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18 changed files with 1800 additions and 2583 deletions

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@ -61,13 +61,13 @@
I:"peridot_ore_vein_size"=10
# Enable Tin Ore generation
B:"tin_ore"=false
B:"tin_ore"=false # NTX4
# Tin Ore vein size
I:"tin_ore_vein_size"=8
# Enable Silver Ore generation
B:"silver_ore"=false
B:"silver_ore"=false # NTX4
# Silver Ore vein size
I:"silver_ore_vein_size"=9

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@ -15,8 +15,9 @@ DisableChannels = false
#If is false, possible structure with cross pattern, i.e. two neighbors on two or three axes.
ControllerCross = false
#If is true, possible connect to one me net multiple controller structure.
MultipleControllers = true
MultipleControllers = true # NTX4
# NTX4
[Controllers.ControllerSizeLimits]
Max_X = 11
Max_Y = 11

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@ -0,0 +1,57 @@
"Allow all items to be added" = false
"Whitelisted Items" = [
"roots:runedtablet",
"opencomputers:tool:4",
"immersiveengineering:tool:3",
"integrateddynamics:on_the_dynamics_of_integration",
"theoneprobe:probenote",
"evilcraft:origins_of_darkness",
"draconicevolution:info_tablet",
"charset:tablet",
"antiqueatlas:antique_atlas",
"occultism:dictionary_of_spirits",
# NTX4
"tconstruct:materials_and_you",
"tconstruct:puny_smelting",
"tconstruct:mighty_smelting",
"tconstruct:tinkers_gadgetry",
"tconstruct:fantastic_foundry",
]
"Whitelisted Names" = [
"book",
"tome",
"lexicon",
"nomicon",
"manual",
"knowledge",
"pedia",
"compendium",
"guide",
"codex",
"journal",
# NTX4
"dictionary",
]
"Blacklisted Mods" = []
"Mod Aliases" = [
"nautralpledge=botania",
"thermalexpansion=thermalfoundation",
"thermaldynamics=thermalfoundation",
"thermalcultivation=thermalfoundation",
"redstonearsenal=thermalfoundation",
"rftoolsdim=rftools",
"rftoolspower=rftools",
"rftoolscontrol=rftools",
"ae2stuff=appliedenergistics2",
"animus=bloodmagic",
"integrateddynamics=integratedtunnels",
"mekanismgenerators=mekanism",
"mekanismtools=mekanism",
"deepresonance=rftools",
"xnet=rftools",
"buildcrafttransport=buildcraft",
"buildcraftfactory=buildcraft",
"buildcraftsilicon=buildcraft",
]

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@ -0,0 +1,586 @@
[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false # NTX4
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 100
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 3
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
[general.spawning.uniqueSpawning.dangerZone]
#Its been so long...
superSecretSettings = false

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the adventure module is loaded. [default: true]
B:"Enable Adventure Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
# If the Chronicle of Shadows is given to new players. [default: true]
# NTX4
B:"Give Book on First Join"=false
}

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Rate of tree spawn per chunk
#Range: > 0
treeWeight = 100
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = false # NTX4
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Whirlisprigs spawn
#Range: 0 ~ 100
sylphWeight = 5
#How often Drygmys spawn
#Range: 0 ~ 100
drygmyWeight = 3
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#How often Wilden Guardians spawn
#Range: 0 ~ 200
wguardianWeight = 50
#How often Wilden Stalkers spawn
#Range: 0 ~ 200
wstalkerWeight = 50
#How often Wilden Hunter spawn
#Range: 0 ~ 200
whunterWeight = 50
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = true
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Range: > 0
noviceArmorManaBoost = 25
#Range: > 0
noviceArmorManaRegenBonus = 2
#Range: > 0
apprenticeArmorManaBoost = 40
#Range: > 0
apprenticeArmorManaRegenBonus = 4
#Range: > 0
masterArmorManaBoost = 80
#Range: > 0
masterArmorManaRegenBonus = 6
#Range: > 0
discountRingManaBoost = 10
#Range: > 0
discountRingManaRegenBonus = 1
#Range: > 0
amuletOfManaBoostBoostAmount = 50
#Range: > 0
amuletOfManaRegenRegenBonus = 3
[Spells]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
#Items
[Spells.item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true

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{
// Whether the biomepedia button is enabled or not in the player inventory for all users connected to this host.
"inventory_enabled": false // NTX4
}

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@ -8,9 +8,9 @@
#Removing a default gear material is not recommended
gear_types = ["copper FF783C 9000", "tin F0F0F0 7300", "iron A0A0A0 8000", "gold FFFF00 20000", "bronze FFA03C 8800", "copshowium FF8200 0"]
#Generate Tin Ore?
tin = false
tin = false # NTX4
#Generate Ruby Ore?
ruby = false
ruby = false # NTX4
#Metal ore types that Crossroads should generate tripling items for
#Specify the metal then a space then a hexadecimal color, ex. "copper FF4800"
#Doesn't register a molten fluid, recipes, or localization

