum cockatrice health - #Range: 1.0 ~ 10000.0 - "Cockatrice Health" = 40.0 - #True if gorgon temples are allowed to spawn - "Spawn Gorgons" = true - #True if hippocampi are allowed to spawn - "Spawn Hippocampus" = true - #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Ice breath)" = 2.5 - #How high dragons can fly, in Y height. - #Range: > 100 - "Max Dragon Flight Height" = 128 - #True if cockatrices are allowed to spawn - "Spawn Cockatrices" = true - #True if tamed dragons go to sleep at night. - "Tamed Dragons Sleep" = true - #True if ghosts can rarely spawn from brutal PvP deaths. - "Ghost Spawn from PvP deaths" = true - #Whether or not cyclops can break logs or leaves in their way - "Cyclops Griefing" = true - #Disable this to remove easter egg with tinkers installed. - Weezer = true - #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. - "Dragons Despawn" = true - #True if hippogryphs are allowed to spawn - "Spawn Hippogryphs" = true - #True if dread liches are allowed to spawn - "Spawn Liches" = true - #One out of this number chance per chunk to generate a mausoleum. - #Range: 1 ~ 10000 - "Mausoleum Gen Chance" = 1800 - #Whether to generate copper ore or not - "Generate Copper Ore" = false - #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. - "Intelligent Dragon Pathfinding" = false - #Cockatrice spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Cockatrice Spawn Weight" = 4 - #True to make the screen pink when sirens attract players - "Use Siren Shader" = true - #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! - "Dragon Moved Wrongly Error Fix" = false - #Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" - noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] - #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag - #Range: 1 ~ 10000 - "Death Worm Target Search Length" = 64 - #How far away stymphalian birds will consider other birds to be in the same flock. - #Range: 1 ~ 10000 - "Stymphalian Bird Flock Length" = 40 - #How many maximum individuals a myrmex colony can have. - #Range: 10 ~ 10000 - "Myrmex Colony Max Size" = 80 - #1 out of this number chance per block that gold will generate in dragon lairs. - #Range: 1 ~ 10000 - "Dragon Den Gold Amount" = 4 - #Whether to generate dragon skeletons or not - "Generate Dragon Skeletons" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Cyclops Cave Chance" = 100 - #True if myrmex colonies are allowed to spawn - "Spawn Myrmex" = true - #Default attack strength of a dragonsteel sword. - #Range: 5.0 ~ 2.147483647E9 - "Dragonsteel Sword Base Attack Strength" = 25.0 - #Whether to generate dragon caves or not - "Generate Dragon Caves" = true - #How high stymphalian birds can fly, in Y height. - #Range: > 10 - "Max Stymphalian Bird Flight Height" = 80 - #Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" - blacklistDimensions = ["minecraft:overworld"] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sea Serpent Chance" = 250 - #Default sea serpent health, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Health" = 20.0 - #True if chickens lay rotten eggs. - "Chickens Lay Rotten Eggs" = true - #size of pixie villages - #Range: 1 ~ 10000 - "Pixie Village Size" = 5 - #Maximum amphithere health - #Range: 1.0 ~ 10000.0 - "Amphithere Max Health" = 50.0 - #How many ticks it takes while riding an untamed amphithere to tame it. - #Range: 1 ~ 10000 - "Amphithere Tame Time" = 400 - #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. - "Dragons Dig When Stuck" = true - #True if siren islands are allowed to spawn - "Spawn Sirens" = true - #True if tamed dragons can follow the griefing rules. - "Tamed Dragon Griefing" = true - #Default deathworm attack strength, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Attack Strength" = 3.0 - #Maximum hydra health - #Range: 1.0 ~ 10000.0 - "Hydra Max Health" = 250.0 - #Maximum gorgon health - #Range: 1.0 ~ 10000.0 - "Gorgon Max Health" = 100.0 - #Whether to generate silver ore or not - "Generate Silver Ore" = true - #Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. - "Experimental Dragon path Finder" = false - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Skeleton