dotfiles/scripts/playtwitch/build.zig

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const std = @import("std");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("playtwitch", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.linkLibC();
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exe.linkSystemLibrary("cimgui");
exe.linkSystemLibrary("glfw3");
exe.linkSystemLibrary("glew");
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exe.linkSystemLibrary("curl");
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exe.strip = mode != .Debug;
exe.install();
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var logo_install_step = b.addInstallFile(
.{ .path = "assets/playtwitch.svg" },
"share/icons/hicolor/scalable/apps/playtwitch.svg",
);
b.getInstallStep().dependOn(&logo_install_step.step);
var desktop_entry_install_step = b.addInstallFile(
.{ .path = "assets/playtwitch.desktop" },
"share/applications/playtwitch.desktop",
);
b.getInstallStep().dependOn(&desktop_entry_install_step.step);
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}