296 lines
12 KiB
TOML
296 lines
12 KiB
TOML
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[Ores]
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#Generate Void Crystal Ore?
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void = true
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#Metal types that Crossroads should add gears for
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#Specify the metal then a space then a hexadecimal color then a space then a density in kg/m3
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#Adding a new gear material requires adding localization and recipes via datapack
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#Removing a default gear material is not recommended
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gear_types = ["copper FF783C 9000", "tin F0F0F0 7300", "iron A0A0A0 8000", "gold FFFF00 20000", "bronze FFA03C 8800", "copshowium FF8200 0"]
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#Generate Tin Ore?
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tin = false # NTX4
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#Generate Ruby Ore?
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ruby = false # NTX4
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#Metal ore types that Crossroads should generate tripling items for
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#Specify the metal then a space then a hexadecimal color, ex. "copper FF4800"
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#Doesn't register a molten fluid, recipes, or localization
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#Use a datapack to register any desired recipes or localization for new materials, Find a mod already adding the desired molten fluid for the fluid
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process_ores = ["copper FF7800", "tin C8C8C8", "iron A0A0A0", "gold FFFF00"]
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[Specializations]
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#Allow Multiple specializations per player in Multiplayer?
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paths_multi = false
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#Allow forgetting paths using Path Sigils?
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path_forget = false
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#Allow Multiple specializations per player in Singleplayer?
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paths_single = true
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[Specializations.Witchcraft]
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#Chance for a medicinal mushroom to attempt to spread on a random tick
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#Value out of 1. Set to 0 to disable spread
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#Range: 0.0 ~ 1.0
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medicinal_mushroom_spread = 1.0
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#Production/growth speed multiplier for the Hydroponics Trough compared to normal crop growth
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#Setting to 0 will effectively disable the machine
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#Range: 0 ~ 100
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hydroponics_mult = 16
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#Time in seconds for the debuffs on respawned entities
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#Also controls the vulnerability period. Cannot be disabled
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#Range: 1 ~ 32767
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respawn_penalty_duration = 30
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#Specify entities that can not have their AI disabled by sedation. Players can never be fully sedated
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#Format of 'domain:entity_id', ex. minecraft:pig
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sedation_blacklist = ["minecraft:player", "minecraft:wither", "minecraft:ender_dragon"]
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#Multiplier for the degradation added by the blood centrifuge
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#Range: 0.0 ~ 4.0
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blood_centrifuge_degradation_mult = 1.25
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#The permanent maximum health reduction for each injected permanent potion effect
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#Set to 0 or lower to disable the penalty
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#Set to 20 or higher to effectively disable permanent injection for players
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#Range: 0 ~ 100
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injection_perma_penalty = 2
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#Specify entities which can not be cloned. Players can never be cloned
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#Format of 'domain:entity_id', ex. minecraft:pig
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cloning_blacklist = ["minecraft:player", "minecraft:wither", "minecraft:ender_dragon"]
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#Specify potion effects that can not be applied permanently to an entity or player
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#Format of 'domain:potion_effect_id', ex. minecraft:health_boost
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permanent_effect_blacklist = ["minecraft:health_boost", "minecraft:glowing"]
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#Time in seconds for genetically modified entities to respawn
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#Set to 0 or a negative value to disable respawning
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#Range: -1 ~ 32767
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respawn_delay = 30
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#The duration of injected potions vs drinking them
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#Setting to 1 or below makes injection equivalent to normal potions
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#Range: 1.0 ~ 100.0
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injection_efficiency = 2.0
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#The reduction in maximum health for each point of degradation on a clone
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#Range: 0 ~ 100
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degradation_penalty = 2
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[Specializations.Technomancy]
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#FE equal to 1 Temporal Entropy
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#Range: > 1
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fe_per_entropy = 50
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#Allow adding Netherite armor to Technomancy armor?
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techno_armor_reinforce = true
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#Level of the All-Terrain Boots soul speed effect
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#Set to 0 to disable
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#Range: 0 ~ 10
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enviro_boot_soul = 3
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#Allow time acceleration of Tile Entities?
