Spackenmobs/src/main/java/mod/acgaming/spackenmobs/entities/EntityAIDance.java

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package mod.acgaming.spackenmobs.entities;
import net.minecraft.block.BlockJukebox;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.init.Blocks;
// Thanks to Akrivus!
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public class EntityAIDance extends EntityAIBase
{
private final EntityJens jens;
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private final int searchRadius;
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private int lastDanceMoveTime = 0;
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private int danceStage = 0;
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public EntityAIDance(EntityJens jens, int searchRadius)
{
this.jens = jens;
this.searchRadius = searchRadius;
}
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@Override
public void resetTask()
{
this.lastDanceMoveTime = 0;
this.danceStage = 0;
}
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@Override
public boolean shouldContinueExecuting()
{
return shouldExecute();
}
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@Override
public boolean shouldExecute()
{
for (int x = -this.searchRadius; x <= this.searchRadius; x++)
{
for (int y = -2; y <= 2; y++)
{
for (int z = -this.searchRadius; z <= this.searchRadius; z++)
{
if (this.jens.world.getBlockState(this.jens.getPosition().add(x, y, z)).getBlock() == Blocks.JUKEBOX
&& this.jens.world.getBlockState(this.jens.getPosition().add(x, y, z)).getValue(BlockJukebox.HAS_RECORD))
return true;
}
}
}
return false;
}
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@Override
public void startExecuting()
{
this.danceStage = 1;
}
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@Override
public void updateTask()
{
if (this.lastDanceMoveTime <= 0)
{
switch (this.danceStage)
{
case 1:
this.danceStage = this.jens.world.rand.nextBoolean() ? 1 : 2;
this.jens.motionY = 0.42D;
break;
case 2:
this.jens.setSneaking(true);
this.jens.motionY = -3.0D;
this.danceStage = 3;
break;
case 3:
this.danceStage = this.jens.world.rand.nextBoolean() ? 1 : 2;
this.jens.setSneaking(false);
break;
}
this.lastDanceMoveTime = this.jens.world.rand.nextInt(10) + 5;
}
this.lastDanceMoveTime--;
}
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}