Chance" = 300 - #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. - "Villagers Fear Dragons" = true - #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. - #Range: > 1 - "Cockatrice chicken Search Length" = 30 - #True if cyclops caves are allowed to spawn - "Spawn Cyclopes Caves" = true - #True if hydra caves are allowed to generate - "Generate Hydra Caves" = true - #Default armor value of dragonsteel chestplate. - #Range: > 7 - "Dragonsteel Base Armor" = 12 - #How many blocks away can dragons wander from their defined "home" position. - #Range: 1 ~ 10000 - "Dragon Wander From Home Distance" = 40 - #True if using blacklists, false if using whitelists for dragons and structure gen. - "Use Dimension Blacklist" = false - #Default deathworm health, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Health" = 10.0 - #Change this to slow down or speed up dragon or amphithere flight. - #Range: 0.0 ~ 2.0 - "Dragon Flight Speed Modifier" = 1.0 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Wandering Cyclops Chance" = 100 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Gorgon Chance" = 75 - #Default durability value of dragonsteel sword. - #Range: > 1 - "Dragonsteel Base Durability" = 8000 - #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Stymphalian Bird Target Search Length" = 64 - #True if stymphalian birds are allowed to target and attack animals - "Stymphalian Birds Target Animals" = false - #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. - #Range: 1 ~ 100000 - "Myrmex Hatch Length" = 35000 - #Whether to generate graveyards or not - "Generate Graveyards" = true - #True if trolls are allowed to spawn - "Spawn Trolls" = true - #True if amphitheres are allowed to spawn - "Spawn Amphitheres" = true - #Whether to generate sapphire ore or not - "Generate Sapphire Ore" = true - #Maximum ghost health. - #Range: 1.0 ~ 10000.0 - "Ghost Max Health" = 30.0 - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). - #Range: 1 ~ 10000 - "Dangerous World Gen Dist From Spawn" = 800 - #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Lightning breath)" = 3.5 - #One out of this number chance per chunk to generate a myrmex hive. - #Range: 1 ~ 10000 - "Myrmex Colony Gen Chance" = 150 - #Hippogryph spawn weight. Lower = lower chance to spawn. - #Range: 1 ~ 10000 - "Hippogryph Spawn Weight" = 2 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Roost Chance" = 360 - #Maximum ghost attack strength. - #Range: 0.0 ~ 10000.0 - "Ghost Attack Strength" = 3.0 - #One out of this number chance per chunk to generate a hydra cave. - #Range: 1 ~ 10000 - "Hydra Caves Gen Chance" = 100 - #Every interval of this number in ticks, dragon allowed to break blocks. - #Range: 0 ~ 10000 - "Dragon Block Break Cooldown" = 5 - #True if stymphalian birds are allowed to spawn - "Spawn Stymphalian Birds" = true - #True if dragons can drop their blood on death. - "Dragons Drop Blood" = true - #Every interval of this number in ticks, dragon hunger decreases. - #Range: 1 ~ 10000 - "Dragon Hunger Tick Rate" = 3000 - #True if trolls are allowed to drop their weapon on death. - "Trolls Drop Weapon" = true - #Troll spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Troll Spawn Weight" = 4 - #Glacier Spawn Weight. Higher number = more common - #Range: 1 ~ 10000 - "Glacier Spawn Weight" = 4 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Cave Chance" = 180 - #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default - #Range: 0 ~ 2 - "Dragon Griefing" = 0 - #A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Cockatrice Spawn Check Chance" = 0 - #True if pixies are allowed to steal from players - "Pixies Steal Items" = true - #True if dragons can drop their heart on death. - "Dragons Drop Heart" = true - #True if wild deathworms are allowed to target and attack monsters - "Death Worms Target Monsters" = true - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. - #Range: 1 ~ 10000 - "Dangerous World Gen Dist Seperation" = 300 - #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. - "Explosive Dragon Breath" = false - #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. - #Range: > 1 - "Dragon Pathfinding Threads" = 