// Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. #pragma once #define HAVE_IRCD_CTX_THIS_CTX_H /// Interface to the currently running context namespace ircd::ctx { inline namespace this_ctx { struct ctx &cur(); ///< Assumptional reference to *current const uint64_t &id(); // Unique ID for cur ctx string_view name(); // Optional label for cur ctx ulong cycles_here(); // misc profiling related bool interruption_requested(); // interruption(cur()) void interruption_point(); // throws if interruption_requested() void wait(); // Returns when context is woken up. void yield(); // Allow other contexts to run before returning. // Return remaining time if notified; or <= 0 if not, and timeout thrown on throw overloads microseconds wait(const microseconds &, const std::nothrow_t &); template nothrow_overload wait(const duration &); template throw_overload wait(const duration &); // Returns false if notified; true if time point reached, timeout thrown on throw_overloads bool wait_until(const steady_point &tp, const std::nothrow_t &); template nothrow_overload wait_until(const steady_point &tp); template throw_overload wait_until(const steady_point &tp); // Ignores notes. Throws if interrupted. void sleep_until(const steady_point &tp); template void sleep(const duration &); void sleep(const int &secs); }} namespace ircd::ctx { /// Points to the currently running context or null for main stack (do not modify) extern __thread ctx *current; } /// This overload matches ::sleep() and acts as a drop-in for ircd contexts. /// interruption point. inline void ircd::ctx::this_ctx::sleep(const int &secs) { sleep(seconds(secs)); } /// Yield the context for a period of time and ignore notifications. sleep() /// is like wait() but it only returns after the timeout and not because of a /// note. /// interruption point. template void ircd::ctx::this_ctx::sleep(const duration &d) { sleep_until(steady_clock::now() + d); } /// Wait for a notification until a point in time. If there is a notification /// then context continues normally. If there's never a notification then an /// exception (= timeout) is thrown. /// interruption point. template ircd::throw_overload ircd::ctx::this_ctx::wait_until(const steady_point &tp) { if(wait_until(tp)) throw E{}; } /// Wait for a notification until a point in time. If there is a notification /// then returns true. If there's never a notification then returns false. /// interruption point. this is not noexcept. template ircd::nothrow_overload ircd::ctx::this_ctx::wait_until(const steady_point &tp) { return wait_until(tp, std::nothrow); } /// Wait for a notification for at most some amount of time. If the duration is /// reached without a notification then E (= timeout) is thrown. Otherwise, /// returns the time remaining on the duration. /// interruption point template ircd::throw_overload ircd::ctx::this_ctx::wait(const duration &d) { const auto ret { wait(d) }; return ret <= duration(0)? throw E{}: ret; } /// Wait for a notification for some amount of time. This function returns /// when a context is notified. It always returns the duration remaining which /// will be <= 0 to indicate a timeout without notification. /// interruption point. this is not noexcept. template ircd::nothrow_overload ircd::ctx::this_ctx::wait(const duration &d) { const auto ret { wait(duration_cast(d), std::nothrow) }; return duration_cast(ret); } /// Reference to the currently running context. Call if you expect to be in a /// context. Otherwise use the ctx::current pointer. inline ircd::ctx::ctx & ircd::ctx::this_ctx::cur() { assert(current); return *current; }