2022-04-12 16:08:47 +02:00
|
|
|
'use strict';
|
|
|
|
|
2022-04-12 16:21:14 +02:00
|
|
|
import TinyQueue from 'https://cdn.jsdelivr.net/npm/tinyqueue@2.0.3/index.min.js';
|
2022-04-12 16:08:47 +02:00
|
|
|
|
2022-04-12 16:21:14 +02:00
|
|
|
if (TinyQueue.default) TinyQueue = TinyQueue.default; // temporary webpack fix
|
2022-04-12 16:08:47 +02:00
|
|
|
|
2022-04-12 16:21:14 +02:00
|
|
|
export default function polylabel(polygon, precision, debug) {
|
2022-04-12 16:08:47 +02:00
|
|
|
precision = precision || 1.0;
|
|
|
|
|
|
|
|
// find the bounding box of the outer ring
|
|
|
|
var minX, minY, maxX, maxY;
|
|
|
|
for (var i = 0; i < polygon[0].length; i++) {
|
|
|
|
var p = polygon[0][i];
|
|
|
|
if (!i || p[0] < minX) minX = p[0];
|
|
|
|
if (!i || p[1] < minY) minY = p[1];
|
|
|
|
if (!i || p[0] > maxX) maxX = p[0];
|
|
|
|
if (!i || p[1] > maxY) maxY = p[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
var width = maxX - minX;
|
|
|
|
var height = maxY - minY;
|
|
|
|
var cellSize = Math.min(width, height);
|
|
|
|
var h = cellSize / 2;
|
|
|
|
|
|
|
|
if (cellSize === 0) {
|
|
|
|
var degeneratePoleOfInaccessibility = [minX, minY];
|
|
|
|
degeneratePoleOfInaccessibility.distance = 0;
|
|
|
|
return degeneratePoleOfInaccessibility;
|
|
|
|
}
|
|
|
|
|
|
|
|
// a priority queue of cells in order of their "potential" (max distance to polygon)
|
|
|
|
var cellQueue = new tinyque(undefined, compareMax);
|
|
|
|
|
|
|
|
// cover polygon with initial cells
|
|
|
|
for (var x = minX; x < maxX; x += cellSize) {
|
|
|
|
for (var y = minY; y < maxY; y += cellSize) {
|
|
|
|
cellQueue.push(new Cell(x + h, y + h, h, polygon));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// take centroid as the first best guess
|
|
|
|
var bestCell = getCentroidCell(polygon);
|
|
|
|
|
|
|
|
// second guess: bounding box centroid
|
|
|
|
var bboxCell = new Cell(minX + width / 2, minY + height / 2, 0, polygon);
|
|
|
|
if (bboxCell.d > bestCell.d) bestCell = bboxCell;
|
|
|
|
|
|
|
|
var numProbes = cellQueue.length;
|
|
|
|
|
|
|
|
while (cellQueue.length) {
|
|
|
|
// pick the most promising cell from the queue
|
|
|
|
var cell = cellQueue.pop();
|
|
|
|
|
|
|
|
// update the best cell if we found a better one
|
|
|
|
if (cell.d > bestCell.d) {
|
|
|
|
bestCell = cell;
|
|
|
|
if (debug) console.log('found best %f after %d probes', Math.round(1e4 * cell.d) / 1e4, numProbes);
|
|
|
|
}
|
|
|
|
|
|
|
|
// do not drill down further if there's no chance of a better solution
|
|
|
|
if (cell.max - bestCell.d <= precision) continue;
|
|
|
|
|
|
|
|
// split the cell into four cells
|
|
|
|
h = cell.h / 2;
|
|
|
|
cellQueue.push(new Cell(cell.x - h, cell.y - h, h, polygon));
|
|
|
|
cellQueue.push(new Cell(cell.x + h, cell.y - h, h, polygon));
|
|
|
|
cellQueue.push(new Cell(cell.x - h, cell.y + h, h, polygon));
|
|
|
|