3 - #Base Myrmex(worker) attack strength - #Range: 1.0 ~ 10000.0 - "Myrmex Base Attack Strength" = 3.0 - #How far away dragons will detect gold blocks being destroyed or chests being opened - #Range: 0 ~ 10000 - "Dragon Gold Search Length" = 30 - #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. - "Stymphalian Birds drop ore dict items" = true - #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. - "Animals Fear Dragons" = true - #Stymphalian bird feather attack strength. - #Range: 0.0 ~ 10000.0 - "Stymphalian Bird Feather Attack Strength" = 1.0 - #Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" - blacklistedBreakBlocks = [] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Hippocampus Chance" = 40 - #Amphithere spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Amphithere Spawn Weight" = 50 - #Dragon Flute Distance - how many chunks away is the dragon flute effective? - #Range: 0 ~ 10000 - "Dragon Flute Distance" = 4 - #The percentage chance for a block to drop as an item when a dragon breaks it. - #Range: 0.0 ~ 1.0 - "Dragon Block Breaking Drop Chance" = 0.10000000149011612 - #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Fire breath)" = 2.0 - #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Amphithere Villager Search Length" = 64 - #Deathworm spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Death Worm Spawn Weight" = 30 - #Percentage of critical strike that will disarm with easter egg tinkers material. - #Range: 0.0 ~ 1.0 - "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 - #Whether to generate amethyst ore or not - "Generate Amethyst Ore" = true - #Ratio of Stone(this number) to Ores in Dragon Caves - #Range: 1 ~ 10000 - "Dragon Cave Ore Ratio" = 45 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Stymhphalian Bird Chance" = 80 - #A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. - #Range: 0 ~ 10000 - "Troll Spawn Check Chance" = 0 - #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. - #Range: 0 ~ 10000 - "Stymphalian Bird Feather Drop Chance" = 25 - #How long it takes(in ticks) for a dragon egg to hatch - #Range: > 1 - "Dragon Egg Hatch Time" = 7200 - #Cyclops attack strength - #Range: 1.0 ~ 10000.0 - "Cyclops Attack Strength" = 15.0 - #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. - #Range: 100 ~ 24000 - "Siren Max Sing Time" = 12000 - #Max dragon health. Health is scaled to this - #Range: 1.0 ~ 100000.0 - "Dragon Health" = 500.0 - #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Dragon Target Search Length" = 128 - #How many ticks it takes for a Myrmex Queen to produce an egg. - #Range: 1 ~ 10000 - "Myrmex Gestation Length" = 2500 - #Whether to generate glacier biomes or not - "Generate Glaciers" = true - #True if wandering cyclopes are allowed to spawn - "Spawn Wandering Cyclopes" = true - #Maximum siren health - #Range: 1.0 ~ 10000.0 - "Siren Max Health" = 50.0 - #True if dragons can drop their skull on death. - "Dragons Drop Skull" = true - #True if sea serpents are allowed to spawn - "Spawn Sea Serpents" = true - #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. - #Range: > 1 - "Dragon Max Pathfinding Nodes" = 5000 - #True if the summon crystal can load chunks to find dragons. - "Chunk Load Summon Crystal" = true - #Amount of damage done with cyclops bite attack. - #Range: 1.0 ~ 10000.0 - "Cyclops Bite Strength" = 40.0 - #Amphithere attack strength - #Range: 1.0 ~ 10000.0 - "Amphithere Attack Strength" = 7.0 - #Graveyard rarity. - #Range: 2 ~ 10000 - "Graveyard Chance" = 46 - #Max dragon attack damage. Attack Damage is scaled to this - #Range: 1 ~ 10000 - "Dragon Attack Damage" = 17 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sirens Chance" = 400 - #Maximum troll health - #Range: 1.0 ~ 10000.0 - "Troll Max Health" = 50.0 - #Default sea serpent attack strength, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Attack Strength" = 4.0 - #Whether to generate dragon roosts or not - "Generate Dragon Roosts" = true - #True if mausoleums are allowed to generate - "Generate Mausoleums" = true - #Dragon Flap Noise Distance - Larger number, further away you can hear it - #Range: 0 ~ 10000 - "Dragon Flap Noise