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construct/include/ircd/ctx.h

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/*
* charybdis: oh just a little chat server
* ctx.h: userland context switching (stackful coroutines)
*
* Copyright (C) 2016 Charybdis Development Team
* Copyright (C) 2016 Jason Volk <jason@zemos.net>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice is present in all copies.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#define HAVE_IRCD_CTX_H
//
// This is the public interface to the userspace context system. No 3rd party
// symbols are included from here. This file is included automatically in stdinc.h
// and you do not have to include it manually.
//
// There are two primary objects at work in the context system:
//
// `struct context` <ircd/ctx/context.h>
// Public interface emulating std::thread; included automatically from here.
// To spawn and manipulate contexts, deal with this object.
//
// `struct ctx` <ircd/ctx/ctx.h>
// Internal implementation of the context and state holder. This is not included here.
// Several low-level functions are exposed for library creators. This file is usually
// included when boost/asio.hpp is also included and calls are actually made into boost.
//
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namespace ircd {
namespace ctx {
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using std::chrono::steady_clock;
using time_point = steady_clock::time_point;
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IRCD_EXCEPTION(ircd::error, error)
IRCD_EXCEPTION(error, interrupted)
IRCD_EXCEPTION(error, timeout)
enum flags
{
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DEFER_POST = 0x0001, // Defers spawn with an ios.post()
DEFER_DISPATCH = 0x0002, // (Defers) spawn with an ios.dispatch()
DEFER_STRAND = 0x0004, // Defers spawn by posting to strand
SPAWN_STRAND = 0x0008, // Spawn onto a strand, otherwise ios itself
SELF_DESTRUCT = 0x0010, // Context deletes itself; see struct context constructor notes
INTERRUPTED = 0x0020, // Marked
};
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const auto DEFAULT_STACK_SIZE = 64_KiB;
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// Context implementation
struct ctx; // Internal implementation to hide boost headers
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const int64_t &notes(const ctx &); // Peeks at internal semaphore count (you don't need this)
const flags &flags(const ctx &); // Get the internal flags value.
bool finished(const ctx &); // Context function returned (or exception).
bool started(const ctx &); // Context was ever entered.
void interrupt(ctx &); // Interrupt the context for termination.
bool notify(ctx &); // Increment the semaphore (only library ppl need this)
// this_context
extern __thread struct ctx *current; // Always set to the currently running context or null
ctx &cur(); // Convenience for *current (try to use this instead)
void yield(); // Allow other contexts to run before returning.
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void wait(); // Returns when context notified.
// Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads
microseconds wait(const microseconds &, const std::nothrow_t &);
template<class E, class duration> nothrow_overload<E, duration> wait(const duration &);
template<class E = timeout, class duration> throw_overload<E, duration> wait(const duration &);
// Returns false if notified; true if time point reached, timeout thrown on throw_overloads
bool wait_until(const time_point &tp, const std::nothrow_t &);
template<class E> nothrow_overload<E, bool> wait_until(const time_point &tp);
template<class E = timeout> throw_overload<E> wait_until(const time_point &tp);
// Ignores notes. Throws if interrupted.
void sleep_until(const time_point &tp);
template<class duration> void sleep(const duration &);
void sleep(const int &secs);
} // namespace ctx
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using ctx::timeout;
} // namespace ircd
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#include "ctx/context.h"
#include "ctx/prof.h"
#include "ctx/dock.h"
#include "ctx/queue.h"
#include "ctx/mutex.h"
#include "ctx/shared_state.h"
#include "ctx/promise.h"
#include "ctx/future.h"
#include "ctx/async.h"
#include "ctx/pool.h"
#include "ctx/ole.h"
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inline void
ircd::ctx::sleep(const int &secs)
{
sleep(seconds(secs));
}
template<class duration>
void
ircd::ctx::sleep(const duration &d)
{
sleep_until(steady_clock::now() + d);
}
template<class E>
ircd::throw_overload<E>
ircd::ctx::wait_until(const time_point &tp)
{
if(wait_until<std::nothrow_t>(tp))
throw E();
}
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template<class E>
ircd::nothrow_overload<E, bool>
ircd::ctx::wait_until(const time_point &tp)
{
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return wait_until(tp, std::nothrow);
}
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template<class E,
class duration>
ircd::throw_overload<E, duration>
ircd::ctx::wait(const duration &d)
{
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const auto ret(wait<std::nothrow_t>(d));
return ret <= duration(0)? throw E() : ret;
}
template<class E,
class duration>
ircd::nothrow_overload<E, duration>
ircd::ctx::wait(const duration &d)
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{
using std::chrono::duration_cast;
const auto ret(wait(duration_cast<microseconds>(d), std::nothrow));
return duration_cast<duration>(ret);
}
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inline ircd::ctx::ctx &
ircd::ctx::cur()
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{
assert(current);
return *current;
}