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extensions/m_roleplay: Properly transmit source name.

This commit is contained in:
Alex Iadicicco 2013-08-23 20:11:22 -07:00
parent 2c0450fb60
commit e03fc000a2

View file

@ -139,6 +139,7 @@ m_displaymsg(struct Client *source_p, const char *channel, int underline, int ac
struct membership *msptr;
char nick2[NICKLEN+1];
char *nick3 = rb_strdup(nick);
char text3[BUFSIZE];
char text2[BUFSIZE];
if(!IsFloodDone(source_p))
@ -195,12 +196,14 @@ m_displaymsg(struct Client *source_p, const char *channel, int underline, int ac
return 0;
}
if(action)
rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text);
else
rb_snprintf(text2, sizeof(text2), "%s", text);
rb_snprintf(text3, sizeof(text3), "%s (%s)", text, source_p->name);
sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s (%s)", nick2, source_p->name, channel, text2, source_p->name);
if(action)
rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text3);
else
rb_snprintf(text2, sizeof(text2), "%s", text3);
sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
channel, nick2, text2);
return 0;