const std = @import("std"); const common = @import("common"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); if (target.result.os.tag == .windows) // windows is an error in many ways return error.Windows; const mode = b.standardOptimizeOption(.{}); const lib = b.addSharedLibrary(.{ .name = "mzte-nv", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = mode, }); const znvim_dep = b.dependency("znvim", .{ .target = target, .optimize = mode }); const cg_opt = try common.confgenGet(struct { term_font: []u8, // TODO: this being non-const is a workaround for an std bug }, b.allocator); const opts = b.addOptions(); opts.addOption([]const u8, "font", cg_opt.term_font); lib.root_module.addImport("opts", opts.createModule()); lib.root_module.addImport("nvim", znvim_dep.module("nvim_c")); lib.root_module.addImport("znvim", znvim_dep.module("znvim")); lib.linkLibC(); lib.linkSystemLibrary("luajit"); lib.root_module.unwind_tables = true; b.getInstallStep().dependOn(&b.addInstallFile(lib.getEmittedBin(), "share/nvim/mzte-nv.so").step); // this is the install step for the lua config compiler binary const compiler = b.addExecutable(.{ .name = "mzte-nv-compile", .root_source_file = .{ .path = "src/compiler.zig" }, .target = target, .optimize = mode, }); compiler.linkLibC(); compiler.linkSystemLibrary("luajit"); compiler.root_module.addImport("common", b.dependency("common", .{}).module("common")); compiler.root_module.unwind_tables = true; b.installArtifact(compiler); }