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[general]
[general.eggs]
#Allow eggs from this mod to drop eggshell when broken. Default = true
createExoticEggshells = true
#Allow chicken eggs to drop eggshell when broken. Default = true
createChickenEggshells = true
#Allow exotic birds to lay eggs as items. Default = true
allowEggLaying = true
#Allow phoenix eggs to hatch phoenixes. If disabled, they hatch chickens. Default = true
allowPhoenixHatching = true
#How many ticks it takes for a bird to lay an egg. Default = 12000
#Range: > 6000
eggLayRate = 12000
[general.entity]
#Allow magpies to scavenge for items. Default = true
allowMagpieScavenging = true
#Allow kingfishers to collect fish. Default = true
allowKingfisherScavenging = true
#Allow tamed pelicans to collect fish. Default = true
allowPelicanScavenging = true
#Allow ostriches to be ridden. Default = true
allowOstrichRiding = true
#Allow phoenixes to be ridden. Default = true
allowPhoenixRiding = true
[general.spawning]
#A list of biomes that no birds are able to spawn in.
blacklistedSpawningBiomes = []
#A list of dimensions that no birds are able to spawn in.
blacklistedSpawningDimensions = []
#Allow non-tamed/non-named birds to naturally despawn. Default = false
allowDespawning = false
[general.cages]
#Allow other non-hostile mobs to be caught by birdcages. Default = false
allowAnythingInCages = false
[general.nests]
#Allow eggs to regenerate in nests. Default = true
allowNestEggRegen = true
#How many nests, on average, should appear per chunk when generated. (0 = disabled; 1 = few; 100+ = many). Default = 3
#Range: > 0
#NTX4
nestGenRate = 0
#A list of biomes that nests should not generate in.
blacklistedNestGenBiomes = []
#A list of biomes that nests should always generate in.
whitelistedNestGenBiomes = []
#A list of dimensions that nests should not generate in.
blacklistedNestGenDimensions = []
[general.birdbook]
#Allow experience to be obtained by logging birds. Default = true
allowBookExperience = true
[entity]
[entity.cassowary]
#Cassowary spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateCassowary = 5
#Cassowary minimum group size.
#Range: 1 ~ 50
spawnSizeMinCassowary = 2
#Cassowary maximum group size.
#Range: 1 ~ 50
spawnSizeMaxCassowary = 5
#A list of biomes the cassowary cannot spawn in.
blacklistedBiomesCassowary = []
#A list of dimensions the cassowary cannot spawn in.
blacklistedDimensionsCassowary = []
[entity.budgerigar]
#Budgerigar spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateBudgerigar = 10
#Budgerigar minimum group size.
#Range: 1 ~ 50
spawnSizeMinBudgerigar = 2
#Budgerigar maximum group size.
#Range: 1 ~ 50
spawnSizeMaxBudgerigar = 5
#A list of biomes the budgerigar cannot spawn in.
blacklistedBiomesBudgerigar = []
#A list of dimensions the budgerigar cannot spawn in.
blacklistedDimensionsBudgerigar = []
[entity.duck]
#Duck spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateDuck = 10
#Duck minimum group size.
#Range: 1 ~ 50
spawnSizeMinDuck = 2
#Duck maximum group size.
#Range: 1 ~ 50
spawnSizeMaxDuck = 5
#A list of biomes the duck cannot spawn in.
blacklistedBiomesDuck = []
#A list of dimensions the duck cannot spawn in.
blacklistedDimensionsDuck = []
[entity.flamingo]
#Flamingo spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateFlamingo = 8
#Flamingo minimum group size.
#Range: 1 ~ 50
spawnSizeMinFlamingo = 2
#Flamingo maximum group size.
#Range: 1 ~ 50
spawnSizeMaxFlamingo = 5
#A list of biomes the flamingo cannot spawn in.
blacklistedBiomesFlamingo = []
#A list of dimensions the flamingo cannot spawn in.
blacklistedDimensionsFlamingo = []
[entity.gouldianfinch]
#Gouldian finch spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateGouldianfinch = 5
#Gouldian finch minimum group size.
#Range: 1 ~ 50
spawnSizeMinGouldianfinch = 2
#Gouldian finch maximum group size.
#Range: 1 ~ 50
spawnSizeMaxGouldianfinch = 5
#A list of biomes the gouldianfinch cannot spawn in.
blacklistedBiomesGouldianfinch = []
#A list of dimensions the gouldianfinch cannot spawn in.
blacklistedDimensionsGouldianfinch = []
[entity.hummingbird]
#Hummingbird spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateHummingbird = 18
#Hummingbird minimum group size.
#Range: 1 ~ 50
spawnSizeMinHummingbird = 2
#Hummingbird maximum group size.
#Range: 1 ~ 50
spawnSizeMaxHummingbird = 5
#A list of biomes the hummingbird cannot spawn in.
blacklistedBiomesHummingbird = []
#A list of dimensions the hummingbird cannot spawn in.
blacklistedDimensionsHummingbird = []
[entity.kingfisher]
#Kingfisher spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateKingfisher = 10
#Kingfisher minimum group size.
#Range: 1 ~ 50
spawnSizeMinKingfisher = 2
#Kingfisher maximum group size.
#Range: 1 ~ 50
spawnSizeMaxKingfisher = 5
#A list of biomes the kingfisher cannot spawn in.
blacklistedBiomesKingfisher = []
#A list of dimensions the kingfisher cannot spawn in.
blacklistedDimensionsKingfisher = []
[entity.kiwi]
#Kiwi spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateKiwi = 8
#Kiwi minimum group size.
#Range: 1 ~ 50
spawnSizeMinKiwi = 2
#Kiwi maximum group size.
#Range: 1 ~ 50
spawnSizeMaxKiwi = 5
#A list of biomes the kiwi cannot spawn in.
blacklistedBiomesKiwi = []
#A list of dimensions the kiwi cannot spawn in.
blacklistedDimensionsKiwi = []
[entity.lyrebird]
#Lyrebird spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateLyrebird = 8
#Lyrebird minimum group size.
#Range: 1 ~ 50
spawnSizeMinLyrebird = 2
#Lyrebird maximum group size.
#Range: 1 ~ 50
spawnSizeMaxLyrebird = 5
#A list of biomes the lyrebird cannot spawn in.
blacklistedBiomesLyrebird = []
#A list of dimensions the lyrebird cannot spawn in.
blacklistedDimensionsLyrebird = []
[entity.magpie]
#Magpie spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateMagpie = 12
#Magpie minimum group size.
#Range: 1 ~ 50
spawnSizeMinMagpie = 2
#Magpie maximum group size.
#Range: 1 ~ 50
spawnSizeMaxMagpie = 5
#A list of biomes the magpie cannot spawn in.
blacklistedBiomesMagpie = []
#A list of dimensions the magpie cannot spawn in.
blacklistedDimensionsMagpie = []
[entity.ostrich]
#Ostrich spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateOstrich = 5
#Ostrich minimum group size.
#Range: 1 ~ 50
spawnSizeMinOstrich = 2
#Ostrich maximum group size.
#Range: 1 ~ 50
spawnSizeMaxOstrich = 5
#A list of biomes the ostrich cannot spawn in.
blacklistedBiomesOstrich = []
#A list of dimensions the ostrich cannot spawn in.
blacklistedDimensionsOstrich = []
[entity.owl]
#Owl spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateOwl = 6
#Owl minimum group size.
#Range: 1 ~ 50
spawnSizeMinOwl = 2
#Owl maximum group size.
#Range: 1 ~ 50
spawnSizeMaxOwl = 5
#A list of biomes the owl cannot spawn in.
blacklistedBiomesOwl = []
#A list of dimensions the owl cannot spawn in.
blacklistedDimensionsOwl = []
[entity.macaw]
#Parrot spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateMacaw = 6
#Parrot minimum group size.
#Range: 1 ~ 50
spawnSizeMinMacaw = 2
#Parrot maximum group size.
#Range: 1 ~ 50
spawnSizeMaxMacaw = 5
#A list of biomes the macaw cannot spawn in.
blacklistedBiomesMacaw = []
#A list of dimensions the macaw cannot spawn in.
blacklistedDimensionsMacaw = []
[entity.peafowl]
#Peafowl spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRatePeafowl = 6
#Peafowl minimum group size.
#Range: 1 ~ 50
spawnSizeMinPeafowl = 2
#Peafowl maximum group size.
#Range: 1 ~ 50
spawnSizeMaxPeafowl = 5
#A list of biomes the peafowl cannot spawn in.
blacklistedBiomesPeafowl = []
#A list of dimensions the peafowl cannot spawn in.
blacklistedDimensionsPeafowl = []
[entity.pelican]
#Pelican spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRatePelican = 6
#Pelican minimum group size.
#Range: 1 ~ 50
spawnSizeMinPelican = 2
#Pelican maximum group size.
#Range: 1 ~ 50
spawnSizeMaxPelican = 5
#A list of biomes the pelican cannot spawn in.
blacklistedBiomesPelican = []
#A list of dimensions the pelican cannot spawn in.
blacklistedDimensionsPelican = []
[entity.penguin]
#Penguin spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRatePenguin = 6
#Penguin minimum group size.
#Range: 1 ~ 50
spawnSizeMinPenguin = 2
#Penguin maximum group size.
#Range: 1 ~ 50
spawnSizeMaxPenguin = 5
#A list of biomes the penguin cannot spawn in.
blacklistedBiomesPenguin = []
#A list of dimensions the penguin cannot spawn in.
blacklistedDimensionsPenguin = []
[entity.pigeon]
#Pigeon spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRatePigeon = 12
#Pigeon minimum group size.
#Range: 1 ~ 50
spawnSizeMinPigeon = 2
#Pigeon maximum group size.
#Range: 1 ~ 50
spawnSizeMaxPigeon = 5
#A list of biomes the pigeon cannot spawn in.
blacklistedBiomesPigeon = []
#A list of dimensions the pigeon cannot spawn in.
blacklistedDimensionsPigeon = []
[entity.roadrunner]
#Roadrunner spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateRoadrunner = 10
#Roadrunner minimum group size.
#Range: 1 ~ 50
spawnSizeMinRoadrunner = 2
#Roadrunner maximum group size.
#Range: 1 ~ 50
spawnSizeMaxRoadrunner = 5
#A list of biomes the roadrunner cannot spawn in.
blacklistedBiomesRoadrunner = []
#A list of dimensions the roadrunner cannot spawn in.
blacklistedDimensionsRoadrunner = []
[entity.gull]
#Seagull spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateGull = 12
#Seagull minimum group size.
#Range: 1 ~ 50
spawnSizeMinGull = 2
#Seagull maximum group size.
#Range: 1 ~ 50
spawnSizeMaxGull = 5
#A list of biomes the gull cannot spawn in.
blacklistedBiomesGull = []
#A list of dimensions the gull cannot spawn in.
blacklistedDimensionsGull = []
[entity.swan]
#Swan spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateSwan = 10
#Swan minimum group size.
#Range: 1 ~ 50
spawnSizeMinSwan = 2
#Swan maximum group size.
#Range: 1 ~ 50
spawnSizeMaxSwan = 5
#A list of biomes the swan cannot spawn in.
blacklistedBiomesSwan = []
#A list of dimensions the swan cannot spawn in.
blacklistedDimensionsSwan = []
[entity.toucan]
#Toucan spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateToucan = 6
#Toucan minimum group size.
#Range: 1 ~ 50
spawnSizeMinToucan = 2
#Toucan maximum group size.
#Range: 1 ~ 50
spawnSizeMaxToucan = 5
#A list of biomes the toucan cannot spawn in.
blacklistedBiomesToucan = []
#A list of dimensions the toucan cannot spawn in.
blacklistedDimensionsToucan = []
[entity.cockatoo]
#Vulture spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateCockatoo = 8
#Vulture minimum group size.
#Range: 1 ~ 50
spawnSizeMinCockatoo = 2
#Vulture maximum group size.
#Range: 1 ~ 50
spawnSizeMaxCockatoo = 5
#A list of biomes the cockatoo cannot spawn in.
blacklistedBiomesCockatoo = []
#A list of dimensions the cockatoo cannot spawn in.
blacklistedDimensionsCockatoo = []
[entity.woodpecker]
#Woodpecker spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateWoodpecker = 12
#Woodpecker minimum group size.
#Range: 1 ~ 50
spawnSizeMinWoodpecker = 2
#Woodpecker maximum group size.
#Range: 1 ~ 50
spawnSizeMaxWoodpecker = 5
#A list of biomes the woodpecker cannot spawn in.
blacklistedBiomesWoodpecker = []
#A list of dimensions the woodpecker cannot spawn in.
blacklistedDimensionsWoodpecker = []
[entity.heron]
#Heron spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateHeron = 6
#Heron minimum group size.
#Range: 1 ~ 50
spawnSizeMinHeron = 2
#Heron maximum group size.
#Range: 1 ~ 50
spawnSizeMaxHeron = 5
#A list of biomes the heron cannot spawn in.
blacklistedBiomesHeron = []
#A list of dimensions the heron cannot spawn in.
blacklistedDimensionsHeron = []
[entity.booby]
#Blue-footed booby spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateBooby = 6
#Booby minimum group size.
#Range: 1 ~ 50
spawnSizeMinBooby = 2
#Booby maximum group size.
#Range: 1 ~ 50
spawnSizeMaxBooby = 5
#A list of biomes the booby cannot spawn in.
blacklistedBiomesBooby = []
#A list of dimensions the booby cannot spawn in.
blacklistedDimensionsBooby = []
[entity.cardinal]
#Cardinal spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateCardinal = 12
#Cardinal minimum group size.
#Range: 1 ~ 50
spawnSizeMinCardinal = 2
#Cardinal maximum group size.
#Range: 1 ~ 50
spawnSizeMaxCardinal = 5
#A list of biomes the cardinal cannot spawn in.
blacklistedBiomesCardinal = []
#A list of dimensions the cardinal cannot spawn in.
blacklistedDimensionsCardinal = []
[entity.bluejay]
#Blue jay spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateBluejay = 12
#Bluejay minimum group size.
#Range: 1 ~ 50
spawnSizeMinBluejay = 2
#Bluejay maximum group size.
#Range: 1 ~ 50
spawnSizeMaxBluejay = 5
#A list of biomes the bluejay cannot spawn in.
blacklistedBiomesBluejay = []
#A list of dimensions the bluejay cannot spawn in.
blacklistedDimensionsBluejay = []
[entity.robin]
#Robin spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateRobin = 12
#Robin minimum group size.
#Range: 1 ~ 50
spawnSizeMinRobin = 2
#Robin maximum group size.
#Range: 1 ~ 50
spawnSizeMaxRobin = 5
#A list of biomes the robin cannot spawn in.
blacklistedBiomesRobin = []
#A list of dimensions the robin cannot spawn in.
blacklistedDimensionsRobin = []
[entity.crane]
#Crane spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateCrane = 6
#Crane minimum group size.
#Range: 1 ~ 50
spawnSizeMinCrane = 2
#Crane maximum group size.
#Range: 1 ~ 50
spawnSizeMaxCrane = 5
#A list of biomes the crane cannot spawn in.
blacklistedBiomesCrane = []
#A list of dimensions the crane cannot spawn in.
blacklistedDimensionsCrane = []
[entity.kookaburra]
#Kookaburra spawn rate (0 = disabled; 1 = rare; 100+ = common).
#Range: > 0
spawnRateKookaburra = 6
#Kookaburra minimum group size.
#Range: 1 ~ 50
spawnSizeMinKookaburra = 2
#Kookaburra maximum group size.
#Range: 1 ~ 50
spawnSizeMaxKookaburra = 5
#A list of biomes the kookaburra cannot spawn in.
blacklistedBiomesKookaburra = []
#A list of dimensions the kookaburra cannot spawn in.
blacklistedDimensionsKookaburra = []

