# Userspace Context Switching The `ircd::ctx` subsystem is a userspace threading library meant to regress the asynchronous callback pattern back to synchronous suspensions. This is essentially a full elaboration of a `setjmp() / longjmp()` between independent stacks, but justified with modern techniques and comprehensive integration throughout IRCd. ### Foundation This library is based in `boost::coroutine / boost::context` which wraps the register save/restores in a cross-platform way in addition to providing properly `mmap(NOEXEC)'ed` etc memory appropriate for stacks on each platform. `boost::asio` has then added its own comprehensive integration with the above libraries eliminating the need for us to worry about a lot of boilerplate to de-async the asio networking calls. See: [boost::asio::spawn](http://www.boost.org/doc/libs/1_65_1/boost/asio/spawn.hpp). This is a nice boost, but that's as far as it goes. The rest is on us here to actually make a threading library. ### Interface We mimic the standard library `std::thread` suite as much as possible (which mimics the `boost::thread` library) and offer alternative threading primitives for these userspace contexts rather than those for operating system threads in `std::` such as `ctx::mutex` and `ctx::condition_variable` and `ctx::future` among others. * The primary user object is `ircd::context` (or `ircd::ctx::context`) which has an `std::thread` interface. ### Context Switching A context switch has the overhead of a heavy function call -- a function with a bunch of arguments (i.e the registers being saved and restored). We consider this _fast_ and our philosophy is to not think about the context switch _itself_ as a bad thing to be avoided for its own sake. This system is also fully integrated both with the IRCd core `boost::asio::io_service` event loop and networking systems. There are actually several types of context switches going on here built on two primitives: * Direct jump: This is the fastest switch. Context `A` can yield to context `B` directly if `A` knows about `B` and if it knows that `B` is in a state ready to resume from a direct jump _and_ that `A` will also be further resumed somehow. This is not always suitable in practice so other techniques may be used instead. * Queued wakeup: This is the common default and safe switch. This is where the context system integrates with the `boost::asio::io_service` event loop. The execution of a "slice" as we'll call a yield-to-yield run of non-stop computation is analogous to a function posted to the `io_service` in the asynchronous pattern. Context `A` can enqueue context `B` if it knows about `B` and then choose whether to yield or not to yield. In any case the `io_service` queue will simply continue to the next task which isn't guaranteed to be `B`. ### When does Context Switching (yielding) occur? Bottom line is that this is simply not javascript. There are no stack-clairvoyant keywords like `await` which explicitly indicate to everyone everywhere that the overall state of the program before and after any totally benign-looking function call will be different. This is indeed multi-threaded programming but in a very PG-13 rated way. You have to assume that if you aren't sure some function has a "deep yield" somewhere way up the stack that there is a potential for yielding in that function. Unlike real concurrent threading everything beyond this is much easier. * Anything directly on your stack is safe (same with real MT anyway). * `static` and global assets are safe if you can assert no yielding. Such an assertion can be made with an instance of `ircd::ctx::critical_assertion`. Note that we try to use `thread_local` rather than `static` to still respect any real multi-threading that may occur now or in the future. * Calls which may yield and do IO may be marked with `[GET]` and `[SET]` conventional labels but they may not be. Some reasoning about obvious yields and a zen-like awareness is always recommended.