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https://mzte.de/git/LordMZTE/dotfiles.git
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port scripts to master zig version
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parent
044a03f9f8
commit
aa47de2064
4 changed files with 8 additions and 11 deletions
1
justfile
1
justfile
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@ -7,6 +7,7 @@ shfmt
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taplo-cli
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vscode-langservers-extracted
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yaml-language-server
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zls-bin
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"
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install-scripts target=(`echo $HOME` + "/.local/bin"): build-scripts
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@ -7,8 +7,8 @@ pub const GuiState = struct {
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/// An arena allocator used to store userdata for widgets of the UI
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udata_arena: std.mem.Allocator,
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streamlink_child: ?*std.ChildProcess = null,
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chatty_child: ?*std.ChildProcess = null,
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streamlink_child: ?std.ChildProcess = null,
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chatty_child: ?std.ChildProcess = null,
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};
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pub fn activate(app: *c.GtkApplication, state: *GuiState) void {
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@ -166,13 +166,13 @@ fn start(state: *GuiState, chatty: bool, channel: []const u8) !void {
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const url = try std.fmt.allocPrint(state.alloc, "https://twitch.tv/{s}", .{channel});
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const streamlink_argv = [_][]const u8{ "streamlink", url };
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const streamlink_child = try std.ChildProcess.init(&streamlink_argv, state.alloc);
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var streamlink_child = std.ChildProcess.init(&streamlink_argv, state.alloc);
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try streamlink_child.spawn();
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state.streamlink_child = streamlink_child;
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if (chatty) {
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const chatty_argv = [_][]const u8{ "chatty", "-connect", "-channel", channel };
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const chatty_child = try std.ChildProcess.init(&chatty_argv, state.alloc);
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var chatty_child = std.ChildProcess.init(&chatty_argv, state.alloc);
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try chatty_child.spawn();
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state.chatty_child = chatty_child;
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}
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@ -63,13 +63,11 @@ pub fn main() !u8 {
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@ptrCast([*c][*c]u8, std.os.argv.ptr),
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);
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if (state.streamlink_child) |ch| {
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defer ch.deinit();
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if (state.streamlink_child) |*ch| {
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_ = try ch.wait();
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}
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if (state.chatty_child) |ch| {
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defer ch.deinit();
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if (state.chatty_child) |*ch| {
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_ = try ch.wait();
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}
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@ -34,9 +34,7 @@ pub fn main() !u8 {
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feh_argv[2 + i] = walker.files.items[idx];
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}
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var child = try std.ChildProcess.init(feh_argv, alloc);
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defer child.deinit();
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const term = try child.spawnAndWait();
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const term = try std.ChildProcess.init(feh_argv, alloc).spawnAndWait();
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const exit = switch (term) {
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.Exited => |n| n,
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