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https://github.com/matrix-construct/construct
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ircd:Ⓜ️:room::state::space: Improve interface; fixes.
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3 changed files with 9 additions and 20 deletions
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@ -11,7 +11,11 @@
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#pragma once
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#define HAVE_IRCD_M_ROOM_STATE_SPACE_H
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/// Interface to all room states.
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/// Interface to all room states. This is a super-dimension of m::room::state.
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/// This contains all state events without overwriting them; we refer to this
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/// as the state-space. We use this interface as a tool to reconstruct the
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/// state of the room at the point of an event in the past; or efficiently
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/// rebuild the present state table after inconsistencies, etc.
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///
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struct ircd::m::room::state::space
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{
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@ -20,6 +24,7 @@ struct ircd::m::room::state::space
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m::room room;
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public:
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bool for_each(const string_view &type, const string_view &state_key, const int64_t &depth, const closure &) const;
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bool for_each(const string_view &type, const string_view &state_key, const closure &) const;
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bool for_each(const string_view &type, const closure &) const;
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@ -3116,7 +3116,6 @@ ircd::m::dbs::room_state_space_key(const mutable_buffer &out_,
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consume(out, copy(out, "\0"_sv));
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consume(out, copy(out, state_key));
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consume(out, copy(out, "\0"_sv));
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if(depth < 0)
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{
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@ -3124,6 +3123,7 @@ ircd::m::dbs::room_state_space_key(const mutable_buffer &out_,
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return { data(out_), data(out) };
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}
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consume(out, copy(out, "\0"_sv));
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consume(out, copy(out, byte_view<string_view>(depth)));
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if(!event_idx)
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@ -2657,23 +2657,7 @@ bool
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ircd::m::room::state::space::for_each(const closure &closure)
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const
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{
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auto it
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{
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dbs::room_state_space.begin(room.room_id)
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};
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for(; it; ++it)
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{
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const auto &key
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{
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dbs::room_state_space_key(it->first)
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};
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if(!closure(std::get<0>(key), std::get<1>(key), std::get<2>(key), std::get<3>(key)))
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return false;
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}
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return true;
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return for_each(string_view{}, string_view{}, -1L, closure);
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}
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bool
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@ -2703,7 +2687,7 @@ const
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char buf[dbs::ROOM_STATE_SPACE_KEY_MAX_SIZE];
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const string_view &key
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{
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dbs::room_state_space_key(buf, room.room_id, type, state_key, depth)
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dbs::room_state_space_key(buf, room.room_id, type, state_key, depth, -1UL)
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};
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auto it
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