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ircd:Ⓜ️:room::state: Move rebuild iterations out from interface.

This commit is contained in:
Jason Volk 2019-08-22 08:02:17 -07:00
parent 5a22fa7370
commit 8ad0d46cff
4 changed files with 22 additions and 28 deletions

View file

@ -106,5 +106,4 @@ struct ircd::m::room::state
struct ircd::m::room::state::rebuild struct ircd::m::room::state::rebuild
{ {
rebuild(const room::id &); rebuild(const room::id &);
rebuild();
}; };

View file

@ -45,5 +45,4 @@ struct ircd::m::room::state::space
struct ircd::m::room::state::space::rebuild struct ircd::m::room::state::space::rebuild
{ {
rebuild(const room::id &); rebuild(const room::id &);
rebuild();
}; };

View file

@ -36,17 +36,6 @@ ircd::m::room::purge(const room &room)
return ret; return ret;
} }
ircd::m::room::state::rebuild::rebuild()
{
rooms::opts opts;
opts.remote_joined_only = true;
rooms::for_each(opts, [](const auto &room_id)
{
rebuild{room_id};
return true;
});
}
ircd::m::room::state::rebuild::rebuild(const room::id &room_id) ircd::m::room::state::rebuild::rebuild(const room::id &room_id)
{ {
const m::event::id::buf event_id const m::event::id::buf event_id
@ -3007,17 +2996,6 @@ const
// room::state::space::rebuild // room::state::space::rebuild
// //
ircd::m::room::state::space::rebuild::rebuild()
{
rooms::opts opts;
opts.remote_joined_only = true;
rooms::for_each(opts, [](const auto &room_id)
{
rebuild{room_id};
return true;
});
}
ircd::m::room::state::space::rebuild::rebuild(const room::id &room_id) ircd::m::room::state::space::rebuild::rebuild(const room::id &room_id)
{ {
db::txn txn db::txn txn

View file

@ -9179,10 +9179,28 @@ console_cmd__room__state__space__rebuild(opt &out, const string_view &line)
m::room::id::buf{} m::room::id::buf{}
}; };
if(room_id) if(room_id == "*" || room_id == "remote_joined_only")
m::room::state::space::rebuild{room_id}; {
else m::rooms::opts opts;
m::room::state::space::rebuild{}; opts.remote_joined_only = room_id == "remote_joined_only";
m::rooms::for_each(opts, []
(const m::room::id &room_id)
{
m::room::state::space::rebuild
{
room_id
};
return true;
});
return true;
}
m::room::state::space::rebuild
{
room_id
};
return true; return true;
} }