const std = @import("std"); pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("playtwitch", "src/main.zig"); exe.setTarget(target); exe.setBuildMode(mode); exe.linkLibC(); exe.linkSystemLibrary("cimgui"); exe.linkSystemLibrary("glfw3"); exe.linkSystemLibrary("glew"); exe.linkSystemLibrary("curl"); exe.strip = mode != .Debug; exe.install(); var logo_install_step = b.addInstallFile( .{ .path = "assets/playtwitch.svg" }, "share/icons/hicolor/scalable/apps/playtwitch.svg", ); b.getInstallStep().dependOn(&logo_install_step.step); var desktop_entry_install_step = b.addInstallFile( .{ .path = "assets/playtwitch.desktop" }, "share/applications/playtwitch.desktop", ); b.getInstallStep().dependOn(&desktop_entry_install_step.step); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_tests = b.addTest("src/main.zig"); exe_tests.setTarget(target); exe_tests.setBuildMode(mode); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&exe_tests.step); }