atlas/tools/calculate_center.py
Fabian Wunsch d32649d5c7 Added comments
and tweaked the treshold a bit
2022-04-12 15:13:39 +02:00

193 lines
5 KiB
Python

"""
From https://github.com/Twista/python-polylabel/,
which is in turn implemented from https://github.com/mapbox/polylabel
"""
from math import sqrt, log10
import time
from typing import Tuple, List
# Python3
from queue import PriorityQueue
from math import inf
Point = Tuple[float, float]
Polygon = List[Point]
SQRT2 = sqrt(2)
def _point_to_polygon_distance(x: float, y: float, polygon: Polygon) -> float:
inside: bool = False
min_distance_squared: float = inf
previous: Point = polygon[-1]
for current in polygon:
if ((current[1] > y) != (previous[1] > y) and
(x < (previous[0] - current[0]) * (y - current[1]) / (previous[1] - current[1]) + current[0])):
inside = not inside
min_distance_squared = min(min_distance_squared, _get_segment_distance_squared(x, y, current, previous))
previous = current
result: float = sqrt(min_distance_squared)
if not inside:
return -result
return result
def _get_segment_distance_squared(px: float, py: float, point_a: Point, point_b: Point) -> float:
x: float = point_a[0]
y: float = point_a[1]
dx: float = point_b[0] - x
dy: float = point_b[1] - y
if dx != 0 or dy != 0:
t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy)
if t > 1:
x = point_b[0]
y = point_b[1]
elif t > 0:
x += dx * t
y += dy * t
dx = px - x
dy = py - y
return dx * dx + dy * dy
class Cell(object):
def __init__(self, x: float, y: float, h: float, polygon: Polygon, centroid: Point):
self.h: float = h
self.y: float = y
self.x: float = x
min_dist = _point_to_polygon_distance(x, y, polygon)
self.min_dist: float = min_dist
self.center_dist: float = (centroid[0] - x) ** 2 + (centroid[1] - y) ** 2
self.max = self.min_dist + self.h * SQRT2
self.weight = -self.center_dist - self.max
def __lt__(self, other):
return self.max < other.max
def __lte__(self, other):
return self.max <= other.max
def __gt__(self, other):
return self.max > other.max
def __gte__(self, other):
return self.max >= other.max
def __eq__(self, other):
return self.max == other.max
def _get_centroid(polygon: Polygon) -> Point:
area: float = 0
x: float = 0
y: float = 0
previous: Point = polygon[-1]
for current in polygon:
f: float = current[0] * previous[1] - previous[0] * current[1]
x += (current[0] + previous[0]) * f
y += (current[1] + previous[1]) * f
area += f * 3
previous =current
if area == 0:
return (polygon[0][0], polygon[0][1])
return (x / area, y / area)
def _get_centroid_cell(polygon: Polygon, centroid: Point) -> Cell:
return Cell(centroid[0], centroid[1], 0, polygon, centroid)
def polylabel(polygon: Polygon, precision: float=0.5, debug: bool=False):
# find bounding box
first_item: Point = polygon[0]
min_x: float = first_item[0]
min_y: float = first_item[1]
max_x: float = first_item[0]
max_y: float = first_item[1]
for p in polygon:
if p[0] < min_x:
min_x = p[0]
if p[1] < min_y:
min_y = p[1]
if p[0] > max_x:
max_x = p[0]
if p[1] > max_y:
max_y = p[1]
width: float = max_x - min_x
height: float = max_y - min_y
cell_size: float = min(width, height)
h: float = cell_size / 2.0
cell_queue: PriorityQueue[Tuple[float, int, Cell]] = PriorityQueue()
if cell_size == 0:
return [(max_x - min_x) / 2, (max_y - min_y) / 2]
centroid: Point = _get_centroid(polygon)
# cover polygon with initial cells
x: float = min_x
while x < max_x:
y: float = min_y
while y < max_y:
c: Cell = Cell(x + h, y + h, h, polygon, centroid)
y += cell_size
cell_queue.put((c.weight, time.time(), c))
x += cell_size
best_cell: Cell = _get_centroid_cell(polygon, centroid)
bbox_cell: Cell = Cell(min_x + width / 2, min_y + height / 2, 0, polygon, centroid)
if bbox_cell.min_dist > best_cell.min_dist:
best_cell = bbox_cell
# how much closer is an point allowed to be to the border,
# while having a shorter distance to the centroid
threshold: float = log10(cell_size) / 3.0
num_of_probes = cell_queue.qsize()
while not cell_queue.empty():
_, __, cell = cell_queue.get()
# update if either the cell is further from the edge,
# or if it is sufficiently similary far from the edge,
# but closer to the centroid
if (cell.min_dist > best_cell.min_dist
or (
cell.center_dist < best_cell.center_dist
and cell.min_dist > best_cell.min_dist - threshold
)
):
best_cell = cell
if debug:
print(f'found best {round(cell.min_dist, 4)};{round(sqrt(cell.center_dist), 4)} after {num_of_probes} probes')
if cell.max - best_cell.min_dist <= precision:
continue
h = cell.h / 2
c = Cell(cell.x - h, cell.y - h, h, polygon, centroid)
cell_queue.put((c.weight, time.time(), c))
c = Cell(cell.x + h, cell.y - h, h, polygon, centroid)
cell_queue.put((c.weight, time.time(), c))
c = Cell(cell.x - h, cell.y + h, h, polygon, centroid)
cell_queue.put((c.weight, time.time(), c))
c = Cell(cell.x + h, cell.y + h, h, polygon, centroid)
cell_queue.put((c.weight, time.time(), c))
num_of_probes += 4
if debug:
print(f'num probes: {num_of_probes}')
print(f'best distance: {best_cell.min_dist}')
return [best_cell.x, best_cell.y]