Distance" = 4 - #True if deathworms are allowed to spawn - "Spawn Death Worms" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Pixies Chance" = 60 +#How fast amphitheres fly. +#Range: 0.0 ~ 3.0 +"Amphithere Flight Speed" = 1.75 +#how long(in ticks) a siren has to wait after failing to lure in a player +#Range: 100 ~ 24000 +"Siren Time Between Songs" = 2000 +#Troll attack strength +#Range: 1.0 ~ 10000.0 +"Troll Attack Strength" = 10.0 +#Maximum cyclops health +#Range: 1.0 ~ 10000.0 +"Cyclops Max Health" = 150.0 +#Dread Lich spawn weight. Lower = lower chance to spawn +#Range: 1 ~ 10000 +"Lich Spawn Weight" = 2 +#Whether or not sea serpents can break weak blocks in their way +"Sea Serpent Griefing" = true +#True if pixie villages are allowed to spawn +"Spawn Pixies" = true +#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. +#Range: 1 ~ 10000 +"Cyclopes Sheep Search Length" = 17 +#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. +#Range: 0 ~ 10000 +"Death Worm Spawn Check Chance" = 3 +#Maximum cockatrice health +#Range: 1.0 ~ 10000.0 +"Cockatrice Health" = 40.0 +#True if gorgon temples are allowed to spawn +"Spawn Gorgons" = true +#True if hippocampi are allowed to spawn +"Spawn Hippocampus" = true +#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number +#Range: 0.0 ~ 10000.0 +"Dragon Attack Damage(Ice breath)" = 2.5 +#How high dragons can fly, in Y height. +#Range: > 100 +"Max Dragon Flight Height" = 128 +#True if cockatrices are allowed to spawn +"Spawn Cockatrices" = true +#True if tamed dragons go to sleep at night. +"Tamed Dragons Sleep" = true +#True if ghosts can rarely spawn from brutal PvP deaths. +"Ghost Spawn from PvP deaths" = true +#Whether or not cyclops can break logs or leaves in their way +"Cyclops Griefing" = true +#Disable this to remove easter egg with tinkers installed. +Weezer = true +#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. +"Dragons Despawn" = true +#True if hippogryphs are allowed to spawn +"Spawn Hippogryphs" = true +#True if dread liches are allowed to spawn +"Spawn Liches" = true +#One out of this number chance per chunk to generate a mausoleum. +#Range: 1 ~ 10000 +"Mausoleum Gen Chance" = 1800 +#Whether to generate copper ore or not +"Generate Copper Ore" = false +#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. +"Intelligent Dragon Pathfinding" = false +#Cockatrice spawn weight. Lower = lower chance to spawn +#Range: 1 ~ 10000 +"Cockatrice Spawn Weight" = 4 +#True to make the screen pink when sirens attract players +"Use Siren Shader" = true +#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! +"Dragon Moved Wrongly Error Fix" = false +#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" +noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"] +#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag +#Range: 1 ~ 10000 +"Death Worm Target Search Length" = 64 +#How far away stymphalian birds will consider other birds to be in the same flock. +#Range: 1 ~ 10000 +"Stymphalian Bird Flock Length" = 40 +#How many maximum individuals a myrmex colony can have. +#Range: 10 ~ 10000 +"Myrmex Colony Max Size" = 80 +#1 out of this number chance per block that gold will generate in dragon lairs. +#Range: 1 ~ 10000 +"Dragon Den Gold Amount" = 4 +#Whether to generate dragon skeletons or not +"Generate Dragon Skeletons" = true +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Cyclops Cave Chance" = 100 +#True if myrmex colonies are allowed to spawn +"Spawn Myrmex" = true +#Default attack strength of a dragonsteel sword. +#Range: 5.0 ~ 2.147483647E9 +"Dragonsteel Sword Base Attack Strength" = 25.0 +#Whether to generate dragon caves or not +"Generate Dragon Caves" = true +#How high stymphalian birds can fly, in Y height. +#Range: > 10 +"Max Stymphalian Bird Flight Height" = 80 +#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" +blacklistDimensions = ["minecraft:overworld"] +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Sea Serpent Chance" = 250 +#Default sea serpent health, this is scaled to the sea serpent's particular size +#Range: 1.0 ~ 10000.0 +"Sea Serpent Base Health" = 20.0 +#True if chickens lay rotten eggs. +"Chickens