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@ -73,25 +73,25 @@
[world_generation]
#Quantity of Bedrock Rifts
#Range: 0 ~ 25
bedrock_rift = 0
bedrock_rift = 0 # NTX4: This causes crashes during world gen.
#Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used)
#Range: -64 ~ 255
bedrock_rift_height = -63
#Chance of a huge Tecdungeon to spawn in a chunk
#Range: 0.0 ~ 0.1
huge_dungeon_spawnrate = 0.0
huge_dungeon_spawnrate = 0.0 # NTX4
#Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn.
#Range: > 0
huge_dungeon_mindis = 0
huge_dungeon_mindis = 0 # NTX4
#Chance of a normal Tecdungeon to spawn in a chunk
#Range: 0.0 ~ 0.2
tec_dungeon_spawnrate = 0.0
tec_dungeon_spawnrate = 0.0 # NTX4
#Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn.
#Range: > 0
tec_dungeon_mindis = 0
tec_dungeon_mindis = 0 # NTX4
#The amount erse generation loops per chunk. If greater then one it will run mutliple times, smaler then one will result in percentage per chunk. Keep in mind erse will only spawn if there is the tall grass ( not the grass block, not the 2-block tall grass)
#Range: 0.0 ~ 100.0
erse_count = 0.0
erse_count = 20.0
#A whitelist for enabling huge dungeon spawn in other dimensions.
wl_huge_dungeons = ["minecraft:overworld"]
#A blacklist to stop tec dungeon spawn in biomes.
@ -100,13 +100,13 @@
[world_generation.ores]
#Quantity of Copper Ore
#Range: 0 ~ 25
copper_ore = 0
copper_ore = 0 # NTX4
#Quantity of Tin Ore
#Range: 0 ~ 25
tin_ore = 0
tin_ore = 0 # NTX4
#Quantity of Zinc Ore
#Range: 0 ~ 25
zinz_ore = 0
zinz_ore = 0 # NTX4
#Quantity of Bauxite Ore
#Range: 0 ~ 25
bauxite_ore = 7

