const std = @import("std"); const common = @import("build_common.zig"); pub fn build(b: *std.build.Builder) !void { const target = b.standardTargetOptions(.{}); if (target.os_tag orelse @import("builtin").os.tag == .windows) // windows is an error in many ways return error.Windows; const mode = b.standardOptimizeOption(.{}); const lib = b.addSharedLibrary(.{ .name = "mzte-nv", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = mode, }); const znvim_dep = b.dependency("znvim", .{ .target = target, .optimize = mode }); const cg_opt = try common.confgenGet(struct { term_font: []const u8, }, "..", b.allocator); const opts = b.addOptions(); opts.addOption([]const u8, "font", cg_opt.term_font); lib.addOptions("opts", opts); lib.addModule("nvim", znvim_dep.module("nvim_c")); lib.addModule("znvim", znvim_dep.module("znvim")); lib.linkLibC(); lib.linkSystemLibrary("luajit"); lib.strip = switch (mode) { .Debug, .ReleaseSafe => false, .ReleaseFast, .ReleaseSmall => true, }; lib.unwind_tables = true; b.getInstallStep().dependOn(&b.addInstallFile(lib.getOutputSource(), "share/nvim/mzte-nv.so").step); // this is the install step for the lua config compiler binary const compiler = b.addExecutable(.{ .name = "mzte-nv-compile", .root_source_file = .{ .path = "src/compiler.zig" }, .target = target, .optimize = mode, }); compiler.linkLibC(); compiler.linkSystemLibrary("luajit"); compiler.strip = mode != .Debug; compiler.unwind_tables = true; b.installArtifact(lib); }