mirror of
https://github.com/placeAtlas/atlas.git
synced 2024-11-09 19:46:13 +01:00
d32649d5c7
and tweaked the treshold a bit
192 lines
5 KiB
Python
192 lines
5 KiB
Python
"""
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From https://github.com/Twista/python-polylabel/,
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which is in turn implemented from https://github.com/mapbox/polylabel
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"""
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from math import sqrt, log10
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import time
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from typing import Tuple, List
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# Python3
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from queue import PriorityQueue
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from math import inf
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Point = Tuple[float, float]
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Polygon = List[Point]
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SQRT2 = sqrt(2)
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def _point_to_polygon_distance(x: float, y: float, polygon: Polygon) -> float:
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inside: bool = False
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min_distance_squared: float = inf
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previous: Point = polygon[-1]
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for current in polygon:
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if ((current[1] > y) != (previous[1] > y) and
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(x < (previous[0] - current[0]) * (y - current[1]) / (previous[1] - current[1]) + current[0])):
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inside = not inside
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min_distance_squared = min(min_distance_squared, _get_segment_distance_squared(x, y, current, previous))
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previous = current
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result: float = sqrt(min_distance_squared)
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if not inside:
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return -result
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return result
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def _get_segment_distance_squared(px: float, py: float, point_a: Point, point_b: Point) -> float:
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x: float = point_a[0]
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y: float = point_a[1]
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dx: float = point_b[0] - x
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dy: float = point_b[1] - y
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if dx != 0 or dy != 0:
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t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy)
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if t > 1:
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x = point_b[0]
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y = point_b[1]
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elif t > 0:
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x += dx * t
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y += dy * t
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dx = px - x
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dy = py - y
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return dx * dx + dy * dy
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class Cell(object):
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def __init__(self, x: float, y: float, h: float, polygon: Polygon, centroid: Point):
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self.h: float = h
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self.y: float = y
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self.x: float = x
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min_dist = _point_to_polygon_distance(x, y, polygon)
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self.min_dist: float = min_dist
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self.center_dist: float = (centroid[0] - x) ** 2 + (centroid[1] - y) ** 2
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self.max = self.min_dist + self.h * SQRT2
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self.weight = -self.center_dist - self.max
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def __lt__(self, other):
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return self.max < other.max
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def __lte__(self, other):
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return self.max <= other.max
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def __gt__(self, other):
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return self.max > other.max
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def __gte__(self, other):
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return self.max >= other.max
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def __eq__(self, other):
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return self.max == other.max
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def _get_centroid(polygon: Polygon) -> Point:
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area: float = 0
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x: float = 0
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y: float = 0
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previous: Point = polygon[-1]
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for current in polygon:
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f: float = current[0] * previous[1] - previous[0] * current[1]
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x += (current[0] + previous[0]) * f
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y += (current[1] + previous[1]) * f
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area += f * 3
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previous =current
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if area == 0:
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return (polygon[0][0], polygon[0][1])
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return (x / area, y / area)
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def _get_centroid_cell(polygon: Polygon, centroid: Point) -> Cell:
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return Cell(centroid[0], centroid[1], 0, polygon, centroid)
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def polylabel(polygon: Polygon, precision: float=0.5, debug: bool=False):
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# find bounding box
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first_item: Point = polygon[0]
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min_x: float = first_item[0]
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min_y: float = first_item[1]
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max_x: float = first_item[0]
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max_y: float = first_item[1]
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for p in polygon:
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if p[0] < min_x:
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min_x = p[0]
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if p[1] < min_y:
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min_y = p[1]
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if p[0] > max_x:
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max_x = p[0]
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if p[1] > max_y:
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max_y = p[1]
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width: float = max_x - min_x
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height: float = max_y - min_y
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cell_size: float = min(width, height)
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h: float = cell_size / 2.0
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cell_queue: PriorityQueue[Tuple[float, int, Cell]] = PriorityQueue()
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if cell_size == 0:
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return [(max_x - min_x) / 2, (max_y - min_y) / 2]
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centroid: Point = _get_centroid(polygon)
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# cover polygon with initial cells
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x: float = min_x
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while x < max_x:
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y: float = min_y
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while y < max_y:
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c: Cell = Cell(x + h, y + h, h, polygon, centroid)
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y += cell_size
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cell_queue.put((c.weight, time.time(), c))
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x += cell_size
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best_cell: Cell = _get_centroid_cell(polygon, centroid)
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bbox_cell: Cell = Cell(min_x + width / 2, min_y + height / 2, 0, polygon, centroid)
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if bbox_cell.min_dist > best_cell.min_dist:
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best_cell = bbox_cell
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# how much closer is an point allowed to be to the border,
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# while having a shorter distance to the centroid
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threshold: float = log10(cell_size) / 3.0
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num_of_probes = cell_queue.qsize()
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while not cell_queue.empty():
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_, __, cell = cell_queue.get()
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# update if either the cell is further from the edge,
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# or if it is sufficiently similary far from the edge,
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# but closer to the centroid
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if (cell.min_dist > best_cell.min_dist
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or (
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cell.center_dist < best_cell.center_dist
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and cell.min_dist > best_cell.min_dist - threshold
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)
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):
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best_cell = cell
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if debug:
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print(f'found best {round(cell.min_dist, 4)};{round(sqrt(cell.center_dist), 4)} after {num_of_probes} probes')
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if cell.max - best_cell.min_dist <= precision:
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continue
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h = cell.h / 2
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c = Cell(cell.x - h, cell.y - h, h, polygon, centroid)
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cell_queue.put((c.weight, time.time(), c))
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c = Cell(cell.x + h, cell.y - h, h, polygon, centroid)
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cell_queue.put((c.weight, time.time(), c))
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c = Cell(cell.x - h, cell.y + h, h, polygon, centroid)
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cell_queue.put((c.weight, time.time(), c))
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c = Cell(cell.x + h, cell.y + h, h, polygon, centroid)
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cell_queue.put((c.weight, time.time(), c))
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num_of_probes += 4
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if debug:
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print(f'num probes: {num_of_probes}')
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print(f'best distance: {best_cell.min_dist}')
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return [best_cell.x, best_cell.y]
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