const std = @import("std"); pub fn build(b: *std.build.Builder) !void { if (@import("builtin").os.tag == .windows) @compileError("no lol"); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const lib = b.addSharedLibrary("mzte-nv", "src/main.zig", .unversioned); lib.setBuildMode(mode); lib.linkLibC(); lib.linkSystemLibrary("luajit"); lib.strip = mode != .Debug; lib.unwind_tables = true; b.getInstallStep().dependOn(&(try InstallStep.init(b, lib)).step); // this is the install step for the lua config compiler binary const compiler = b.addExecutable("mzte-nv-compile", "src/compiler.zig"); compiler.setBuildMode(mode); compiler.linkLibC(); compiler.strip = mode != .Debug; compiler.install(); } const InstallStep = struct { builder: *std.build.Builder, step: std.build.Step, lib: *std.build.LibExeObjStep, fn init(builder: *std.build.Builder, lib: *std.build.LibExeObjStep) !*InstallStep { const self = try builder.allocator.create(InstallStep); self.* = .{ .builder = builder, .lib = lib, .step = std.build.Step.init(.custom, "install", builder.allocator, make), }; self.step.dependOn(&lib.step); return self; } fn make(step: *std.build.Step) anyerror!void { const self = @fieldParentPtr(InstallStep, "step", step); const plugin_install_dir = std.build.InstallDir{ .custom = "share/nvim", }; const plugin_basename = "mzte-nv.so"; const dest_path = self.builder.getInstallPath( plugin_install_dir, plugin_basename, ); try self.builder.updateFile( self.lib.getOutputSource().getPath(self.builder), dest_path, ); // FIXME: the uninstall step doesn't do anything, despite this self.builder.pushInstalledFile(plugin_install_dir, plugin_basename); } };