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@ -0,0 +1,175 @@
[core]
[core.general]
#The ingredient network observation frequency slowdown rate in ticks.
ingredientNetworkObserverFrequencyDecreaseFactor = 5
#If network change events should be logged. Only enable this when debugging.
logChangeEvents = false
#The ingredient network observation frequency slowdown rate in ticks.
ingredientNetworkObserverFrequencyIncreaseFactor = 1
#The fastest possible frequency in ticks at which ingredient network should be observed.
ingredientNetworkObserverFrequencyMin = 5
#If cable models should be cached for rendering optimization.
cacheCableModels = true
#If corrupted networks should automatically be restored on first tick.
recreateCorruptedNetworks = true
#The slowest possible frequency in ticks at which ingredient network should be observed.
ingredientNetworkObserverFrequencyMax = 40
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the ingredient network observer can work on separate thread.
ingredientNetworkObserverEnableMultithreading = true
#When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option.
safeMode = false
#The maximum frequency at which speach messages can be played in millis.
speachMaxFrequency = 1000
#The maximum network energy transfer rate.
energyRateLimit = 2147483647
#How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator.
operatorRecursionLimit = 256
#The number of threads that the ingredient network observer can use.
ingredientNetworkObserverThreads = 4
#The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
ingredientNetworkObserverFrequencyForced = 0
#If the version checker should be enabled.
versionChecker = true
[general]
[general.general]
#The energy usage multiplier for networks.
energyConsumptionMultiplier = 0
#The base energy usage for the omni-directional connector.
connectorOmniDirectionalBaseConsumption = 128
#The base energy usage for the extra-dimensional reader.
extraDimensionalReaderBaseConsumption = 1
#The base energy usage for the fluid reader.
fluidReaderBaseConsumption = 1
#The base energy usage for the machine writer.
machineWriterBaseConsumption = 1
#The base energy usage for the display panel when it has a variable.
panelDisplayBaseConsumptionEnabled = 2
#The base energy usage for the audio writer.
audioWriterBaseConsumption = 1
#The base energy usage for the proxy.
proxyBaseConsumption = 2
#The maximum render distance for part overlays to render. The higher, the more resource intensive.
partOverlayRenderdistance = 15
#The base energy usage for the audio reader.
audioReaderBaseConsumption = 1
#The base energy usage for the redstone reader.
redstoneReaderBaseConsumption = 1
#The base energy usage for the materializer.
materializerBaseConsumption = 1
#The base energy usage for the inventory reader.
inventoryReaderBaseConsumption = 1
#The base energy usage for the world reader.
worldReaderBaseConsumption = 1
#The base energy usage for the display panel when does not have a variable.
panelDisplayBaseConsumptionDisabled = 1
#The base energy usage for the redstone writer.
redstoneWriterBaseConsumption = 1
#The base energy usage for the dynamic light panel.
panelLightDynamicBaseConsumption = 0
#The base energy usage for the variable store.
variablestoreBaseConsumption = 4
#The base energy usage for the effect writer.
effectWriterBaseConsumption = 1
#The base energy usage for the entity reader.
entityReaderBaseConsumption = 1
#The base energy usage for the static light panel.
panelLightStaticBaseConsumption = 0
#The base energy usage for the inventory writer.
inventoryWriterBaseConsumption = 1
#The base energy usage for the mono-directional connector.
connectorMonoDirectionalBaseConsumption = 32
#The base energy usage for the block reader.
blockReaderBaseConsumption = 1
#The default port for running the network diagnostics HTTP server.
diagnosticsWebServerPort = 3030
#The base energy usage for the network reader.
networkReaderBaseConsumption = 1
#The base energy usage for the machine reader.
machineReaderBaseConsumption = 1
#The base energy usage for the entity writer.
entityWriterBaseConsumption = 1
[machine]
[machine.general]
#The maximum offset in blocks a directional connector can look for its target.
maxDirectionalConnectorOffset = 512
#Priority list of mod id's when determining tag-based recipe outputs.
recipeTagOutputModPriorities = []
#The default update frequency in ticks to use for new parts.
defaultPartUpdateFreq = 1
#The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them.
nbtTagBlacklist = []
[machine.cable]
#If cable shapes should be determined dynamically. Disable this if FPS issues would occur.
dynamicShape = true
[machine.invisible_light]
#If invisible light should act as full a block
invisibleLightBlock = true
[machine.energy_battery]
#The 1/X fraction of the battery capacity that is allowed to be transfered per tick.
energyRateCapacityFraction = 2000
#The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size)
maxCreativeCapacity = 40960000
#The minimum energy transfer rate per tick.
minEnergyRate = 2000
#The default capacity of an energy battery.
capacity = 1000000
#The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size)
maxCreativeTabCapacity = 655360000
[machine.delay]
#The maximum value history length that can be maintained..
maxHistoryCapacity = 1024
[machine.mechanical_squeezer]
#The energy capacity of a mechanical squeezer.
capacity = 100000
#How many mB per tick can be auto-ejected.
autoEjectFluidRate = 500
#The energy consumption rate.
consumptionRate = 80
[machine.mechanical_drying_basin]
#The energy consumption rate.
consumptionRate = 80
#The energy capacity of a mechanical drying basin.
capacity = 100000
[worldgeneration]
[worldgeneration.menril_log_filled]
#The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance.
filledMenrilLogChance = 10
[worldgeneration.meneglin]
#The chance at which a Menril Tree will spawn in the wild, the higher this value, the lower the chance.
wildMenrilTreeChance = 100
[item]
[item.menril_berries]
#If the berries should give the night vision effect when eaten.
nightVision = true
[item.on_the_dynamics_of_integration]
#If the info book should automatically obtained when the player first spawns.
obtainOnSpawn = false # NTX4
#If the info book can give item rewards for tutorial completion.
bookRewards = true
[biome]
[biome.meneglin]
#The weight of spawning in the overworld, 0 disables spawning.
spawnWeight = 5

