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construct/include/ircd/ctx/ctx.h

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// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2018 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
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#pragma once
#define HAVE_IRCD_CTX_H
/// Userspace Contexts: cooperative threading from stackful coroutines.
///
/// This is the public interface to the userspace context system. No 3rd party
/// symbols are included from here. This file is included automatically in stdinc.h
/// and you do not have to include it manually.
///
/// There are two primary objects at work in the context system:
///
/// `struct context` <ircd/ctx/context.h>
/// Public interface emulating std::thread; included automatically from here.
/// To spawn and manipulate contexts, deal with this object.
///
/// `struct ctx` (ircd/ctx.cc)
/// Internal implementation of the context. This is not included here.
/// Several low-level functions are exposed for library creators. This file is usually
/// included when boost/asio.hpp is also included and calls are actually made into boost.
///
/// boost::asio is not included from here. To access that include boost in a
/// definition file with #include <ircd/asio.h>. That include contains some
/// devices we use to yield a context to asio.
///
namespace ircd::ctx
{
using std::chrono::steady_clock;
using time_point = steady_clock::time_point;
struct ctx;
IRCD_EXCEPTION(ircd::error, error)
IRCD_EXCEPTION(error, interrupted)
IRCD_EXCEPTION(error, timeout)
IRCD_OVERLOAD(threadsafe)
const uint64_t &id(const ctx &); // Unique ID for context
string_view name(const ctx &); // User's optional label for context
const int64_t &notes(const ctx &); // Peeks at internal semaphore count
bool interruption(const ctx &); // Context was marked for interruption
bool finished(const ctx &); // Context function returned (or exception).
bool started(const ctx &); // Context was ever entered.
void interrupt(ctx &); // Interrupt the context for termination.
void signal(ctx &, std::function<void ()>); // Post function to context strand
void notify(ctx &, threadsafe_t); // Notify context with threadsafety.
bool notify(ctx &); // Queue a context switch to arg
void yield(ctx &); // Direct context switch to arg
}
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namespace ircd::ctx { inline namespace this_ctx
/// Interface to the currently running context
{
struct critical_assertion; // Assert no yielding for a section
/// Points to the currently running context or null for main stack (do not modify)
extern __thread struct ctx *current;
ctx &cur(); ///< Assumptional reference to *current
const uint64_t &id(); // Unique ID for cur ctx
string_view name(); // Optional label for cur ctx
void wait(); // Returns when context is woken up.
void yield(); // Allow other contexts to run before returning.
void interruption_point(); // throws interrupted if interruption_requested()
bool interruption_requested(); // interruption(cur())
// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
microseconds wait(const microseconds &, const std::nothrow_t &);
template<class E, class duration> nothrow_overload<E, duration> wait(const duration &);
template<class E = timeout, class duration> throw_overload<E, duration> wait(const duration &);
// Returns false if notified; true if time point reached, timeout thrown on throw_overloads
bool wait_until(const time_point &tp, const std::nothrow_t &);
template<class E> nothrow_overload<E, bool> wait_until(const time_point &tp);
template<class E = timeout> throw_overload<E> wait_until(const time_point &tp);
// Ignores notes. Throws if interrupted.
void sleep_until(const time_point &tp);
template<class duration> void sleep(const duration &);
void sleep(const int &secs);
}}
#include "context.h"
#include "prof.h"
#include "list.h"
#include "dock.h"
#include "queue.h"
#include "mutex.h"
#include "shared_mutex.h"
#include "peek.h"
#include "view.h"
#include "shared_state.h"
#include "promise.h"
#include "future.h"
#include "async.h"
#include "pool.h"
#include "ole.h"
#include "fault.h"
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// Exports to ircd::
namespace ircd
{
//using yield = boost::asio::yield_context;
using ctx::timeout;
using ctx::context;
using ctx::sleep;
using ctx::promise;
using ctx::future;
using ctx::use_future_t;
using ctx::use_future;
using ctx::critical_assertion;
}
/// An instance of critical_assertion detects an attempt to context switch.
///
/// For when the developer specifically does not want any yielding in a
/// section or anywhere up the stack from it. This device does not prevent
/// a switch and may carry no meaning outside of debug-mode compilation. It is
/// good practice to use this device even when it appears obvious the
/// section's callgraph has no chance of yielding: code changes, and everything
/// up the graph can change without taking notice of your section.
///
class ircd::ctx::this_ctx::critical_assertion
{
bool theirs;
public:
critical_assertion();
~critical_assertion() noexcept;
};
/// This overload matches ::sleep() and acts as a drop-in for ircd contexts.
/// interruption point.
inline void
ircd::ctx::this_ctx::sleep(const int &secs)
{
sleep(seconds(secs));
}
/// Yield the context for a period of time and ignore notifications. sleep()
/// is like wait() but it only returns after the timeout and not because of a
/// note.
/// interruption point.
template<class duration>
void
ircd::ctx::this_ctx::sleep(const duration &d)
{
sleep_until(steady_clock::now() + d);
}
/// Wait for a notification until a point in time. If there is a notification
/// then context continues normally. If there's never a notification then an
/// exception (= timeout) is thrown.
/// interruption point.
template<class E>
ircd::throw_overload<E>
ircd::ctx::this_ctx::wait_until(const time_point &tp)
{
if(wait_until<std::nothrow_t>(tp))
throw E();
}
/// Wait for a notification until a point in time. If there is a notification
/// then returns true. If there's never a notification then returns false.
/// interruption point. this is not noexcept.
template<class E>
ircd::nothrow_overload<E, bool>
ircd::ctx::this_ctx::wait_until(const time_point &tp)
{
return wait_until(tp, std::nothrow);
}
/// Wait for a notification for at most some amount of time. If the duration is
/// reached without a notification then E (= timeout) is thrown. Otherwise,
/// returns the time remaining on the duration.
/// interruption point
template<class E,
class duration>
ircd::throw_overload<E, duration>
ircd::ctx::this_ctx::wait(const duration &d)
{
const auto ret(wait<std::nothrow_t>(d));
return ret <= duration(0)? throw E() : ret;
}
/// Wait for a notification for some amount of time. This function returns
/// when a context is notified. It always returns the duration remaining which
/// will be <= 0 to indicate a timeout without notification.
/// interruption point. this is not noexcept.
template<class E,
class duration>
ircd::nothrow_overload<E, duration>
ircd::ctx::this_ctx::wait(const duration &d)
{
using std::chrono::duration_cast;
const auto ret(wait(duration_cast<microseconds>(d), std::nothrow));
return duration_cast<duration>(ret);
}
/// Reference to the currently running context. Call if you expect to be in a
/// context. Otherwise use the ctx::current pointer.
inline ircd::ctx::ctx &
ircd::ctx::cur()
{
assert(current);
return *current;
}