forked from ACGaming/Spackenmobs
75 lines
2.2 KiB
Java
75 lines
2.2 KiB
Java
package mod.acgaming.spackenmobs.entities;
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import net.minecraft.block.BlockJukebox;
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import net.minecraft.entity.ai.EntityAIBase;
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import net.minecraft.init.Blocks;
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// Thanks to Akrivus!
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public class EntityAIDance extends EntityAIBase {
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private final EntityJens jens;
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private final int searchRadius;
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private int lastDanceMoveTime = 0;
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private int danceStage = 0;
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public EntityAIDance(EntityJens jens, int searchRadius) {
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this.jens = jens;
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this.searchRadius = searchRadius;
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}
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@Override
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public void resetTask() {
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this.lastDanceMoveTime = 0;
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this.danceStage = 0;
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}
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@Override
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public boolean shouldContinueExecuting() {
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return shouldExecute();
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}
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@Override
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public boolean shouldExecute() {
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for(int x = -this.searchRadius; x <= this.searchRadius; x++) {
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for(int y = -2; y <= 2; y++) {
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for(int z = -this.searchRadius; z <= this.searchRadius; z++) {
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if(this.jens.world.getBlockState(this.jens.getPosition().add(x, y, z)).getBlock() == Blocks.JUKEBOX
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&& this.jens.world.getBlockState(this.jens.getPosition().add(x, y, z)).getValue(BlockJukebox.HAS_RECORD))
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public void startExecuting() {
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this.danceStage = 1;
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}
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@Override
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public void updateTask() {
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if(this.lastDanceMoveTime <= 0) {
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switch(this.danceStage) {
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case 1:
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this.danceStage = this.jens.world.rand.nextBoolean() ? 1 : 2;
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this.jens.motionY = 0.42D;
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break;
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case 2:
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this.jens.setSneaking(true);
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this.jens.motionY = -3.0D;
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this.danceStage = 3;
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break;
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case 3:
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this.danceStage = this.jens.world.rand.nextBoolean() ? 1 : 2;
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this.jens.setSneaking(false);
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break;
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}
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this.lastDanceMoveTime = this.jens.world.rand.nextInt(10) + 5;
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}
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this.lastDanceMoveTime--;
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}
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}
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