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@ -0,0 +1,142 @@
#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = false # NTX4
#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
showAllTableVariants = true
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants
showAllSmelteryVariants = true
#Tweaks to vanilla damage sources to better work with armor
[gameplay.damageTweaks]
#Makes withering damage count as magic
wither = true
#Makes dragons breath count as magic
dragon_breath = true
#Makes falling blocks count as projectile
falling_block = false
#Makes lightning count as fire damage
lightning = true
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
#Range: 0 ~ 100
barter_blazing_blood = 20
#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
#Range: 0 ~ 25
tinker_tool_bonus_chest = 2
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Everything to do with world generation
[worldgen]
#Generate Cobalt
generateCobalt = true
#Approx Ores per Chunk
veinCountCobalt = 8
#Options related to slime geodes
[worldgen.geodes]
#If true, recipes using slime crystals will ignore the other geode configs, useful if you add other ways to get the slime crystals. When false (default), recipes using slime crystals will be substituted for an alternative if the geode is disabled.
forceRecipes = false
#If true, earthslime geodes generate deep in the world as another way to get slime
earth = true
#If true, skyslime geodes generate above amethyst as another way to get skyslime
sky = true
#If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay.
ichor = true
#If true, enderslime geodes generate as additional islands in the end
ender = true
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

