/* // Matrix Construct // // Copyright (C) Matrix Construct Developers, Authors & Contributors // Copyright (C) 2016-2018 Jason Volk // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice is present in all copies. The // full license for this software is available in the LICENSE file. */ 'use strict'; /************************************** * Power levels interface * * This is a category of functions that query the room's state * apropos room access control. */ room.power = {}; /** * Query the room state for the power levels (and the room state * provides the proper default content so this is always well defined). */ room.power.levels = function() { return this.content['m.room.power_levels']['']; }; /** * Get the power level required to issue an event of `type` * or the state_default for [anything we explicitly consider stat * because we can't see if a type has a state_key] or events_default * for any other type not specified. * * Also accepts the arbitrary transition labels for invite, kick, ban, * redact. */ room.power.event = function(type) { let levels = this.power.levels(); switch(type) { case "invite": return levels.invite; case "redact": return levels.redact; case "kick": return levels.kick; case "ban": return levels.ban; default: break; } if(maybe(() => levels.events[type]) !== undefined) return levels.events[type]; if((type in this.state)) return levels.state_default; return levels.events_default; }; /** * Get the power level of an mxid or the users_default if they * have no specified power level. */ room.power.user = function(mxid) { let levels = this.power.levels(); let power = maybe(() => levels.users[mxid]); return power !== undefined? power : levels.users_default; }; /** * Decisional boolean for whether a user has power to issue an event * of `type` (or `type` can be a specified arbitrary transition label) */ room.power.has = function(mxid, type) { return this.power.user(mxid) >= this.power.event(type); }; /** * Determines the power level (this is vanity) for an 'operator' which * is someone who can issue at least one type of state event. */ room.power.op = function() { let levels = this.power.levels(); let ret = levels.state_default; Object.each(levels.events, (type, level) => { if((type in this.state)) if(level < ret) ret = level; }); return ret; }; /** * Determines the power level (this is vanity) for 'voice' which * is someone who can issue any event -- so someone without voice * is read-only to the timeline except for their own membership event. * * Voice is not specific to m.room.message... should it be? */ room.power.voice = function() { let levels = this.power.levels(); let ret = levels.events_default; Object.each(levels.events, (type, level) => { if(level < ret) ret = level; }); return ret; };