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modules/console: Toggle DWARNING/DERROR to match DEBUG in release-mode compilations.
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1 changed files with 18 additions and 6 deletions
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@ -480,27 +480,39 @@ console_cmd__debug(opt &out, const string_view &line)
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out << "Turning on debuglog..." << std::endl;
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while(!log::console_enabled(log::DEBUG))
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log::console_enable(log::DEBUG);
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return true;
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}
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else if(param["onoff"] == "off")
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{
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out << "Turning off debuglog..." << std::endl;
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log::console_disable(log::DEBUG);
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return true;
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}
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else if(log::console_enabled(log::DEBUG))
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{
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out << "Turning off debuglog..." << std::endl;
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log::console_disable(log::DEBUG);
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return true;
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} else {
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out << "Turning on debuglog..." << std::endl;
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while(!log::console_enabled(log::DEBUG))
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log::console_enable(log::DEBUG);
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return true;
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}
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// When not compiled in debug-mode we attempt to set all DEBUG related
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// levels (DERROR / DWARNING) to always match DEBUG. In debug-mode
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// compilation they remain independent, but if we don't do this in release
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// mode it will leave the user with DERROR messages which weren't DCE'ed
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if(!RB_DEBUG_LEVEL)
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{
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if(log::console_enabled(log::DEBUG))
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{
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log::console_enable(log::DERROR);
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log::console_enable(log::DWARNING);
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} else {
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log::console_disable(log::DERROR);
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log::console_disable(log::DWARNING);
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}
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}
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return true;
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}
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bool
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