dotfiles/scripts/wlbg/src/main_vert.glsl
2023-10-28 11:51:12 +02:00

15 lines
204 B
GLSL

#version 300 es
precision mediump float;
attribute vec4 vPos;
attribute vec2 uv;
out vec2 fragCoord;
out vec2 fragUv;
void main() {
gl_Position = vPos;
fragCoord = vPos.xy;
fragUv = uv;
}