Spackenmobs/src/main/java/mod/acgaming/spackenmobs/render/RenderSmavaCreeper.java

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2.2 KiB
Java

package mod.acgaming.spackenmobs.render;
import mod.acgaming.spackenmobs.entities.EntitySmavaCreeper;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderCreeper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerCreeperCharge;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderSmavaCreeper extends RenderCreeper
{
public static class Factory implements IRenderFactory<EntitySmavaCreeper>
{
@Override
public Render<? super EntitySmavaCreeper> createRenderFor(RenderManager manager)
{
return new RenderSmavaCreeper(manager);
}
}
private static final ResourceLocation SMAVA_TEXTURE = new ResourceLocation("spackenmobs:textures/entities/smava_creeper.png");
public static final Factory FACTORY = new Factory();
public RenderSmavaCreeper(RenderManager renderManagerIn)
{
super(renderManagerIn);
this.addLayer(new LayerCreeperCharge(this));
}
protected int getColorMultiplier(EntitySmavaCreeper entitylivingbaseIn, float lightBrightness, float partialTickTime)
{
float f = entitylivingbaseIn.getCreeperFlashIntensity(partialTickTime);
if ((int) (f * 10.0F) % 2 == 0)
{
return 0;
}
else
{
int i = (int) (f * 0.2F * 255.0F);
i = MathHelper.clamp(i, 0, 255);
return i << 24 | 822083583;
}
}
@Override
protected ResourceLocation getEntityTexture(EntityCreeper entity)
{
return SMAVA_TEXTURE;
}
protected void preRenderCallback(EntitySmavaCreeper entitylivingbaseIn, float partialTickTime)
{
float f = entitylivingbaseIn.getCreeperFlashIntensity(partialTickTime);
float f1 = 1.0F + MathHelper.sin(f * 100.0F) * f * 0.01F;
f = MathHelper.clamp(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f2 = (1.0F + f * 0.4F) * f1;
float f3 = (1.0F + f * 0.1F) / f1;
GlStateManager.scale(f2, f3, f2);
}
}