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#Disabling this does not affect acceleration of normal entities or block ticks
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te_accel = true
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#Level of the All-Terrain Boots frost walker effect
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#Higher levels increase freezing range
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#Set to 0 to disable
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#Range: 0 ~ 10
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enviro_boot_frost = 2
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#Speed boost from All-Terrain Boots in water (swim speed boost)
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#Set to 0 to disable
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#Range: 0.0 ~ 100.0
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enviro_boot_depth = 3.0
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#Whether Gateways can teleport entities at all
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allow_gateway = true
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#Should recalling restore previous health and hunger?
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#Recommended to disable this for PvP
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stat_recall = true
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#Beam power output of the beacon harness
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#Range: 8 ~ 4096
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beacon_harness_power = 512
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#Multiplier for XP levels to upgrade Technomancy armor
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#Range: 0 ~ 100
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techno_armor_xp = 1
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#Temporal Entropy gained per Entropy Node when transferring
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#Higher values are more difficult, and encourage using fewer node chains
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#Range: 0 ~ 64
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entropy_node_gain = 2
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#Enable hardmode for the Gateway?
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#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
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#Enable this if you want an extra challenge
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gateway_hard = false
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#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
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#Machines which overfill on Temporal Entropy will shut down instead
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flux_safe = false
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#Whether Technomancy machines should drop an item when overloaded
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drop_machine = false
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#Whether Gateways can teleport entities that aren't players
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#If false, players can still use Gateways
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allow_gateway_ent = true
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#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
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#Range: -1 ~ 86400
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time_recall = 300
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#Does the CCC require specifically a Time beam?
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ccc_req_time = true
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#Allow Temporal Entropy disasters from Technomancy?
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#If disabled, disasters create a small explosion instead
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flux_disaster = true
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#Destroy the CCC if Copshowium overfills the tank?
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#Disabling this will make the CCC much easier to use
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allow_overflow = true
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#Power output of the Lodestone Dynamo (in J/t)
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#Set to 0 to disable the Lodestone Dynamo
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#Range: 0 ~ 1000
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lodestone_dynamo = 100
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[Specializations.Alchemy]
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#Acceleration of Density Plates
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#In blocks/tick/tick, where normal gravity ~0.08
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#Range: 0.0 ~ 10.0
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grav_accel = 0.15
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#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
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#Overriden by gamerules
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atmos_horses = true
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#Maximum charge for the atmosphere
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#Range: 0 ~ 2000000000
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charge_limit = 1000000000
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#Allow the full effect of Phelostogen?
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#If disabled Phelostogen lights a single small fire instead
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phel_effect = true
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#Range of Density Plates
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#Range: 0 ~ 128
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grav_range = 64
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#If true, rift beams will spawn mob drops instead of actual mobs
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#Rift beams do this regardless of config setting in peaceful mode
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rift_drops = false
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#Level of effects from overcharging the atmosphere
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#0: No negative effects
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#1: Allow lightning strikes
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#2: Allow creeper charging
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#3: Allow lightning strikes & creeper charging
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#Range: 0 ~ 3
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atmos_effects = 3
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#Whether to allow Ignis Infernum
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#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
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ignis_infernum = true
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#FE produced by one Voltus
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#Range: 0 ~ 100000
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voltus_power = 2000
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[Internal]
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#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
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#Used to stop beacon harnesses shutting off when loading across several chunks
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beacon_harness_load_safety = false
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#Number of millibuckets of molten metal per ingot
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#Does not change recipes
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#Range: 1 ~ 10000
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ingot_mb = 90
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#The size of the raytracing interval used by the beam staff and beam cannon
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#Larger numbers cause less lag when using those devices, but are less precise
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#Range: 0.10000000149011612 ~ 1.0
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beam_raytrace_step = 0.25
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#Whether beams decide what they can pass through based on beam power
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#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
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beam_collision_use_power = false
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#Lower values increase network lag but increases gear speed synchronization
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#Range: 0.05000000074505806 ~ 10.0
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predict_speed = 0.20000000298023224
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#Interval in ticks between gear network checks
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#Range: 100 ~ 2400
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network_time = 300
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#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
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#Lower values will decrease the amount of packets sent
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#Range: 1 ~ 512
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effect_distance = 512
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[Misc]
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#Whether Charge beams can summon lightning underground or under a roof
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underground_lightning = false
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#Whether the charge alignment can summon lightning
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charge_lightning = true
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#Minimum temperature of nether biomes (in degrees C)
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#Range: 0.0 ~ 1000.0
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nether_temp = 60.0
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#Enable overheat effects?
