From dc3e6e28afdd9e7b60b1787684fdf89631a9b3aa Mon Sep 17 00:00:00 2001 From: LordMZTE Date: Sat, 13 Feb 2021 14:45:59 +0100 Subject: [PATCH] replace ftb map with voxelmap --- CHANGELOG.md | 4 +- src/modpack.json | 14 +++++ src/overrides/config/ftbchunks-client.toml | 61 ++++++++++++++++++++++ 3 files changed, 77 insertions(+), 2 deletions(-) create mode 100755 src/overrides/config/ftbchunks-client.toml diff --git a/CHANGELOG.md b/CHANGELOG.md index 7318c7d..82bf0fe 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,3 @@ -# v3.1.1-1 -remove "performant", which is a terrible mod that i have 30 fps with, and 300 without. +# v3.1.1-2 +replace FTB map with voxelmap diff --git a/src/modpack.json b/src/modpack.json index 6584c81..2ffbd94 100644 --- a/src/modpack.json +++ b/src/modpack.json @@ -1911,6 +1911,20 @@ "included" ] }, + { + "id": "225179", + "file": { + "installer": "internal.dir:mods", + "artifact": "curse.maven:225179:3124900", + "repository": "curse" + }, + "type": "mod", + "options": [ + "required", + "client", + "included" + ] + }, { "id": "forge", "versions": "[1.16.4-35.1.37]", diff --git a/src/overrides/config/ftbchunks-client.toml b/src/overrides/config/ftbchunks-client.toml new file mode 100755 index 0000000..7e97130 --- /dev/null +++ b/src/overrides/config/ftbchunks-client.toml @@ -0,0 +1,61 @@ +#Noise added to map to make it look less plastic +#Range: 0.0 ~ 0.5 +noise = 0.05 +#Shadow intensity +#Range: 0.0 ~ 0.3 +shadows = 0.1 +#Chunk grid overlay in large map +chunk_grid = false +#Reduces color palette to 256 colors +reduced_color_palette = false +#Color intensity +#Range: 0.0 ~ 1.0 +saturation = 1.0 +#Show claimed chunks on the map +claimed_chunks_on_map = true +#Show your own claimed chunks on the map +own_claimed_chunks_on_map = true +#Show waypoints in world +in_world_waypoints = true +#Enables creation of death waypoints +death_waypoints = true +#Different ways to render map +#Allowed Values: NONE, NIGHT, TOPOGRAPHY, BLOCKS, BIOME_TEMPERATURE, LIGHT_SOURCES +map_mode = "NONE" +#How many blocks should height checks skip in water. 0 means flat water, ignoring terrain +#Range: 0 ~ 128 +water_height_factor = 8 +#Enables minimap to show up in corner +#Allowed Values: DISABLED, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT +minimap = "DISABLED" +#Scale of minimap +#Range: 0.25 ~ 4.0 +minimap_scale = 1.0 +#Minimap will not rotate +minimap_locked_north = true +#Show waypoints on minimap +minimap_waypoints = true +#Show entities on minimap +minimap_entities = true +#Show entity heads on minimap +minimap_entity_heads = true +#Show player heads on minimap +minimap_player_heads = true +#Entities in minimap will be larger +minimap_large_entities = false +#Show XYZ under minimap +minimap_xyz = true +#Show biome under minimap +minimap_biome = true +#Blurs minimap +minimap_blur = true +#Adds NWSE compass inside minimap +minimap_compass = true +#Minimap visibility +#Range: 0 ~ 255 +minimap_visibility = 255 +#Show zone (claimed chunk or wilderness) under minimap +minimap_zone = true +#Enables debug info +debug_info = false +