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@ -0,0 +1,36 @@
[Machines]
#Should the Entropy Reactor explode at 98% Entropy?
reactorExplosions = true
#What is the chance that the Crank will snap when used without a valid recipe?
crankSnapChance = 0.01
#Should the fluid bath return Sludge when an invalid recipe is made?
#If false, both of the component items will instead be returned.
invalidBathReturnsSludge = true
#What should the multiplier from stirs or grinds to seconds in the Kinetic Fluid Mixer or Kinetic Grinder be?
#For example, a recipe taking 10 grinds or stirs would take 15 seconds to process with a multiplier of 1.5.
#Range: 4.9E-324 ~ 1.7976931348623157E308
kineticMachineCycleModifier = 1.0
#Should Interact Mode in the Interactor be enabled? Sometimes, this can cause exceptions and other bugs, like interacting with a block with a GUI.
interactMode = true
#If interact mode fails with an exception, what level of logging should be performed?
#Allowed Values: NONE, MESSAGE, STACK_TRACE
interactExceptionReporting = "MESSAGE"
[World]
#Should a copy of Assembly Lines & You be distributed to new players?
#This may be overridden by the client.
distributeGuideBook = false # NTX4
#Should Gasoline and Diesel cause explosions when placed next to an ignition source?
gasolineExplosions = true
[Tools]
#What should every level of the Overclock enchantment multiply the battery capacity of a tool by?
#For example, 0.2 would be a 20% increase per enchantment level.
#Range: 4.9E-324 ~ 1.7976931348623157E308
overclockMultiplier = 0.2
#How much knockback should each level of the Engineer's Fury enchantment add?
#For example, 0.1 at Engineer's Fury X would add +1 total knockback.
#Range: 4.9E-324 ~ 1.7976931348623157E308
engineersFuryMultiplier = 0.1