Lay Rotten Eggs" = true +#size of pixie villages +#Range: 1 ~ 10000 +"Pixie Village Size" = 5 +#Maximum amphithere health +#Range: 1.0 ~ 10000.0 +"Amphithere Max Health" = 50.0 +#How many ticks it takes while riding an untamed amphithere to tame it. +#Range: 1 ~ 10000 +"Amphithere Tame Time" = 400 +#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. +"Dragons Dig When Stuck" = true +#True if siren islands are allowed to spawn +"Spawn Sirens" = true +#True if tamed dragons can follow the griefing rules. +"Tamed Dragon Griefing" = true +#Default deathworm attack strength, this is scaled to the worm's particular size +#Range: 1.0 ~ 10000.0 +"Death Worm Base Attack Strength" = 3.0 +#Maximum hydra health +#Range: 1.0 ~ 10000.0 +"Hydra Max Health" = 250.0 +#Maximum gorgon health +#Range: 1.0 ~ 10000.0 +"Gorgon Max Health" = 100.0 +#Whether to generate silver ore or not +"Generate Silver Ore" = true +#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. +"Experimental Dragon path Finder" = false +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Generate Dragon Skeleton Chance" = 300 +#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. +"Villagers Fear Dragons" = true +#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. +#Range: > 1 +"Cockatrice chicken Search Length" = 30 +#True if cyclops caves are allowed to spawn +"Spawn Cyclopes Caves" = true +#True if hydra caves are allowed to generate +"Generate Hydra Caves" = true +#Default armor value of dragonsteel chestplate. +#Range: > 7 +"Dragonsteel Base Armor" = 12 +#How many blocks away can dragons wander from their defined "home" position. +#Range: 1 ~ 10000 +"Dragon Wander From Home Distance" = 40 +#True if using blacklists, false if using whitelists for dragons and structure gen. +"Use Dimension Blacklist" = false +#Default deathworm health, this is scaled to the worm's particular size +#Range: 1.0 ~ 10000.0 +"Death Worm Base Health" = 10.0 +#Change this to slow down or speed up dragon or amphithere flight. +#Range: 0.0 ~ 2.0 +"Dragon Flight Speed Modifier" = 1.0 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Wandering Cyclops Chance" = 100 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Gorgon Chance" = 75 +#Default durability value of dragonsteel sword. +#Range: > 1 +"Dragonsteel Base Durability" = 8000 +#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. +#Range: 1 ~ 10000 +"Stymphalian Bird Target Search Length" = 64 +#True if stymphalian birds are allowed to target and attack animals +"Stymphalian Birds Target Animals" = false +#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. +#Range: 1 ~ 100000 +"Myrmex Hatch Length" = 35000 +#Whether to generate graveyards or not +"Generate Graveyards" = true +#True if trolls are allowed to spawn +"Spawn Trolls" = true +#True if amphitheres are allowed to spawn +"Spawn Amphitheres" = true +#Whether to generate sapphire ore or not +"Generate Sapphire Ore" = true +#Maximum ghost health. +#Range: 1.0 ~ 10000.0 +"Ghost Max Health" = 30.0 +#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0). +#Range: 1 ~ 10000 +"Dangerous World Gen Dist From Spawn" = 800 +#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number +#Range: 0.0 ~ 10000.0 +"Dragon Attack Damage(Lightning breath)" = 3.5 +#One out of this number chance per chunk to generate a myrmex hive. +#Range: 1 ~ 10000 +"Myrmex Colony Gen Chance" = 150 +#Hippogryph spawn weight. Lower = lower chance to spawn. +#Range: 1 ~ 10000 +"Hippogryph Spawn Weight" = 2 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Generate Dragon Roost Chance" = 360 +#Maximum ghost attack strength. +#Range: 0.0 ~ 10000.0 +"Ghost Attack Strength" = 3.0 +#One out of this number chance per chunk to generate a hydra cave. +#Range: 1 ~ 10000 +"Hydra Caves Gen Chance" = 100 +#Every interval of this number in ticks, dragon allowed to break blocks. +#Range: 0 ~ 10000 +"Dragon Block Break Cooldown" = 5 +#True if stymphalian birds are allowed to spawn +"Spawn Stymphalian Birds" = true +#True if dragons can drop their blood on death. +"Dragons Drop Blood" = true +#Every interval of this number in ticks, dragon hunger decreases. +#Range: 1 ~ 10000 +"Dragon Hunger