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2257c6155c
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wlbg: eliminate xev
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2024-04-19 13:16:00 +02:00 |
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76d2c2887a
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port to latest Zig
mostly pointless but gigantic stdlib refactor, typical.
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2024-03-23 16:58:27 +01:00 |
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64a3b6c74a
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create common zig lib for scripts
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2024-03-20 20:45:59 +01:00 |
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5ba7cc86f6
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update scripts
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2024-03-19 22:02:31 +01:00 |
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d914aa4069
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update to latest Zig
+ other random fixes
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2024-02-11 13:10:53 +01:00 |
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21b6392a13
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fix BG on mesa
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2024-02-01 07:15:29 +01:00 |
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11019f0e78
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wlbg: swap shader
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2024-01-26 18:39:17 +01:00 |
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fd75681e2f
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wlbg: port to OpenGL and fix EGL deadlock/spinning crap
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2024-01-25 19:07:20 +01:00 |
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3f61065096
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wlbg: swap shader
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2024-01-10 18:00:14 +01:00 |
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76e9c9d4c1
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update all zig code in accordance with upstream changes
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2024-01-08 17:40:08 +01:00 |
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0b0fb969e5
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wlbg: swap shader
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2023-12-07 08:13:17 +01:00 |
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04c2dfc98d
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update scripts and mzte-nv to latest zig
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2023-11-26 16:40:29 +01:00 |
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6abcccb08a
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wlbg: swap shader
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2023-11-12 20:38:22 +01:00 |
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4ec3a2fccc
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wlbg: don't use deprecated functions in shaders
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2023-11-02 07:06:32 +01:00 |
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ad019a7331
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wlbg: save cursor positions for all outputs
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2023-10-31 13:30:23 +01:00 |
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70e60a3b95
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swap wlbg shader
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2023-10-30 10:22:46 +01:00 |
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f367b341a5
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some wlbg fixes
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2023-10-28 23:06:24 +02:00 |
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8a2e617f39
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wlbg: completely remove draw handler from event loop in idle state
the process is completely blocked with no interaction happening
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2023-10-28 22:48:08 +02:00 |
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733b7cf4ce
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update wlbg
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2023-10-28 19:18:37 +02:00 |
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c9a3fc041b
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wlbg: fix panning
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2023-10-28 18:42:00 +02:00 |
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bd0ac1cfe8
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wlbg: lazy rendering
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2023-10-28 12:29:15 +02:00 |
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ac28a775b8
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wlbg: swap shader
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2023-10-28 12:17:47 +02:00 |
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f2e10a974b
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improve wlbg
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2023-10-28 11:51:12 +02:00 |
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7c64072005
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wlbg: only do one frame per minute
F gpu
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2023-10-27 15:30:28 +02:00 |
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1e04919f26
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implement wlbg
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2023-10-27 00:54:07 +02:00 |
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