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@ -0,0 +1,62 @@
F:default=0.9925 -> TRANSFORMER_EFFICIENCY='0.9925'
F:default=0.995 -> CIRCUITBREAKER_EFFICIENCY='0.995'
D:default=34.0 -> COALGENERATOR_AMPERAGE='34.0'
D:default=4.5 -> THERMOELECTRICGENERATOR_AMPERAGE='4.5'
D:default=6.0 -> HYDROELECTRICGENERATOR_AMPERAGE='6.0'
D:default=10.0 -> WINDMILL_MAX_AMPERAGE='10.0'
D:default=7.0 -> SOLARPANEL_AMPERAGE='7.0'
D:default=50.0 -> ELECTRICPUMP_USAGE_PER_TICK='50.0'
D:default=25.0 -> ADVANCEDSOLARPANEL_AMPERAGE='25.0'
D:default=175.0 -> ELECTRICFURNACE_USAGE_PER_TICK='175.0'
I:default=100 -> ELECTRICFURNACE_REQUIRED_TICKS='100'
D:default=175.0 -> ELECTRICARCFURNACE_USAGE_PER_TICK='175.0'
I:default=50 -> ELECTRICARCFURNACE_REQUIRED_TICKS='50'
D:default=125.0 -> WIREMILL_USAGE_PER_TICK='125.0'
I:default=200 -> WIREMILL_REQUIRED_TICKS='200'
D:default=350.0 -> MINERALGRINDER_USAGE_PER_TICK='350.0'
I:default=200 -> MINERALGRINDER_REQUIRED_TICKS='200'
D:default=450.0 -> MINERALCRUSHER_USAGE_PER_TICK='450.0'
I:default=200 -> MINERALCRUSHER_REQUIRED_TICKS='200'
D:default=400.0 -> MINERALWASHER_USAGE_PER_TICK='400.0'
I:default=200 -> MINERALWASHER_REQUIRED_TICKS='200'
D:default=400.0 -> CHEMICALMIXER_USAGE_PER_TICK='400.0'
I:default=200 -> CHEMICALMIXER_REQUIRED_TICKS='200'
D:default=350.0 -> OXIDATIONFURNACE_USAGE_PER_TICK='350.0'
I:default=200 -> OXIDATIONFURNACE_REQUIRED_TICKS='200'
D:default=10.0 -> FERMENTATIONPLANT_USAGE_PER_TICK='20.0'
I:default=2000 -> FERMENTATIONPLANT_REQUIRED_TICKS='2000'
D:default=350.0 -> COMBUSTIONCHAMBER_JOULES_PER_TICK='350.0'
D:default=800.0 -> CHEMICALCRYSTALLIZER_USAGE_PER_TICK='800.0'
I:default=200 -> CHEMICALCRYSTALLIZER_REQUIRED_TICKS='200'
I:default=50 -> ENERGIZEDALLOYER_REQUIRED_TICKS='50'
D:default=50.0 -> ENERGIZEDALLOYER_USAGE_PER_TICK='50.0'
I:default=200 -> LATHE_REQUIRED_TICKS='200'
D:default=350.0 -> LATHE_USAGE_PER_TICK='350.0'
I:default=50 -> REINFORCEDALLOYER_REQUIRED_TICKS='50'
D:default=50.0 -> REINFORCEDALLOYER_USAGE_PER_TICK='50.0'
I:default=10 -> CHARGER_REQUIRED_TICKS='100'
D:default=1000.0 -> CHARGER_USAGER_PER_TICK='1000.0'
I:default=100 -> COBBLE_GEN_REQUIRED_TICKS='100'
D:default=100.0 -> COBBLE_GEN_USAGE_PER_TICK='100.0'
I:default=200 -> ELECTROLYTICSEPARATOR_REQUIRED_TICKS='200'
D:default=100.0 -> ELECTROLYTICSEPARATOR_USAGE_PER_TICK='250.0'
D:default=100.0 -> MOTORCOMPLEX_USAGE_PER_TICK='100.0'
D:default=100.0 -> QUARRY_USAGE_PER_TICK='100.0'
I:default=10 -> QUARRY_WATERUSAGE_PER_BLOCK='10'
Comment: 'max radius = 128, min radius = 2'
I:default=64 -> MARKER_RADIUS='64'
Comment: 'max possible is 1 tick / block'
I:default=1 -> MAX_QUARRYBLOCKS_PER_TICK='1'
Comment: 'min possible speed is 100 ticks / block'
I:default=100 -> MIN_QUARRYBLOCKS_PER_TICK='100'
Comment: 'how many air blocks the quarry can skip over in one clearing tick; max is 128, min is zero'
I:default=64 -> CLEARING_AIR_SKIP='64'
Comment: 'how many air blocks the quarry can skip over in one mining tick; max is 128, min is zero'
I:default=64 -> MINING_AIR_SKIP='64'
Comment: 'controls whether or not the quarry will mine blocks that have been placed into the mining area'
T:default=true -> MAINTAIN_MINING_AREA='true'
Comment: 'Controls whether the quarry can bypass claims or not'
T:default=false -> BYPASS_CLAIMS='false'
Comment: 'NTX4'
T:default=true -> DISPENSE_GUIDEBOOK='false'