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#If false, all heat cable overheating effects are replaced with burning
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cable_effects = true
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#Whether void-potential (death) beams do absolute damage
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#Absolute damage ignores potion effects and enchantments
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beam_damage_absolute = false
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#Whether Enchantment beams have a chance to destroy items
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enchant_destroy = true
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#Minimum spring speed to hover with the Whirligig
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#If set at or above 10, gaining elevation with a Whirligig is disabled
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#Range: 1.0 ~ 100.0
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whirligig_hover = 6.0
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#Percentage to reduce success rate of Stamp Mill by when not reaching 100% progress
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#Effectively nerfs ore-tripling
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#Range: 0 ~ 100
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mill_damping = 0
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#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
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#Range: 1 ~ 10000
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fat_cost = 100
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#Minimum spring speed to eliminate fall damage with the Whirligig
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#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
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#Range: 1.0 ~ 100.0
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whirligig_safe = 4.0
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[Balance]
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#FE generated by one unit of charge-alignment beam
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#Range: > 0
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fe_per_charge = 50
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#Multiplier for rotary energy loss
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#Range: 0.0 ~ 2.147483647E9
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rotary_loss = 1.0
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#The rate at which the Solar Heater makes heat, in deg/t
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#Range: 0.0 ~ 100.0
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solar_rate = 8.0
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#The maximum speed on a Spring Gun
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#Higher maximum speeds increase maximum damage
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#Range: 1.0 ~ 100.0
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spring_gun_cap = 10.0
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#The power produced by the Lodestone Turbine (in J/t)
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#Range: 0.0 ~ 100.0
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lodestone_power = 15.0
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#Temperature change from energy and cold beams, per unit power, applied every 4 ticks
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#Range: 0 ~ 1000
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beam_heat_mult = 100
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#The number of degrees one bucket of steam is worth
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#If this is changed, it is recommended to rebalance JSON recipes with steam
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#Range: > 0
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steam_value = 50
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#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
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#Range: > 0
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dynamo_efficiency = 2
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#The power produced by the Hamster Wheel (in J/t)
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#Range: 0.0 ~ 100.0
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hamster_power = 5.0
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#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
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#Range: > -1
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firebox_cap = 64000
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#The power produced by the Maxwell's Demon (both hot and cold, in degrees C/t)
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#Range: 0.0 ~ 100.0
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demon_power = 5.0
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#Stirling Engine joules per degree of heat consumed
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#Stirling engines will never actually reach this efficiency- it is an unreachable upper bound
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#Range: 0.0 ~ 2.147483647E9
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stirling_conversion = 20.0
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#Resistive power exerted by the Winding Table per speed of the wound item
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#Range: 0.0 ~ 1000.0
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winding_resist = 20.0
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#Power generated by the Crystal Master Axis in J/t
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#Range: 0.0 ~ 2.147483647E9
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crystal_power = 100.0
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#The number of Joules generated from one degree worth of steam
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#Range: > 0
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joule_value = 4
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#Multiplier on fuel burn time for a Firebox compared to a furnace
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#Range: 1 ~ 100
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firebox_fuel_mult = 4
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#The maximum speed a Stirling Engine can reach
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#Range: 0.0 ~ 2.147483647E9
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stirling_limit = 2.0
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#Power divider for potential beams grow effect
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#For example, 2 will cause twice as much beam power for the same effect
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#Range: 1 ~ 64
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grow_divider = 1
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#Whether to destroy items when failing to wind them in a Winding Table
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winding_destroy = true
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#Formula for rotary power loss, where 'a' is 'rotary_loss' config
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#0: No loss
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#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
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#2: -a% of system energy /tick [Larger systems lose power faster]
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#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
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#Range: 0 ~ 3
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rotary_loss_mode = 1
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