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https://github.com/matrix-construct/construct
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56 lines
2.8 KiB
Markdown
56 lines
2.8 KiB
Markdown
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# Userspace Context Switching
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The `ircd::ctx` subsystem is a userspace threading library meant to regress
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the asynchronous callback pattern back to synchronous suspensions. This is
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essentially a full elaboration of a `setjmp() / longjmp()` between independent
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stacks, but justified with modern techniques and comprehensive integration
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throughout IRCd.
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### Foundation
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This library is based in `boost::coroutine / boost::context` which wraps
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the register save/restores in a cross-platform way in addition to providing
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properly `mmap(NOEXEC)'ed` etc memory appropriate for stacks on each platform.
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`boost::asio` has then added its own comprehensive integration with the above
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libraries eliminating the need for us to worry about a lot of boilerplate to
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de-async the asio networking calls. See: [boost::asio::spawn](http://www.boost.org/doc/libs/1_65_1/boost/asio/spawn.hpp).
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This is a nice boost, but that's as far as it goes. The rest is on us here to
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actually make a threading library.
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### Interface
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We mimic the standard library `std::thread` suite as much as possible (which
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mimics the `boost::thread` library) and offer alternative threading primitives
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for these userspace contexts rather than those for operating system threads in
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`std::` such as `ctx::mutex` and `ctx::condition_variable` and `ctx::future`
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among others.
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* The primary user object is `ircd::context` (or `ircd::ctx::context`) which has
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an `std::thread` interface.
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### Context Switching
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A context switch has the overhead of a heavy function call -- a function with
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a bunch of arguments (i.e the registers being saved and restored). We consider
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this _fast_ and our philosophy is to not think about the context switch
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_itself_ as a bad thing to be avoided for its own sake.
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This system is also fully integrated both with the IRCd core
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`boost::asio::io_service` event loop and networking systems. There are actually
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several types of context switches going on here built on two primitives:
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* Direct jump: This is the fastest switch. Context `A` can yield to context `B`
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directly if `A` knows about `B` and if it knows that `B` is in a state ready to
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resume from a direct jump _and_ that `A` will also be further resumed somehow.
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This is not always suitable in practice so other techniques may be used instead.
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* Queued wakeup: This is the common default and safe switch. This is where
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the context system integrates with the `boost::asio::io_service` event loop.
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The execution of a "slice" as we'll call a yield-to-yield run of non-stop
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computation is analogous to a function posted to the `io_service` in the
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asynchronous pattern. Context `A` can enqueue context `B` if it knows about `B`
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and then choose whether to yield or not to yield. In any case the `io_service`
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queue will simply continue to the next task which isn't guaranteed to be `B`.
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