cellQueue.push(new Cell(cell.x + h, cell.y + h, h, polygon));
|
|
|
|
numProbes += 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (debug) {
|
|
|
|
console.log('num probes: ' + numProbes);
|
|
|
|
console.log('best distance: ' + bestCell.d);
|
|
|
|
}
|
|
|
|
|
|
|
|
var poleOfInaccessibility = [bestCell.x, bestCell.y];
|
|
|
|
poleOfInaccessibility.distance = bestCell.d;
|
|
|
|
return poleOfInaccessibility;
|
|
|
|
}
|
|
|
|
|
|
|
|
function compareMax(a, b) {
|
|
|
|
return b.max - a.max;
|
|
|
|
}
|
|
|
|
|
|
|
|
function Cell(x, y, h, polygon) {
|
|
|
|
this.x = x; // cell center x
|
|
|
|
this.y = y; // cell center y
|
|
|
|
this.h = h; // half the cell size
|
|
|
|
this.d = pointToPolygonDist(x, y, polygon); // distance from cell center to polygon
|
|
|
|
this.max = this.d + this.h * Math.SQRT2; // max distance to polygon within a cell
|
|
|
|
}
|
|
|
|
|
|
|
|
// signed distance from point to polygon outline (negative if point is outside)
|
|
|
|
function pointToPolygonDist(x, y, polygon) {
|
|
|
|
var inside = false;
|
|
|
|
var minDistSq = Infinity;
|
|
|
|
|
|
|
|
for (var k = 0; k < polygon.length; k++) {
|
|
|
|
var ring = polygon[k];
|
|
|
|
|
|
|
|
for (var i = 0, len = ring.length, j = len - 1; i < len; j = i++) {
|
|
|
|
var a = ring[i];
|
|
|
|
var b = ring[j];
|
|
|
|
|
|
|
|
if ((a[1] > y !== b[1] > y) &&
|
|
|
|
(x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0])) inside = !inside;
|
|
|
|
|
|
|
|
minDistSq = Math.min(minDistSq, getSegDistSq(x, y, a, b));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return minDistSq === 0 ? 0 : (inside ? 1 : -1) * Math.sqrt(minDistSq);
|
|
|
|
}
|
|
|
|
|
|
|
|
// get polygon centroid
|
|
|
|
function getCentroidCell(polygon) {
|
|
|
|
var area = 0;
|
|
|
|
var x = 0;
|
|
|
|
var y = 0;
|
|
|
|
var points = polygon[0];
|
|
|
|
|
|
|
|
for (var i = 0, len = points.length, j = len - 1; i < len; j = i++) {
|
|
|
|
var a = points[i];
|
|
|
|
var b = points[j];
|
|
|
|
var f = a[0] * b[1] - b[0] * a[1];
|
|
|
|
x += (a[0] + b[0]) * f;
|
|
|
|
y += (a[1] + b[1]) * f;
|
|
|
|
area += f * 3;
|
|
|
|
}
|
|
|
|
if (area === 0) return new Cell(points[0][0], points[0][1], 0, polygon);
|
|
|
|
return new Cell(x / area, y / area, 0, polygon);
|
|
|
|
}
|
|
|
|
|
|
|
|
// get squared distance from a point to a segment
|
|
|
|
function getSegDistSq(px, py, a, b) {
|
|
|
|
|
|
|
|
var x = a[0];
|
|
|
|
var y = a[1];
|
|
|
|
var dx = b[0] - x;
|
|
|
|
var dy = b[1] - y;
|
|
|
|
|
|
|
|
if (dx !== 0 || dy !== 0) {
|
|
|
|
|
|
|
|
var t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy);
|
|
|
|
|
|
|
|
if (t > 1) {
|
|
|
|
x = b[0];
|
|
|
|
y = b[1];
|
|
|
|
|
|
|
|
} else if (t > 0) {
|
|
|
|
x += dx * t;
|
|
|
|
y += dy * t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
dx = px - x;
|
|
|
|
dy = py - y;
|
|
|
|
|
|
|
|
return dx * dx + dy * dy;
|
|
|
|
}
|