90 lines
2.1 KiB
INI
90 lines
2.1 KiB
INI
# General settings
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"general" {
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# If set to false, logic gates will not make sounds
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B:"gate_sounds"=true
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# If set to false, logic gates will not emit light
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B:"gate_lights"=true
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# Minimum amount of ticks the timer gates can be set to (min 4)
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I:"gate_min_timer_ticks"=4
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# If set to true, the basic screwdriver will not take damage
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B:"infinite_screwdriver"=false
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}
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# Settings related to machines and devices
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"machines" {
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# Allow the Diamond Block Breaker to be crafted
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B:"diamond_block_breaker"=false
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# Max blocks in a moving frame structure
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I:"frame_move_limit"=1024
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}
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# Client render settings
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"rendering" {
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# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
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B:"gate_3d_wires"=true
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# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
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B:"static_wire_renderer"=true
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# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
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B:"static_gate_renderer"=true
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# Max lights on screen at a time, -1 for unlimited
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I:"max_lights"=-1
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# Use fabulous shader pipeline for lights when on Fabulous Graphics mode
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B:"fabulous_lights"=true
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}
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# World gen settings
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"world_gen" {
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# Enable Ruby Ore generation
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B:"ruby_ore"=true
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# Ruby Ore vein size
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I:"ruby_ore_vein_size"=8
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# Enable Sapphire Ore generation
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B:"sapphire_ore"=true
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# Sapphire Ore vein size
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I:"sapphire_ore_vein_size"=8
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# Enable Peridot Ore generation
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B:"peridot_ore"=true
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# Peridot Ore vein size
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I:"peridot_ore_vein_size"=10
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# Enable Tin Ore generation
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B:"tin_ore"=false
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# Tin Ore vein size
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I:"tin_ore_vein_size"=8
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# Enable Silver Ore generation
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B:"silver_ore"=false
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# Silver Ore vein size
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I:"silver_ore_vein_size"=9
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# Enable Electrotine Ore generation
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B:"electrotine_ore"=true
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# Electrotine Ore vein size
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I:"electrotine_ore_vein_size"=8
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# Enable Marble Cave generation
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B:"marble_cave"=true
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}
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# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
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"compatibility" {
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# This allows computers to connect to bundled cables with the RS API.
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B:"computercraft"=true
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}
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