package mod.acgaming.spackenmobs.render; import mod.acgaming.spackenmobs.entities.EntityApoRed; import mod.acgaming.spackenmobs.entities.EntityIslamist; import mod.acgaming.spackenmobs.entities.EntitySmavaCreeper; import mod.acgaming.spackenmobs.render.RenderSmavaCreeper.Factory; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelSkeleton; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderCreeper; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderSkeleton; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCreeperCharge; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.AbstractSkeleton; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; public class RenderApoRed extends RenderSkeleton { private static final ResourceLocation APORED_TEXTURES = new ResourceLocation("spackenmobs:textures/entities/apored.png"); public static final Factory FACTORY = new Factory(); public RenderApoRed(RenderManager renderManagerIn) { super(renderManagerIn); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); } public void transformHeldFull3DItemLayer() { GlStateManager.translate(0.09375F, 0.1875F, 0.0F); } protected ResourceLocation getEntityTexture(AbstractSkeleton entity) { return APORED_TEXTURES; } public static class Factory implements IRenderFactory { @Override public Render createRenderFor(RenderManager manager) { return new RenderApoRed(manager); } } }