package appservice import ( "maunium.net/go/gomatrix" "strings" "sync" "time" ) type StateStore interface { IsRegistered(userID string) bool MarkRegistered(userID string) IsTyping(roomID, userID string) bool SetTyping(roomID, userID string, timeout int64) IsInRoom(roomID, userID string) bool IsInvited(roomID, userID string) bool IsMembership(roomID, userID string, allowedMemberships ...string) bool SetMembership(roomID, userID, membership string) SetPowerLevels(roomID string, levels *gomatrix.PowerLevels) GetPowerLevels(roomID string) *gomatrix.PowerLevels GetPowerLevel(roomID, userID string) int GetPowerLevelRequirement(roomID string, eventType gomatrix.EventType) int HasPowerLevel(roomID, userID string, eventType gomatrix.EventType) bool } func (as *AppService) UpdateState(evt *gomatrix.Event) { switch evt.Type { case gomatrix.StateMember: as.StateStore.SetMembership(evt.RoomID, evt.GetStateKey(), evt.Content.Membership) } } type BasicStateStore struct { registrationsLock sync.RWMutex `json:"-"` Registrations map[string]bool `json:"registrations"` membershipsLock sync.RWMutex `json:"-"` Memberships map[string]map[string]string `json:"memberships"` powerLevelsLock sync.RWMutex `json:"-"` PowerLevels map[string]*gomatrix.PowerLevels `json:"power_levels"` Typing map[string]map[string]int64 `json:"-"` typingLock sync.RWMutex `json:"-"` } func NewBasicStateStore() StateStore { return &BasicStateStore{ Registrations: make(map[string]bool), Memberships: make(map[string]map[string]string), PowerLevels: make(map[string]*gomatrix.PowerLevels), Typing: make(map[string]map[string]int64), } } func (store *BasicStateStore) IsRegistered(userID string) bool { store.registrationsLock.RLock() defer store.registrationsLock.RUnlock() registered, ok := store.Registrations[userID] return ok && registered } func (store *BasicStateStore) MarkRegistered(userID string) { store.registrationsLock.Lock() defer store.registrationsLock.Unlock() store.Registrations[userID] = true } func (store *BasicStateStore) IsTyping(roomID, userID string) bool { store.typingLock.RLock() defer store.typingLock.RUnlock() roomTyping, ok := store.Typing[roomID] if !ok { return false } typingEndsAt, _ := roomTyping[userID] return typingEndsAt >= time.Now().Unix() } func (store *BasicStateStore) SetTyping(roomID, userID string, timeout int64) { store.typingLock.Lock() defer store.typingLock.Unlock() roomTyping, ok := store.Typing[roomID] if !ok { if timeout >= 0 { roomTyping = map[string]int64{ userID: time.Now().Unix() + timeout, } } else { roomTyping = make(map[string]int64) } } else { if timeout >= 0 { roomTyping[userID] = time.Now().Unix() + timeout } else { delete(roomTyping, userID) } } store.Typing[roomID] = roomTyping } func (store *BasicStateStore) GetRoomMemberships(roomID string) map[string]string { store.membershipsLock.RLock() memberships, ok := store.Memberships[roomID] store.membershipsLock.RUnlock() if !ok { memberships = make(map[string]string) store.membershipsLock.Lock() store.Memberships[roomID] = memberships store.membershipsLock.Unlock() } return memberships } func (store *BasicStateStore) GetMembership(roomID, userID string) string { store.membershipsLock.RLock() defer store.membershipsLock.RUnlock() memberships, ok := store.Memberships[roomID] if !ok { return "leave" } membership, ok := memberships[userID] if !ok { return "leave" } return membership } func (store *BasicStateStore) IsInRoom(roomID, userID string) bool { return store.IsMembership(roomID, userID, "join") } func (store *BasicStateStore) IsInvited(roomID, userID string) bool { return store.IsMembership(roomID, userID, "join", "invite") } func (store *BasicStateStore) IsMembership(roomID, userID string, allowedMemberships ...string) bool { membership := store.GetMembership(roomID, userID) for _, allowedMembership := range allowedMemberships { if allowedMembership == membership { return true } } return false } func (store *BasicStateStore) SetMembership(roomID, userID, membership string) { store.membershipsLock.Lock() memberships, ok := store.Memberships[roomID] if !ok { memberships = map[string]string{ userID: strings.ToLower(membership), } } else { memberships[userID] = strings.ToLower(membership) } store.Memberships[roomID] = memberships store.membershipsLock.Unlock() } func (store *BasicStateStore) SetPowerLevels(roomID string, levels *gomatrix.PowerLevels) { store.powerLevelsLock.Lock() store.PowerLevels[roomID] = levels store.powerLevelsLock.Unlock() } func (store *BasicStateStore) GetPowerLevels(roomID string) (levels *gomatrix.PowerLevels) { store.powerLevelsLock.RLock() levels, _ = store.PowerLevels[roomID] store.powerLevelsLock.RUnlock() return } func (store *BasicStateStore) GetPowerLevel(roomID, userID string) int { return store.GetPowerLevels(roomID).GetUserLevel(userID) } func (store *BasicStateStore) GetPowerLevelRequirement(roomID string, eventType gomatrix.EventType) int { return store.GetPowerLevels(roomID).GetEventLevel(eventType) } func (store *BasicStateStore) HasPowerLevel(roomID, userID string, eventType gomatrix.EventType) bool { return store.GetPowerLevel(roomID, userID) >= store.GetPowerLevelRequirement(roomID, eventType) }