diff --git a/extensions/m_roleplay.c b/extensions/m_roleplay.c index c0b950eea..15aac7349 100644 --- a/extensions/m_roleplay.c +++ b/extensions/m_roleplay.c @@ -88,7 +88,7 @@ struct Message npca_msgtab = { struct Message roleplay_msgtab = { "ROLEPLAY", 0, 0, 0, MFLG_SLOW, - {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 5}, mg_ignore} + {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore} }; mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL }; @@ -195,8 +195,8 @@ m_displaymsg(struct Client *source_p, const char *channel, int underline, int ac rb_snprintf(text2, sizeof(text2), "%s", text); sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2); - sendto_match_servs(&me, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s %s :%s", - source_p->name, channel, nick2, text2); + sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s", + channel, nick2, text2); return 0; } @@ -206,11 +206,10 @@ me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const ch struct Channel *chptr; /* Don't segfault if we get ROLEPLAY with an invalid channel. - * This shouldn't happen but it's best to be on the safe side. - * Other than that, we're going to trust remote ROLEPLAY messages. */ - if((chptr = find_channel(parv[2])) == NULL) + * This shouldn't happen but it's best to be on the safe side. */ + if((chptr = find_channel(parv[1])) == NULL) return 0; - sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[3], parv[1], parv[2], parv[4]); + sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]); return 0; }