Tick Rate" = 3000 +#True if trolls are allowed to drop their weapon on death. +"Trolls Drop Weapon" = true +#Troll spawn weight. Lower = lower chance to spawn +#Range: 1 ~ 10000 +"Troll Spawn Weight" = 4 +#Glacier Spawn Weight. Higher number = more common +#Range: 1 ~ 10000 +"Glacier Spawn Weight" = 4 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Generate Dragon Cave Chance" = 180 +#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default +#Range: 0 ~ 2 +"Dragon Griefing" = 0 +#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. +#Range: 0 ~ 10000 +"Cockatrice Spawn Check Chance" = 0 +#True if pixies are allowed to steal from players +"Pixies Steal Items" = true +#True if dragons can drop their heart on death. +"Dragons Drop Heart" = true +#True if wild deathworms are allowed to target and attack monsters +"Death Worms Target Monsters" = true +#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. +#Range: 1 ~ 10000 +"Dangerous World Gen Dist Seperation" = 300 +#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. +"Explosive Dragon Breath" = false +#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. +#Range: > 1 +"Dragon Pathfinding Threads" = 3 +#Base Myrmex(worker) attack strength +#Range: 1.0 ~ 10000.0 +"Myrmex Base Attack Strength" = 3.0 +#How far away dragons will detect gold blocks being destroyed or chests being opened +#Range: 0 ~ 10000 +"Dragon Gold Search Length" = 30 +#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. +"Stymphalian Birds drop ore dict items" = true +#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. +"Animals Fear Dragons" = true +#Stymphalian bird feather attack strength. +#Range: 0.0 ~ 10000.0 +"Stymphalian Bird Feather Attack Strength" = 1.0 +#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" +blacklistedBreakBlocks = [] +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Hippocampus Chance" = 40 +#Amphithere spawn weight. Lower = lower chance to spawn +#Range: 1 ~ 10000 +"Amphithere Spawn Weight" = 50 +#Dragon Flute Distance - how many chunks away is the dragon flute effective? +#Range: 0 ~ 10000 +"Dragon Flute Distance" = 4 +#The percentage chance for a block to drop as an item when a dragon breaks it. +#Range: 0.0 ~ 1.0 +"Dragon Block Breaking Drop Chance" = 0.10000000149011612 +#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number +#Range: 0.0 ~ 10000.0 +"Dragon Attack Damage(Fire breath)" = 2.0 +#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. +#Range: 1 ~ 10000 +"Amphithere Villager Search Length" = 64 +#Deathworm spawn weight. Lower = lower chance to spawn +#Range: 1 ~ 10000 +"Death Worm Spawn Weight" = 30 +#Percentage of critical strike that will disarm with easter egg tinkers material. +#Range: 0.0 ~ 1.0 +"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 +#Whether to generate amethyst ore or not +"Generate Amethyst Ore" = true +#Ratio of Stone(this number) to Ores in Dragon Caves +#Range: 1 ~ 10000 +"Dragon Cave Ore Ratio" = 45 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Stymhphalian Bird Chance" = 80 +#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. +#Range: 0 ~ 10000 +"Troll Spawn Check Chance" = 0 +#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. +#Range: 0 ~ 10000 +"Stymphalian Bird Feather Drop Chance" = 25 +#How long it takes(in ticks) for a dragon egg to hatch +#Range: > 1 +"Dragon Egg Hatch Time" = 7200 +#Cyclops attack strength +#Range: 1.0 ~ 10000.0 +"Cyclops Attack Strength" = 15.0 +#how long(in ticks) can a siren use its sing effect on a player, without a cooldown. +#Range: 100 ~ 24000 +"Siren Max Sing Time" = 12000 +#Max dragon health. Health is scaled to this +#Range: 1.0 ~ 100000.0 +"Dragon Health" = 500.0 +#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. +#Range: 1 ~ 10000 +"Dragon Target Search Length" = 128 +#How many ticks it takes for a Myrmex Queen to produce an egg. +#Range: 1 ~ 10000 +"Myrmex Gestation Length" = 2500 +#Whether to generate glacier biomes or not +"Generate Glaciers" = true +#True if wandering cyclopes are allowed to spawn +"Spawn Wandering Cyclopes" = true +#Maximum siren health +#Range: 1.0 ~ 10000.0 +"Siren Max Health" = 50.0 +#True if dragons