dotfiles/scripts/wlbg/src/main_vert.glsl

16 lines
190 B
GLSL

#version 300 es
precision mediump float;
in vec4 vPos;
in vec2 uv;
out vec2 fragCoord;
out vec2 fragUv;
void main() {
gl_Position = vPos;
fragCoord = vPos.xy;
fragUv = uv;
}