# File installing ## Install actions ### move args: - `[location]` `move` is simplest install action of all. It just moves the file to the given location. ### extract args: - `[location]` `extract` can be used with zip files, to extract the contents of the zip file to the given location. ### rename args: - `[new name]` `rename` renames the file to the new given filename. ### inject `inject` can be used with zip or jar files, to inject the contents of that file into the server launch jar on server side or into the client jar on client side. In contrast to libraries, `inject` will not add that file to the classpath, but will also overwrite classes, which are already contained in the game jar, if they are also in injected file. ### launch `launch` can be used to mark the file as the launch file for a specific side. Files having this install action can only have the `client` or the `server` flag, not both. If the file is client-sided, it has to be a [client JSON file](https://minecraft.fandom.com/wiki/Client.json) as specified by Minecraft itself. If it is server-sided, it has to be a jar file, which is the file, that should be launched to start the server. The jar file has to be moved to the root of the instance directory, before using `launch` on it. Moreover, this install action may only be used with launchable or instance addons and there may be only one file for each side, which has this install action, except all of them are marked as `optional`, in which case they are also implicitly marked as incompatible to each other. ## Locations Locations are specified as a relative path from the Minecraft directory to which the file should be installed. For example `./mods` would point to the mods directory of the Minecraft instance. ## Directories If the file is a directory, then it is treated like a zip file, which means, that you can move and rename it like a normal file, but also use the `extract` install action to move all contents of the directory to the specified location.