can drop their skull on death. +"Dragons Drop Skull" = true +#True if sea serpents are allowed to spawn +"Spawn Sea Serpents" = true +#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. +#Range: > 1 +"Dragon Max Pathfinding Nodes" = 5000 +#True if the summon crystal can load chunks to find dragons. +"Chunk Load Summon Crystal" = true +#Amount of damage done with cyclops bite attack. +#Range: 1.0 ~ 10000.0 +"Cyclops Bite Strength" = 40.0 +#Amphithere attack strength +#Range: 1.0 ~ 10000.0 +"Amphithere Attack Strength" = 7.0 +#Graveyard rarity. +#Range: 2 ~ 10000 +"Graveyard Chance" = 46 +#Max dragon attack damage. Attack Damage is scaled to this +#Range: 1 ~ 10000 +"Dragon Attack Damage" = 17 +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Sirens Chance" = 400 +#Maximum troll health +#Range: 1.0 ~ 10000.0 +"Troll Max Health" = 50.0 +#Default sea serpent attack strength, this is scaled to the sea serpent's particular size +#Range: 1.0 ~ 10000.0 +"Sea Serpent Base Attack Strength" = 4.0 +#Whether to generate dragon roosts or not +"Generate Dragon Roosts" = true +#True if mausoleums are allowed to generate +"Generate Mausoleums" = true +#Dragon Flap Noise Distance - Larger number, further away you can hear it +#Range: 0 ~ 10000 +"Dragon Flap Noise Distance" = 4 +#True if deathworms are allowed to spawn +"Spawn Death Worms" = true +#1 out of this number chance per chunk for generation +#Range: 1 ~ 10000 +"Spawn Pixies Chance" = 60 diff --git a/src/overrides/config/silents_mechanisms-common.toml b/src/overrides/config/silents_mechanisms-common.toml index bd46430..93c5696 100644 --- a/src/overrides/config/silents_mechanisms-common.toml +++ b/src/overrides/config/silents_mechanisms-common.toml @@ -1,168 +1,168 @@ [general] - #Shows a message in chat warning the player that the mod is early in development - showBetaWelcomeMessage = true +#Shows a message in chat warning the player that the mod is early in development +showBetaWelcomeMessage = true [machine] - [machine.fluidGenerators] - #The amount of fluid (in milliBuckets, or mB) fluid generators consume at once. - #Lower values reduce waste, but may cause lag as the generator more frequently turns on/off. - #A generator with less fluid in the tank will not be able to run. - #Range: 1 ~ 1000 - injectionVolume = 100 +[machine.fluidGenerators] +#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once. +#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off. +#A generator with less fluid in the tank will not be able to run. +#Range: 1 ~ 1000 +injectionVolume = 100 [world] - #Set to 'false' to completely disable ore generation from this mod, ignoring all other settings. - #You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation. - masterSwitch = true +#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings. +#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation. +masterSwitch = true - #Configs for specific ores. Set veinCount to zero to disable an ore. - [world.ores] +#Configs for specific ores. Set veinCount to zero to disable an ore. +[world.ores] - [world.ores.nickel] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 0 - #Number of veins per chunk - #Range: > 0 - veinCount = 1 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 24 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.nickel] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 0 +#Number of veins per chunk +#Range: > 0 +veinCount = 1 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 24 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.platinum] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 5 - #Number of veins per chunk - #Range: > 0 - veinCount = 1 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 20 - #Size of veins - #Range: 0 ~ 100 - veinSize = 8 +[world.ores.platinum] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 5 +#Number of veins per chunk +#Range: > 0 +veinCount = 1 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 20 +#Size of veins +#Range: 0 ~ 100 +veinSize = 8 - [world.ores.tin] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 20 - #Number of veins per chunk - #Range: > 0 - veinCount = 8 