wlbg shader properly animates

This commit is contained in:
LordMZTE 2024-10-08 16:59:08 +02:00
parent e0374029a0
commit cde61b4cbd
Signed by: LordMZTE
GPG key ID: B64802DC33A64FF6

View file

@ -184,7 +184,6 @@ void main()
//get coords and direction
vec2 uv = fragCoord.xy + 0.5;
vec3 dir = vec3(uv * zoom, 1.);
float time = time * speed + .25;
float coord_scale = 1.;