mirror of
https://github.com/matrix-construct/construct
synced 2024-12-26 15:33:54 +01:00
Add extensions/m_roleplay, which provides various roleplay commands.
This commit is contained in:
parent
15484f02bd
commit
8ffa827529
2 changed files with 217 additions and 0 deletions
|
@ -66,6 +66,7 @@ SRCS = \
|
|||
m_opme.c \
|
||||
m_sendbans.c \
|
||||
m_webirc.c \
|
||||
m_roleplay.c \
|
||||
no_locops.c \
|
||||
no_oper_invis.c \
|
||||
spy_admin_notice.c \
|
||||
|
|
216
extensions/m_roleplay.c
Normal file
216
extensions/m_roleplay.c
Normal file
|
@ -0,0 +1,216 @@
|
|||
/*
|
||||
* roleplay commands for charybdis.
|
||||
*
|
||||
* adds NPC, NPCA, and SCENE which allow users to send messages from 'fake'
|
||||
* nicknames. in the case of NPC and NPCA, the nickname will be underlined
|
||||
* to clearly show that it is fake. SCENE is a special case and not underlined.
|
||||
* these commands only work on channels set +N
|
||||
*
|
||||
* also adds oper commands FSAY and FACTION, which are like NPC and NPCA
|
||||
* except without the underline.
|
||||
*
|
||||
* all of these messages have the hostmask npc.fakeuser.invalid, and their ident
|
||||
* is the nickname of the user running the commands.
|
||||
*/
|
||||
|
||||
|
||||
#include "stdinc.h"
|
||||
#include "ircd.h"
|
||||
#include "client.h"
|
||||
#include "modules.h"
|
||||
#include "send.h"
|
||||
#include "numeric.h"
|
||||
#include "hash.h"
|
||||
#include "s_serv.h"
|
||||
#include "inline/stringops.h"
|
||||
#include "chmode.h"
|
||||
#include "tgchange.h"
|
||||
#include "channel.h"
|
||||
|
||||
static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
|
||||
static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
|
||||
static unsigned int mymode;
|
||||
|
||||
static int
|
||||
_modinit(void)
|
||||
{
|
||||
/* initalize the +N cmode */
|
||||
mymode = cflag_add('N', chm_simple);
|
||||
if (mymode == 0)
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
_moddeinit(void)
|
||||
{
|
||||
/* orphan the +N cmode on modunload */
|
||||
cflag_orphan('N');
|
||||
}
|
||||
|
||||
|
||||
struct Message scene_msgtab = {
|
||||
"SCENE", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
|
||||
};
|
||||
|
||||
/* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
|
||||
struct Message ambiance_msgtab = {
|
||||
"AMBIANCE", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
|
||||
};
|
||||
|
||||
struct Message fsay_msgtab = {
|
||||
"FSAY", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}}
|
||||
};
|
||||
|
||||
struct Message faction_msgtab = {
|
||||
"FACTION", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}}
|
||||
};
|
||||
|
||||
struct Message npc_msgtab = {
|
||||
"NPC", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}}
|
||||
};
|
||||
|
||||
struct Message npca_msgtab = {
|
||||
"NPCA", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}}
|
||||
};
|
||||
|
||||
struct Message roleplay_msgtab = {
|
||||
"ROLEPLAY", 0, 0, 0, MFLG_SLOW,
|
||||
{mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 5}, mg_ignore}
|
||||
};
|
||||
|
||||
mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
|
||||
|
||||
DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$");
|
||||
|
||||
static int
|
||||
m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
|
||||
{
|
||||
struct Channel *chptr;
|
||||
struct membership *msptr;
|
||||
char nick2[NICKLEN+1];
|
||||
char *nick3 = rb_strdup(nick);
|
||||
char text2[BUFSIZE];
|
||||
|
||||
if((chptr = find_channel(channel)) == NULL)
|
||||
{
|
||||
sendto_one(source_p, form_str(ERR_NOSUCHCHANNEL), channel);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!(msptr = find_channel_membership(chptr, source_p)))
|
||||
{
|
||||
sendto_one_numeric(source_p, ERR_NOTONCHANNEL,
|
||||
form_str(ERR_NOTONCHANNEL), chptr->chname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!(chptr->mode.mode & chmode_flags['N']))
|
||||
{
|
||||
sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!can_send(chptr, source_p, msptr))
|
||||
{
|
||||
sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* enforce flood stuff on roleplay commands */
|
||||
if(flood_attack_channel(0, source_p, chptr, chptr->chname))
|
||||
return 0;
|
||||
|
||||
/* enforce target change on roleplay commands */
|
||||
if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr))
|
||||
{
|
||||
sendto_one(source_p, form_str(ERR_TARGCHANGE),
|
||||
me.name, source_p->name, chptr->chname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(underline)
|
||||
rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
|
||||
else
|
||||
rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
|
||||
|
||||
/* don't allow nicks to be empty after stripping
|
||||
* this prevents nastiness like fake factions, etc. */
|
||||
if(EmptyString(nick3))
|
||||
{
|
||||
sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(action)
|
||||
rb_snprintf(text2, sizeof(text2), "\1ACTION %s", text);
|
||||
else
|
||||
rb_snprintf(text2, sizeof(text2), "%s", text);
|
||||
|
||||
sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
|
||||
sendto_match_servs(&me, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s %s :%s",
|
||||
source_p->name, channel, nick2, text2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
|
||||
{
|
||||
struct Channel *chptr;
|
||||
|
||||
/* Don't segfault if we get ROLEPLAY with an invalid channel.
|
||||
* This shouldn't happen but it's best to be on the safe side.
|
||||
* Other than that, we're going to trust remote ROLEPLAY messages. */
|
||||
if((chptr = find_channel(parv[2])) == NULL)
|
||||
return 0;
|
||||
|
||||
sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[3], parv[1], parv[2], parv[4]);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue