#include "data.hpp" #include "resourceloc.hpp" #include #include #include #include #include #include #include namespace client { void sendMsg(int msqid, data::RequestMapMsg* msg) { if (msgsnd(msqid, msg, sizeof(data::RequestMapMsg) - sizeof(long), 0) < 0) { throw std::runtime_error(std::string("send error ") + strerror(errno)); } } std::string recvMsg(int msqid) { data::ResponseMapMsg msg; if (msgrcv( msqid, &msg, sizeof(data::ResponseMapMsg) - sizeof(long), data::clientbound_msg, 0 ) < 0) { throw std::runtime_error(std::string("receive error ") + strerror(errno)); } return std::string(&msg.data[0], msg.datalen); } void map(key_t key) { std::string inp; std::cin >> inp; auto msqid = msgget(key, 0664); if (msqid < 0) { throw std::runtime_error("msgget fail. is the server running?"); } data::RequestMapMsg req; req.msgtype = data::serverbound_msg; req.datalen = inp.size(); std::copy(inp.begin(), inp.end(), req.data); sendMsg(msqid, &req); std::cout << recvMsg(msqid) << std::endl; } void resolveResourceLoc(key_t key) { std::string inp; std::cin >> inp; std::cout << resourceloc::resolve(inp) << std::endl; } }