dotfiles/scripts/wlbg/src/bg_vert.glsl

15 lines
181 B
GLSL

#version 300 es
precision mediump float;
uniform vec2 offset;
in vec4 vPos;
out vec2 fragCoord;
void main() {
gl_Position = vPos;
fragCoord = vPos.xy + offset * 2.0;
}