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@ -0,0 +1,2 @@
S:default=tin:silver:lead:uraninite:thorianite:monazite:vanadinite:sulfur:niter:aluminum:chromite:rutile:halite:lepidolite:molybdenum:fluorite:sylvite -> oresToSpawn='thorianite:monazite:vanadinite:sulfur:niter:chromite:rutile:halite:lepidolite:molybdenum:fluorite:sylvite'
D:default=1.0 -> OREGENERATIONMULTIPLIER='1.0'

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@ -0,0 +1,50 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
#Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
#NTX4
enableFluxRecipe = false
#Allows flux devices to enable chunk loading.
enableChunkLoading = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

View file

@ -9,7 +9,7 @@
mods)
(define name "Notex 4")
(define version "1.0.0")
(define version "4.0.0")
(define mc-version "1.18.2")
(define forge-version "40.2.10")
@ -99,7 +99,6 @@
(mod/cf 597824 3831430)
(mod/cf 237333 4555761)
(mod/cf 610632 4489732)
(mod/cf 823046 4613500)
(mod/cf 290209 4087998)
(mod/cf 400954 3887446)
(mod/cf 242195 4569313)
@ -180,5 +179,5 @@
(mod "https://cdn.modrinth.com/data/XxWD5pD3/versions/qf2Yz73T/appliedenergistics2-forge-11.7.4.jar")
(mod "https://cdn.modrinth.com/data/ncAcdgk7/versions/S69uHAZo/pneumaticcraft-repressurized-1.18.2-3.6.0-19.jar")
(mod "https://cdn.modrinth.com/data/HmLJoQ1K/versions/A9UPRxAS/IntegratedTerminals-1.18.2-1.4.9.jar")
(mod "https://maven.tilera.xyz/net/anvilcraft/anvillib-18-forge/0.2.1/anvillib-18-forge-0.2.1.jar")
(mod "https://maven.tilera.xyz/com/cursedcauldron/wildbackport-forge/2.0.0/wildbackport-forge-2.0.0.jar"))
(mod "https://maven.tilera.xyz/net/anvilcraft/anvillib-18-forge/1.1.0/anvillib-18-forge-0.2.1.jar")
(mod "https://maven.tilera.xyz/com/cursedcauldron/wildbackport-forge/2.1.0/wildbackport-forge-2.0.0.jar"))