mautrix-whatsapp/vendor/maunium.net/go/mautrix-appservice/statestore.go

185 lines
5.4 KiB
Go

package appservice
import (
"maunium.net/go/gomatrix"
"strings"
"sync"
"time"
)
type StateStore interface {
IsRegistered(userID string) bool
MarkRegistered(userID string)
IsTyping(roomID, userID string) bool
SetTyping(roomID, userID string, timeout int64)
IsInRoom(roomID, userID string) bool
IsInvited(roomID, userID string) bool
IsMembership(roomID, userID string, allowedMemberships ...string) bool
SetMembership(roomID, userID, membership string)
SetPowerLevels(roomID string, levels *gomatrix.PowerLevels)
GetPowerLevels(roomID string) *gomatrix.PowerLevels
GetPowerLevel(roomID, userID string) int
GetPowerLevelRequirement(roomID string, eventType gomatrix.EventType) int
HasPowerLevel(roomID, userID string, eventType gomatrix.EventType) bool
}
func (as *AppService) UpdateState(evt *gomatrix.Event) {
switch evt.Type {
case gomatrix.StateMember:
as.StateStore.SetMembership(evt.RoomID, evt.GetStateKey(), evt.Content.Membership)
}
}
type BasicStateStore struct {
registrationsLock sync.RWMutex `json:"-"`
Registrations map[string]bool `json:"registrations"`
membershipsLock sync.RWMutex `json:"-"`
Memberships map[string]map[string]string `json:"memberships"`
powerLevelsLock sync.RWMutex `json:"-"`
PowerLevels map[string]*gomatrix.PowerLevels `json:"power_levels"`
Typing map[string]map[string]int64 `json:"-"`
typingLock sync.RWMutex `json:"-"`
}
func NewBasicStateStore() StateStore {
return &BasicStateStore{
Registrations: make(map[string]bool),
Memberships: make(map[string]map[string]string),
PowerLevels: make(map[string]*gomatrix.PowerLevels),
Typing: make(map[string]map[string]int64),
}
}
func (store *BasicStateStore) IsRegistered(userID string) bool {
store.registrationsLock.RLock()
defer store.registrationsLock.RUnlock()
registered, ok := store.Registrations[userID]
return ok && registered
}
func (store *BasicStateStore) MarkRegistered(userID string) {
store.registrationsLock.Lock()
defer store.registrationsLock.Unlock()
store.Registrations[userID] = true
}
func (store *BasicStateStore) IsTyping(roomID, userID string) bool {
store.typingLock.RLock()
defer store.typingLock.RUnlock()
roomTyping, ok := store.Typing[roomID]
if !ok {
return false
}
typingEndsAt, _ := roomTyping[userID]
return typingEndsAt >= time.Now().Unix()
}
func (store *BasicStateStore) SetTyping(roomID, userID string, timeout int64) {
store.typingLock.Lock()
defer store.typingLock.Unlock()
roomTyping, ok := store.Typing[roomID]
if !ok {
if timeout >= 0 {
roomTyping = map[string]int64{
userID: time.Now().Unix() + timeout,
}
} else {
roomTyping = make(map[string]int64)
}
} else {
if timeout >= 0 {
roomTyping[userID] = time.Now().Unix() + timeout
} else {
delete(roomTyping, userID)
}
}
store.Typing[roomID] = roomTyping
}
func (store *BasicStateStore) GetRoomMemberships(roomID string) map[string]string {
store.membershipsLock.RLock()
memberships, ok := store.Memberships[roomID]
store.membershipsLock.RUnlock()
if !ok {
memberships = make(map[string]string)
store.membershipsLock.Lock()
store.Memberships[roomID] = memberships
store.membershipsLock.Unlock()
}
return memberships
}
func (store *BasicStateStore) GetMembership(roomID, userID string) string {
store.membershipsLock.RLock()
defer store.membershipsLock.RUnlock()
memberships, ok := store.Memberships[roomID]
if !ok {
return "leave"
}
membership, ok := memberships[userID]
if !ok {
return "leave"
}
return membership
}
func (store *BasicStateStore) IsInRoom(roomID, userID string) bool {
return store.IsMembership(roomID, userID, "join")
}
func (store *BasicStateStore) IsInvited(roomID, userID string) bool {
return store.IsMembership(roomID, userID, "join", "invite")
}
func (store *BasicStateStore) IsMembership(roomID, userID string, allowedMemberships ...string) bool {
membership := store.GetMembership(roomID, userID)
for _, allowedMembership := range allowedMemberships {
if allowedMembership == membership {
return true
}
}
return false
}
func (store *BasicStateStore) SetMembership(roomID, userID, membership string) {
store.membershipsLock.Lock()
memberships, ok := store.Memberships[roomID]
if !ok {
memberships = map[string]string{
userID: strings.ToLower(membership),
}
} else {
memberships[userID] = strings.ToLower(membership)
}
store.Memberships[roomID] = memberships
store.membershipsLock.Unlock()
}
func (store *BasicStateStore) SetPowerLevels(roomID string, levels *gomatrix.PowerLevels) {
store.powerLevelsLock.Lock()
store.PowerLevels[roomID] = levels
store.powerLevelsLock.Unlock()
}
func (store *BasicStateStore) GetPowerLevels(roomID string) (levels *gomatrix.PowerLevels) {
store.powerLevelsLock.RLock()
levels, _ = store.PowerLevels[roomID]
store.powerLevelsLock.RUnlock()
return
}
func (store *BasicStateStore) GetPowerLevel(roomID, userID string) int {
return store.GetPowerLevels(roomID).GetUserLevel(userID)
}
func (store *BasicStateStore) GetPowerLevelRequirement(roomID string, eventType gomatrix.EventType) int {
return store.GetPowerLevels(roomID).GetEventLevel(eventType)
}
func (store *BasicStateStore) HasPowerLevel(roomID, userID string, eventType gomatrix.EventType) bool {
return store.GetPowerLevel(roomID, userID) >= store.GetPowerLevelRequirement(roomID, eventType)
}