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 80 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.tin] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 20 +#Number of veins per chunk +#Range: > 0 +veinCount = 8 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 80 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.copper] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 40 - #Number of veins per chunk - #Range: > 0 - veinCount = 8 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 90 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.copper] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 40 +#Number of veins per chunk +#Range: > 0 +veinCount = 8 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 90 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.bauxite] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 15 - #Number of veins per chunk - #Range: > 0 - veinCount = 6 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 50 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.bauxite] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 15 +#Number of veins per chunk +#Range: > 0 +veinCount = 6 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 50 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.silver] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 0 - #Number of veins per chunk - #Range: > 0 - veinCount = 4 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 40 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.silver] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 0 +#Number of veins per chunk +#Range: > 0 +veinCount = 4 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 40 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.uranium] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 0 - #Number of veins per chunk - #Range: > 0 - veinCount = 1 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 18 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.uranium] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 0 +#Number of veins per chunk +#Range: > 0 +veinCount = 1 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 18 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.zinc] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 20 - #Number of veins per chunk - #Range: > 0 - veinCount = 4 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 60 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.zinc] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 20 +#Number of veins per chunk +#Range: > 0 +veinCount = 4 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 60 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.lead] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 0 - #Number of veins per chunk - #Range: > 0 - veinCount = 4 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 30 - #Size of veins - #Range: 0 ~ 100 - veinSize = 0 +[world.ores.lead] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 0 +#Number of veins per chunk +#Range: > 0 +veinCount = 4 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 30 +#Size of veins +#Range: 0 ~ 100 +veinSize = 0 - [world.ores.bismuth] - #Minimum Y-coordinate (base height) of veins - #Range: 0 ~ 255 - minHeight = 16 - #Number of veins per chunk - #Range: > 0 - veinCount = 4 - #Maximum Y-coordinate (highest level) of veins - #Range: 0 ~ 255 - maxHeight = 64 - #Size of veins - #Range: 0 ~ 100 - veinSize = 8 +[world.ores.bismuth] +#Minimum Y-coordinate (base height) of veins +#Range: 0 ~ 255 +minHeight = 16 +#Number of veins per chunk +#Range: > 0 +veinCount = 4 +#Maximum Y-coordinate (highest level) of veins +#Range: 0 ~ 255 +maxHeight = 64 +#Size of veins +#Range: 0 ~ 100 +veinSize = 8 - [world.oilLake] - #Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable. - #Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time. - #Note that disabling oil will make some items uncraftable unless recipes are changed - #Range: > 0 - chance = 6 +[world.oilLake] +#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable. +#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time. +#Note that disabling oil will make some items uncraftable unless recipes are changed +#Range: > 0 +chance = 6