docs | ||
.gitignore | ||
book.toml | ||
README.md |
AddonScript
This repository contains the AddonScript specification.
What is AddonScript?
AddonScript is a format to distribute Minecraft addons. An addon could be anything, which is installed to the Minecraft game, like a mod, modpack, modloader, texturepack or even a world could be an addon. AddonScript can be used for example to define, how addons should be installed or to specify dependencies for addons. This way addon creators just have to publish the AddonScript file for their addon and let AddonScript compatible tools (for example launchers) install them.
The values of AddonScript
Open
AddonScript can be used by everyone. There is no company or economic interest behind AddonScript, it is intended to be an open standard, which can be implemented by anyone who like to. Anyone can contribute ideas to the AddonScript specification.
Independent
AddonScript depends on nothing, except Minecraft itself (and Java). This means, that the specification does not depend on existing APIs and formats like Curseforge and it also does not reference any specific modloader like Forge or Fabric, instead they are itself addons, which can be defined using AddonScript. This means, that AddonScript is not bound to a specific set of modloaders, instead you can use any modloader you want.
Universal
AddonScript is not bound to any specific use case like just for modpack or just for mods. Instead it is considered to be a universal format, which could handle anything, that should be installed into the Minecraft game. AddonScript could handle modloaders, mods, modpacks, texturepacks and even worlds and maybe other things, we can't think of.