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construct/include/ircd/m/room/purge.h

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// Matrix Construct
//
// Copyright (C) Matrix Construct Developers, Authors & Contributors
// Copyright (C) 2016-2023 Jason Volk <jason@zemos.net>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice is present in all copies. The
// full license for this software is available in the LICENSE file.
#pragma once
#define HAVE_IRCD_M_ROOM_PURGE_H
/// Erase the room from the database. Cuidado!
///
/// The room purge is an application of multiple event::purge operations.
/// By default the entire room is purged. The options can tweak specifics.
///
struct ircd::m::room::purge
:returns<size_t>
{
struct opts;
static const struct opts opts_default;
static log::log log;
private:
const m::room &room;
const struct opts &opts;
db::txn txn;
bool match(const event::idx &, const event &) const;
bool match(const uint64_t &, const event::idx &) const;
void timeline();
void state();
void commit();
public:
purge(const m::room &, const struct opts & = opts_default);
};
/// Options for purge
struct ircd::m::room::purge::opts
{
/// Limit purge to the index window
pair<event::idx> idx
{
0, std::numeric_limits<event::idx>::max()
};
/// Limit purge to the depth window
pair<uint64_t> depth
{
0, std::numeric_limits<uint64_t>::max()
};
/// Limit purge to events matching the filter
const m::event_filter *filter {nullptr};
/// Set to false to not purge any state events.
bool state {true};
/// Set to false to not purge the present state, but prior (replaced)
/// states will be purged if other options permit.
bool present {true};
/// Set to false to not purge replaced states; the only state events
/// considered for purge are present states if other options permit.
bool history {true};
/// Timeline in this context refers to non-state events. Set to false to
/// only allow state events to be purged; true to allow non-state events
/// if other options permit.
bool timeline {true};
/// Log an INFO message for the final transaction; takes precedence
/// if both debuglog and infolog are true.
bool infolog_txn {false};
/// Log a DEBUG message for the final transaction.
bool debuglog_txn {true};
};