package mod.acgaming.spackenmobs.render; import mod.acgaming.spackenmobs.entities.EntitySchalker; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ModelSchalker extends ModelBase { public final ModelRenderer base; public final ModelRenderer lid; public ModelRenderer head; public ModelSchalker() { this.textureHeight = 64; this.textureWidth = 64; this.lid = new ModelRenderer(this); this.base = new ModelRenderer(this); this.head = new ModelRenderer(this); this.lid.setTextureOffset(0, 0).addBox(-8.0F, -16.0F, -8.0F, 16, 12, 16); this.lid.setRotationPoint(0.0F, 24.0F, 0.0F); this.base.setTextureOffset(0, 28).addBox(-8.0F, -8.0F, -8.0F, 16, 8, 16); this.base.setRotationPoint(0.0F, 24.0F, 0.0F); this.head.setTextureOffset(0, 52).addBox(-3.0F, 0.0F, -3.0F, 6, 6, 6); this.head.setRotationPoint(0.0F, 12.0F, 0.0F); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { EntitySchalker EntitySchalker = (EntitySchalker) entityIn; float f = ageInTicks - EntitySchalker.ticksExisted; float f1 = (0.5F + EntitySchalker.getClientPeekAmount(f)) * (float) Math.PI; float f2 = -1.0F + MathHelper.sin(f1); float f3 = 0.0F; if (f1 > (float) Math.PI) { f3 = MathHelper.sin(ageInTicks * 0.1F) * 0.7F; } this.lid.setRotationPoint(0.0F, 16.0F + MathHelper.sin(f1) * 8.0F + f3, 0.0F); if (EntitySchalker.getClientPeekAmount(f) > 0.3F) { this.lid.rotateAngleY = f2 * f2 * f2 * f2 * (float) Math.PI * 0.125F; } else { this.lid.rotateAngleY = 0.0F; } this.head.rotateAngleX = headPitch * 0.017453292F; this.head.rotateAngleY = netHeadYaw * 0.017453292F; } @Override public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) { this.base.render(scale); this.lid.render(scale); } }